Alright everyone, there’s some great news for anyone that’s going to be going to BronyCon 2017!
The Manehattan Project will be hosting a panel at BronyCon 2017! The convention itself is on the weekend of August 11th – 13th in Baltimore, MD. Our panel is scheduled to start at 5:00 PM on Friday, August 11th and will last for an hour!Continue reading »
Well, it’s been quite a month, hasn’t it? You’ve probably been wondering when we were going to come out of our secret bunker. Well, it’s time to step back out into the sunlight and share a little of what’s happened in the last four weeks.
On February 17, 2017 at Noon Pacific, we flipped the switch on Gardens of Equestria: This Coming Storm’s Prologue, “The Watcher.” And the internet exploded. Just a bit. We launched with announcements on Equestria Daily, multiple locations on FimFiction, MLPForums, Twitter and the Reddits for MLP, MLPLounge, Fallout: Equestria as well as Fallout: New Vegas and Fallout Mods. In addition, we did announcement posts on the Discord channels for Manechat, Post-Apoc Emporium, Equestria Daily and several other places.
But wait, there’s more.
Thanks to the brilliant work of Blue Nova, our Art Director, we had a hand-crafted custom vector banner built for Equestria Daily. It came complete with parallax effects (meaning the billboard is on a separate layer than the background). We even used it for our banner on NexusMods.
“Power Plague,” on the announcement post for the launch, had this to say:
It may or may not be related to this post,
But the current banner for this site is the best it has ever had and it should stay as that way forever.
This comment may have been repeated in some way or another in a few other places.
(I also may or may not have just squeed nonstop while playing with scrolling to see just how freakin’ cool that parallax effect is).
We also came out with new custom titles and headers for both Gardens of Equestria: This Coming Storm and for Gardens of Equestria: Smuggler’s Run (also done by Blue Nova). I’d also like to stop and say how proud I am to have him on the team. His efforts are what gave GoE’s NexusMods site that incredibly professional look.
But most importantly, we finally let you play the Prologue for Gardens of Equestria: This Coming Storm. The result?
Within the first twelve hours of going live, Gardens of Equestria: This Coming Storm was downloaded 335 times.
On Saturday, February 18 alone, Gardens of Equestria: This Coming Storm was downloaded 525 times.
As of March 15, these are the stats of Gardens of Equestria: This Coming Storm:
117 Endorsements | 1,183 Unique Downloads | 3,255 Total Downloads | 29,456 Total Views
Oh, but we’re not done. We’re not done by a long shot.
Gardens of Equestria: This Coming Stormdominated the Fallout: New Vegas Hot Files.
For several days, we were solidly at #2 on the Hot Files list. And then, we took #1and we kept it until two weeks later.
Despite an attempt by some to intentionally upvote other mods for the express purpose of preventing us from getting the Top File of the Month, we ended February with a whopping 15-point lead.
So, we’ve got the numbers. They’re pretty freaking sweet numbers, too. But what do people have to say about Gardens of Equestria: This Coming Storm? See for yourself.From NexusMods:
“As someone who really wasn’t into the whole Brony fandom or Fallout Equestria for that matter I have to admit this is a pretty impressive project. Hell this mod of all things made me read trough Fallout Equestria just to figure out what the mod is about and I have to admit I genuinely enjoyed most of it. Plus there really is no point in complaining about a DLC sized quest mod. Really hope you release chapter one soon, and I’ll be severely disappointed if Calamity doesn’t shoot at me the first time I meet him.” – ThatRandomCroat 3.8.17
“I had my eye on this for awhile…then a friend of mine announced that the Prologue released and I was like “Awwww s***! This gonna be gud!” and yes…it was good. It was like a blast of refreshing rainbow all over my face while wandering the Mojave…” – ryuentran 2.20.17
“I never thought I would download a MLP mod as MLP isn’t my cup o’ tea. I’ll probably dedicate a new character to trying this out though sometime. Looks like you(y’all) put a lot of effort into it and seems to be something worth to look at.
Thank you for the content and effort.~” – FreedomFighter4 2.19.17
“So far the writing and voice acting is great. The intro…you pulled it off. It’s absolutely bonkers but it manages to be bonkers in just the right way. I hope the quality of this remains the same (and you keep the voices because so far I really love these characters and their associated va’s). It’s a bit surreal wandering around the wasteland with PON-3’s music… At any rate looking forward to playing it more. Appreciate all the effort.” – zidders 2.18.17
“Wow… for just a prologue this did everything it needs to do and hooked me HARD, just.. the cave, the oddness, the way it all looked, the little changes.. and then leading into the opening bit with Watcher… it definitely made me eager for the whole story and to see where this is going. In the words of best supersonic pegasi “SO AWESOME!”” – Seraphem7 2.17.17
Hey, this is Zodi from the FoE Discord. Just saying, while short, it is a really good proof of concept and I happily endorse this mod and look forward to “Episode 1” so to speak. Also I wish to give your VO Team a special shoutout because most player-made DLC have either terrible VO with quality all over the place or no VO work at all, so props to them. – Drivil 2.17.17
From Equestria Daily:
“This is Radio New Pegasus. Time to put on my newsman fedora. Today marks the official release of the first installment of the Gardens of Equestria mod. Fans of the Fallout: Equestria series are flocking in droves for the prologue of what’s planned to be a massive episodic adventure. Expect updates throughout the year.
Well, that’s all the news I have for you today. This is Mr. New Pegasus, wishing you ladylike luck tonight.” – shadowsnake89
“This is truly a great day for this fandom.” – Chad W.
“For this I will reload the game.” – Gallen Dugall
“Gimme gimme gimme GIMME!” – NotARarityFan
Now, I’m not here to give you release dates for Chapter 1. We’ll tell you when we’re launching when we’re ready. I’m not even going to tell you the content for Chapter 1. You can explore hints of that for yourself on gardensofequestria.com.
What I’m here to do is tell you that this team has done an amazing job. We’ve done something that’s never been done before. We’ve started a story-driven DLC-style experience based on Fallout: Equestria.
And for the record, you haven’t even begun to see what we have in store for you.
Smuggler’s Run was the commercial.
The Watcher was the part before the opening credits.
Now… now we get to the mane attraction.
And it’s going to be epic.
So saddle up, your in for one hell of ride.
This has been Novel Idea, until next time, stay safe out there and have fun!
Novel Idea here with something you have all been waiting for. I know I have. Now, I could tease and play with the information and drive you all crazy, but instead, I’ll just tell you what’s going on.
For those of you who attended Pacific PonyCon, you already got most of this information. For everypony else… it’s time for the good stuff.
We’ve got three major announcements today.
Gardens of Equestria is moving to an episodiccontentschedule. Instead of releasing the entire game at once, we’ll be releasing the game chapter-by-chapter, starting with “Gardens of Equestria – Prologue: The Watcher.”
We are currently aiming to release “Prologue: The Watcher” at the beginning of February 2017.
Today, you get to see the Opening Cinematicof Gardens of Equestria: This Coming Storm. This is the actual cinematic you’ll be seeing in-game when you play the Prologue.
So, let’s talk about what this all means, shall we?
Why episodic content? Well, the truth is, the scope of Gardens of Equestria: This Coming Storm is massive. An original worldspace, over ninety levels, four unique voiced characters, dozens of new weapons and armor and so very much more. In addition, we’re a purely volunteer project. That means wives, husbands, kids, full-time jobs, college and a thousand other things.
What that means is that because of real life, we likely wouldn’t release anything for at least two years if we went for a full production model (and that’s on the extremely optimistic side. In truth, it would probably be longer).
I don’t want to wait that long and I know you don’t either. Going episodic means you’ll actually get the content in a better timeframe. Yes, there will be delays and you won’t be able to play the whole thing in one go (unless you wait until the very end), but the important thing is you’ll be able to see what we have coming!
What this means tech-wise is that you’ll just be replacing the GoE files with the new ones!
Upcoming Prologue Release!
That’s right folks! While our guests at Pacific PonyCon 2017 got to see a live playthrough of the “The Watcher,” soon you’ll be able to adventure there yourself! Get a mysterious message from DJ-PON3 and investigate the strange events in the cliffs north of Goodsprings.
Not only that, but you’ll get the first phase of the reality distortions! New billboards, new artwork, new music, a new radio station and so much more. Now, the thing to remember is that reality itself is changing! Things will get progressively worse until you put a stop to the chaos! So there’s even more to come!
While we were originally going to launch at the end of the month, we need just a bit more time to put the finishing touches on it. After all, I run this group with a mission of “Do it right and do it with style!”
Watch for the release of Gardens of Equestria: This Coming Storm – Prologue: The Watcher in February of 2017!
The Opening Cinematic!
After dealing with a surprising new enemy in a mysterious cave, you’ll encounter a strange Spritebot. After a brief conversation, he’ll head outside to give you a rundown as to just what has been transpiring to cause these strange shifts in reality…
This cinematic will play in-game once you reach the correct moment of the Prologue, like the opening of Fallout 3, Fallout: New Vegas or Fallout: New Vegas’s DLCs!
In the coming months, we’ll have more information as to the release schedule of Chapter 1: Strangers in a Strange Land and Chapter 2: Small Advantages.
First of all, a special thanks to the staff of Pacific PonyCon for having us and hosting the very first GoE panel. It was an amazing experience for all involved. Sadly, we had a miscommunication on the Manehattan side of the team and weren’t able to record video of the panel. In addition, the audio we recorded didn’t turn out very well (though our audio team did an awesome job salvaging most of it!).
That’s okay, because in the next few months, we’ll be releasing interviews with the entire Board of Directors of The Manehattan Project!
But wait, there’s more!
We’re currently looking into doing panels for more conventions! That’s right, so if you missed us at Pacific PonyCon, you might get a chance to see us in person at another major MLP convention! Once we have confirmed venues, we’ll release more information, but we’re currently aiming for at least two more conventions with a possible third!
Interested in Doing Art or Modeling for Manehattan?
Finally, we’re doing an open call for any artists or 3D modelers who might be interested in joining our staff. We’ve got a lot of art assets slated for this game and we’re looking for new talent to help us bring Gardens of Equestria to life. If you’re interested in helping us out in art, modeling, scripting or think you can contribute to the project in another way, head over to our recruitment center and send in an application!
Remember, if you’re interested in a career in game design or a similar field, this is the perfect sort of project to have on your resume!
And that’s it for this week folks. We’ll have more for you in the coming weeks, but today I’m going to leave you with a look of the brand-new Sunset Sarsaparilla Billboard you’ll be seeing in This Coming Storm. This was designed by yours truly on Tuesday night!
Novel Idea here with a very special surprise for you! As many of you know, last Saturday, October 23, was Fallout Day! (October 23, 2077 was the day the bombs fell in the Fallout Universe). Well, we didn’t want to let this special day pass without something for you. So now, we are very proud to present the next two Environment Preview Trailers for Gardens of Equestria: This Coming Storm!
Before we get to that, though, I have a special announcement!
The Manehattan Project is currently looking for a few good folks to come and help us! In particular, we’re looking for the following positions:
Musicians (specifically orchestral in the same style you’ve heard in our trailers)
2D Texture Artists
If you’re interested in becoming a part of The Manehattan Project, creating an epic game and having something truly awesome to put on your portfolio, please let us know at our Recruitment Center!
Now, we have a new piece of art for you! Another gem by Blue Nova, this is the official artwork for everypony’s favorite breakfast cereal: Sugar Apple Bombs!
This one was fun. Blue and I had a long discussion/argument about who should be featured on the poster. Originally, it was going to be Pinkie or AJ, but they just didn’t work for a multitude of reasons. So finally, we decided we needed an Apple on there! We played around with the idea of Babs Seed, but since I don’t think her fate has ever been covered in FO:E (or even mentioned, since she appeared after the ‘canon lock’), we decided to go with everypony’s favorite Appleloosan Resident: Braeburn!
Now seriously, how epic did Blue do on this? Details as fine as the shape of the cereal pieces? And by the way, yes that is indeed the box you’ll be seeing in This Coming Storm!
Now, onto the mane event!
I am delighted to announce that this is the debut of our new Cinematics Lead, Scarlet Moon. A talented mare with years of experience working cinematographic magic, Scarlet Moon was simply critical in putting these together. I know they look similar to the previous ones, but they are indeed quite different. While I did the game capture and we used the intro and outro I had designed for the previous trailers, she did all the editing and clipping, including working Corvus’s wonderful music into the pieces!
First, we have the GoE: This Coming Storm Environment Preview Trailer #3.
In this special preview trailer, you’ll get a sneak peek at the Stable 207 Living Quarters as well as the brand new version of Appleloosa Valley!
Stable 207 Living Quarters is a vast complex containing an apartment for the Courier as well as rooms for Littlepip, Velvet Remedy, Calamity and Steelhooves. Use it as your base of operations as you put an end to the threat against all reality! Plus, you’ll get pictures of the new and improved Appleloosa Valley, carefully reconstructed and expanded for maximum epic output! This is most likely what you will end up seeing in the final game folks!
Finally, we have GoE: This Coming Storm Environment Preview Trailer #4.
In this special preview trailer, you’ll get a sneak peek at the new exterior of the Rock Farm, as well as the sprawling Sector 2 – Administration Wing, the Security Bunker player home and a sneak peek at the top-secret Sector 3 – Labs!
That’s right folks. For the very first time, you get a tiny glimpse at the Sector 3 – Labs. What you’re seeing is the Pegasus Rifle Testing Range and the “Soft Words” Testing Facility, as well as the Sector 3 – Level D Utility Control breakroom and control room! I’ve kept Sector 3 under tight wraps because it’s going to be a shocker at just what’s waiting for you within, but I decided it can’t hurt to show you a little, eh?
Well, that’s it for this month folks from The Manehattan Project! Within the next couple weeks, we hope to have a major announcement where you might get a chance to meet us in person if you happen to be going to a particular convention! (How’s that hype train coming?)
Now a tiny little bit just from Novel!
As some of you know, I’ve been writing a brand-new series of MLP stories available on FimFiction. My fourth story, The Cloudsdale Report just went live last week and managed to climb its way to the #3 spot in the Featured Box for four and a half days! If you haven’t had a chance to check out these stories, go read them! I think they’re pretty good (and apparently, some people actually agree with me! How weird is that?).
Until next time, this has been Novel Idea, have fun and stay safe out there!
I’ve got some big news for you today everypony. Seriously major news. Epic news.
I’m beyond ecstatic to announce that principal level design production is complete for Gardens of Equestria: This Coming Storm.
So I hear you asking, “What the heck does that mean?!”
Well, settle down. I’m about to tell you.
It means that the Appleloosa Valley and 70+ levels of GoE: This Coming Storm have all been structurally completed, decorated with the proper aesthetic, refined for gameplay and more. Containers have been added for weapons. Shields and forcefields are up. Massive complex machinery has been installed.
The closest analogy is when principal filming is complete for a movie. While there’s a ton of work that goes into any movie after filming is complete (audio, special effects, music, etc, etc), it’s still a major milestone. Don’t get me wrong, we’ve still got a long way to go, but this is a big deal. In celebration, we’ll be releasing a new environmental preview trailer in the coming weeks. You might even get a glimpse of some of the secret areas I haven’t revealed yet!
So get hyped people.
In fact, here are a few things to help you with your hype! Check out what’s been done already with our first two Environmental Preview Trailers!
And that leads us to part two of today’s post: recruitment!
We have immediate openings on our Technical Team for scripters. Scripters are what make the game really happen. They’re the ones who control the dialogue, the quests and the encounters. They work hand and hand in making the world of GoE real.
If you have any experience with game design (specifically Skyrim, Fallout 4, New Vegas or Fallout 3), especially with quest design, scripting, encounters or anything similar, please let us know by heading to our Recruitment Center.
We need your help folks. If you want to see GoE sooner rather than later, it’s time to pitch in and make this game!
That’s all for this week folks. See you in two weeks!
P.S. I’m also looking for beta readers (otherwise known as pre-readers) for a couple stories that don’t involve GoE or FO:E at all. If you’re interested, hit me up in the comments! Time for you folks to see that I can write. 😉
You know the annoying thing about working on the Gateway Research Facility? I’ve got all this totally awesome stuff I can’t show you! While you may think this is me just teasing you, it’s honestly frustrating! I’m really proud of the design of this place, but since it’s the grand finale of This Coming Storm…I just can’t reveal it until launch. It would be like revealing the end of any big video game. After all…
Gah. Extremely frustrating. The consequence, of course, is that I don’t have a lot to show you at present, at least in the way of new stuff. Other surprises are in the works, but I want a day-one reveal of it, meaning you can experience those surprises the moment we announce them.
We do way too much behind the scenes. Grrrrr…
So instead, I’m unlocking a part of Stable 207 you haven’t seen before!
Stable 207 is (currently) divided into several different sections. There’s Auxiliary Support A, Auxiliary Support B, Main Level, the Living Quarters, the Com Tower and the Com Tower Exterior. You’ve all seen the Main Level (it’s very close to what we first revealed in our Teaser Trailer and two weeks ago we gave you a little sneak peak at the Living Quarters.
Today, you get to see something different.
The Com Tower.
The Communications Tower of Stable 207 is built directly into the mountainside with an enormous platform jutting from the rock under the shadow of Stable 207’s powerful satellite arrays. A massive column of arcano-tech conduits and spark generators dominates the center space of this advanced section of the facility. Ringed by numerous catwalks, utility access corridors and storerooms, the communications tower of Stable 207 rivals the complexity and capability of the MAS Emergency Broadcast System hub in Tenpony Tower. It is from here that DJ-PON3 tweaks and adjusts the signals from his sources across the Wasteland, giving tips and saving lives as far as his voice can reach.
For those of you who remember, there’s a unique level within the Fallout 3 DLC Broken Steel. It’s your first mission–where you see the fate of Liberty Prime–and you take out an Enclave bunker. This chaotic encounter was one of the few places in Fallout where you had vertical-based combat in a tower structure (and you also did it with a team of Knights) However, even that was only four stories high.
The Com Tower is twelve stories high. And it’s all visible and accessible from the start.
What’s worse…your enemy has the high ground. That’s right, you’ll be fighting up the massive superstructure of the Com Tower.
You’ll be racing against time to stop the nefarious invader’s plan for Stable 207 that would silence DJ-PON3 forever…and cost you and your friends your lives. You’ll fight through hijacked security systems, hardened shock troopers, lethal tech analysts and much, much more. And at the top of Stable 207, you’ll be dealing with the deadly Lieutenant Colonel Windfury. And he’s not alone.
Because he called in air support to help take you down.
Without further ado, I give you the Stable 207 Com Tower!
On a side note, the following gif sums up my level of sanity today.
Now, as for a personal note, as I mentioned in a post a few weeks ago, I’m also doing Cover Art for various FiMFiction stories. I’ve sent them off to the authors and most of them have decided they liked them! So go check out the stories.
Don’t worry, I won’t talk your ear off here. I already did that in the other posts. I just wanted to make sure you all had a single place to find all of our One Year Anniversary material!
First of all, let’s get things fired up with the new Gardens of Equestria Main Theme. I am SO VERY THRILLED with this. This is partially inspired by the introduction themes to Fallout 3 and Fallout 4, while spanning the entire music range of GoE itself. Corvus completely outdid himself. I totally freaked out when I heard the thunder bit in there and was going SQUEE SQUEE SQUEE for like ten minutes. But he also did something utterly amazing. At the very end, you might notice a familiar little tune. That is indeed the Fallout theme! While we’ll likely be tweaking it a bit here and there, this is what you’ll be hearing when you fire up GoE: This Coming Storm for the first time…or any time you fire up FO:NV with GoE loaded!
Next up, we have our debut of our amazing new Cinematics Lead, Scarlet Moon. With a ton of After Effects experience (and a ton of other experience that I can’t even begin to list), I am very happy to have someone with her talent on the team. It means I don’t have to do all the cinematics anymore! Yay! Someone who knows what they’re doing!
Since “This Coming Storm” (the song) is a very special song for the Fallout: Equestria universe, we wanted to give it a true and proper music video. (And I confess that I’ve come to hate my original cloud-based designs). So not only was this her “test project,” but it turned out excellent. So go enjoy the new epic sounds of “This Coming Storm.”
Finally, we have one more music trailer that we released early this morning. The Primm Basement sketch!
That wraps up our YouTube material for this week. But wait! There’s more!
If you happened to miss last week, we released the Topaz Lake Score video and more importantly, Smuggler’s Run 2.0! That’s right, new artwork, new file structure (it’s a big deal, really) and a radio station with the Smuggler’s Run Theme!
I’ve also written up a One Year Anniversary Retrospective about the Manehattan Project Team, what started this whole thing and some of the wisdom I’ve gathered along the way.
Not only that, but we’ve announced the launch of The Manehattan Network, a new home for all things MLP Modding. Please remember that this is in the very early stages of development and may or may not pan out. It’ll depend entirely on you!
We’ve even got more material on the way in celebration, but it’s not quite ready yet. Don’t worry, soon ™!
We’ve also got three new members of the team!
Scarlet Moon – Cinematics Lead:
How to even start? Scarlet Moon is an riddle wrapped in an enigma stuffed in a chimicherrychanga. Professionally, she is a special effects and motion designer, but mostly a huge geek and a super nerd. She has been a MLP and video games fanatic since a young child. After losing touch with MLP for several years, through the magic of friendship, she rekindled her love of everypony and met Novel Idea, who encouraged her to use her powers of movie magic for the good of Fallout: Equestria.
In her free time, she enjoys cooking, reading, drawing, painting, watching movies, making movies, playing games, and chilling with her cats. Her ideal time is building something with her hands, whether it’s a cake or a replica of Hobbiton.
Mercer – Script Engineer
I’ve been modding Fallout: New Vegas for 2 years now, and have published two mods on Nexus. I applied for Script Engineer position after stumbling upon one of Novel Idea’s blogs. Finland FTW.
Sunshine – QA Technician
Hi there! I’m Sunshine. I enjoy playing games, though I don’t get new games to play very often. I also write stories about ponies, participate in a pony-themed roleplaying group, and occasionally make pictures of ponies in Source Filmmaker. Funnily enough, I first discovered the Fallout series from Fallout: Equestria. And when I did, it was love at first sight. And now I’m a QA tester for GoE, putting my love of Fallout and Fo:E to a more practical use. I’m looking forward to doing my part for the Manehatten Project.
That’s it for this week folks. I’m totally exhausted. This took a heck of a lot out of me.
Novel Idea here with your usual Manehattan Update. As promised, we have the next two new music trailers. Though the Smuggler’s Run Theme remains firmly ensconced at the top of my favorites list, he definitely knocked it out of the park with both of these pieces. The best part about working with Corvus is that I can give him this really abstract idea of what I’m looking for in level music (or just show him what I have done for the level itself) and he can just whip up music that matches it more perfectly than I imagined.
Stable 16 is inspired by the ill-fated Stable 24 in Fallout: Equestria with one very specific difference: there’s much more than just monsters in the depths of this Stable. I wanted haunting, eerie music where you were sure something was about to jump out at you…because it will…oh it will. I remember when I first walked through the level in-game after my first design pass. Hell, it creeped me out and I designed the damn thing! Corvus nailed it. So if you haven’t heard it, hit the link below to check out the new music trailer for Stable 16!
Next we have the worldspace music for Appleloosa Valley itself. You’ll be hearing this a lot as you wander through the expanse of Appleloosa Valley, journeying to Stable 16, New Appleloosa, Topaz Lake, the Rock Farm and more. I wanted something that gave a feel of fresh wide-open spaces, a place where you still have that frontier feel that New Appleloosa gave you, but a bit wider. I wanted something that felt a bit like Firefly’s frontier worlds. The Wasteland is here, but it isn’t in the soil. Remember, Appleloosa Valley was never hit by a megaspell through the protection of the Rock Farm’s defense grid and the unexpected help from the nearby Lucky 38. We also wanted something a bit more iconic and memorable than the basic New Vegas Wasteland theme, but wouldn’t be too distracting from the gameplay. (It’s a hard balance). But now, sit back and relax and listen to the wonderful strumming of the Appleloosa Valley theme.
That’s all for this week folks, nice and short. Next week, you’ll be getting the last two of the musical score trailers.
But did you know that the week after that is the one year anniversary of the Manehattan Project? That’s right. On May 7, 2015, we unveiled Gardens of Equestria to the world with a full website, a remastered edition of Fallout: Equestria audiobook (the only complete version of the audiobook available at the time) and the GoE Teaser Trailer.
Wow…it’s hard to believe we’ve come so far since then.
So on May 5, 2016, we’re going to have some really cool and really special for you. A few really cool somethings to celebrate this special anniversary. It’ll blow your mind. Hell, another cool idea just came to me as I was writing this and we’ll be doing that too!
You’ll definitely want to be here on May 5. Because it’s going to be awesome.
Sorry about the last couple weeks. We’ve been hard at work on a multitude of projects, but some of them are secrets and some of them aren’t quite ready enough to show you. After all, we only want to provide the best for you!
It’s in that vein that I am so very proud to present to you the latest in our series of trailers and the beginning of our music relaunch!
Now, I don’t know if you’ve noticed, but in Fallout: New Vegas, the music tends to be on the subtle side. In fact, in many places, it’s barely noticeable at all. Thankfully, Fallout 4 has taken a different approach (My favorite in-game music has to be the one in the Switchboard and the Railroad HQ) and that’s the approach we want. Music is an integral component of any gaming experience. I’ve said it before and I’ll say it again…some of the best gaming experiences I’ve ever had were to epic scores. Such as my all-time favorite, the finale to Mass Effect 2.
But we wanted to give you a better picture of just where you’ll be hearing this music in GoE. So we’ve designed a new series of trailers highlighting some of the awesome areas awaiting you in This Coming Storm. Blue Nova, our Creative Asset Director, took charge and created some cool subtle visualizer effects to the Manehattan Shield along with setting up the slideshow. Exterior shots were done with the help of the wonderful Nevada Skies mod (which we strongly recommend no matter what!).
Music, as always, is by our incomparable and irreplaceable Music & Audio Director, Corvus. Level design and trailer design is by Novel Idea.
Now let’s get to it already!
Don’t worry, we’ve got more on the way! We’ll be releasing two of these a week for the new couple of weeks. After that, you’ll get a special preview of the enormous Overmare’s Quarters of Stable 207, a massive living space for you and all your companions (and the second player home in GoE!)
Not only that, but we may have something even cooler for you either next week or the week after. A special treat. But it’s a surprise, so I can’t tell you more. 😉
That’s it for this week folks! Have an awesome day and we’ll see you next week!