Jun 232016
 

Happy Thursday everypony!

You know the annoying thing about working on the Gateway Research Facility? I've got all this totally awesome stuff I can't show you! While you may think this is me just teasing you, it's honestly frustrating! I'm really proud of the design of this place, but since it's the grand finale of This Coming Storm...I just can't reveal it until launch. It would be like revealing the end of any big video game. After all...

no spoilers

Gah. Extremely frustrating. The consequence, of course, is that I don't have a lot to show you at present, at least in the way of new stuff. Other surprises are in the works, but I want a day-one reveal of it, meaning you can experience those surprises the moment we announce them.

We do way too much behind the scenes. Grrrrr...

So instead, I'm unlocking a part of Stable 207 you haven't seen before!

Stable 207 is (currently) divided into several different sections. There's Auxiliary Support A, Auxiliary Support B, Main Level, the Living Quarters, the Com Tower and the Com Tower Exterior. You've all seen the Main Level (it's very close to what we first revealed in our Teaser Trailer and two weeks ago we gave you a little sneak peak at the Living Quarters.

Today, you get to see something different.

The Com Tower.

The Communications Tower of Stable 207 is built directly into the mountainside with an enormous platform jutting from the rock under the shadow of Stable 207's powerful satellite arrays. A massive column of arcano-tech conduits and spark generators dominates the center space of this advanced section of the facility. Ringed by numerous catwalks, utility access corridors and storerooms, the communications tower of Stable 207 rivals the complexity and capability of the MAS Emergency Broadcast System hub in Tenpony Tower. It is from here that DJ-PON3 tweaks and adjusts the signals from his sources across the Wasteland, giving tips and saving lives as far as his voice can reach.

For those of you who remember, there's a unique level within the Fallout 3 DLC Broken Steel. It's your first mission--where you see the fate of Liberty Prime--and you take out an Enclave bunker. This chaotic encounter was one of the few places in Fallout where you had vertical-based combat in a tower structure (and you also did it with a team of Knights) However, even that was only four stories high.

The Com Tower is twelve stories high. And it's all visible and accessible from the start.

What's worse...your enemy has the high ground. That's right, you'll be fighting up the massive superstructure of the Com Tower.

You'll be racing against time to stop the nefarious invader's plan for Stable 207 that would silence DJ-PON3 forever...and cost you and your friends your lives. You'll fight through hijacked security systems, hardened shock troopers, lethal tech analysts and much, much more. And at the top of Stable 207, you'll be dealing with the deadly Lieutenant Colonel Windfury. And he's not alone.

Because he called in air support to help take you down.

Without further ado, I give you the Stable 207 Com Tower!

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On a side note, the following gif sums up my level of sanity today.

Junkrat Puppet

 

Now, as for a personal note, as I mentioned in a post a few weeks ago, I'm also doing Cover Art for various FiMFiction stories. I've sent them off to the authors and most of them have decided they liked them! So go check out the stories.

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Long Road to Friendship by the Albinocorn

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Summer Island by Bachiavellian

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The Jet Powered Pegasus by billymorph

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Rise of the Solar Wind by Impossible Numbers

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Morning Light by RadiantBeam

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Reclaimed by RadiantBeam

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Rule of Three by RadiantBeam

May 062015
 

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–From the Terminal of Novel Idea–

Welcome to the Manehattan Project, a special division of Stable-Tec dedicated to the absolute best in post-apocalyptic simulations. Make sure to take a look around. Stable-Tec just gave us the authorization to release some of what we have in store for you in Gardens of Equestria and we’re eager to show it off!

I’m Novel Idea, Creative Director and Lead Designer of the Manehattan Project. I’ll be your host for today. In the future, I hope to have other members of the team come out to have a chat with you, but as I’m sure you’re aware, we’re all extremely busy creating a whole new reality. And believe it or not, creating entire new realities is hard work.

The first thing you might be asking yourself is…is this real or some sort of hoax? I can tell you it’s very much real. I myself have walked the halls of Stable 207, explored the bridge of the EHS Nimbus and descended into the depths of the Primm Basement. In my own personal battles across the Equestrian Wasteland, I’ve wielded the fearsome firepower of Little Macintosh and the infamous Zebra Carbine. I have even journeyed alongside an early version of Littlepip herself. Let me tell you that she is utterly vicious with that pistol of hers. I really hope never to tick her off.

The second thing you might be asking yourself is…why would we be designing a new module for Stable-Tec’s hit simulation, “Fallout: New Pegasus?” After all, the simulation’s been out for several years now. Well, I can’t speak to Stable-Tec’s current plans for the series as I’m under non-disclosure agreements and all that. However, in truth, New Pegasus is all that’s available at the moment. And ironically, that’s also where the current popularity of these sims truly began. One pony started this journey for all of us with a single piece of artwork after playing New Pegasus. That pony’s name was (oddly enough) Dan Shive.

I have a small confession to make to you all. I’ve been a fan of Dan Shive for years, especially of his webcomic regarding the magical adventures of creatures called humans. It’s ironic that he was the one who began it all with that piece of artwork. He has graciously allowed us to show it here.

Fallout: Pony Vegas By Dan Shive

I am still entertained by Mr. Shive’s own branding of Stable-Tec’s Sim as “Pony Vegas” instead of “New Pegasus.”

Mr. Shive ended up inspiring none other than the world-renowned author Kkat into crafting the masterpiece known as “The Book of Littlepip” or by its more common title, “Fallout: Equestria.” I don’t think anypony foresaw what would happen next. An entire subculture grew up around Stable-Tec’s “Fallout” series because of this. A brand new community that Stable-Tec never expected.

While in truth, I hadn’t had much interest in Stable-Tec’s work with the Fallout simulations, that changed after I finally read The Book of Littlepip for myself. So I approached a well-known creator of modular content for the original “Fallout 3.” In our conversations, Gardens of Equestria was born.

While the project has grown since its initial inception, going from a one-pony operation to a team of eight, the goal has never changed. That goal is to bring you nothing less than the absolute best in creating a new vision of the Equestrian Wasteland.

Finally, there’s one most question you might be asking yourself. Isn’t there already another group doing exactly the same thing? If you’re asking yourself that, you are probably thinking of another one of Stable-Tec’s divisions, the amazing Overmare Studios. Let me just start by saying that what Overmare Studios is doing is far and away a hundred times more ambitious than what we at the Manehattan Project are doing. They are creating an actual simulation based off of Littlepip’s adventures in “The Book of Littlepip” directly. They’re also creating the entire thing from scratch, using technology Stable-Tec has never implemented before. I wish them the best of luck in their endeavors and hope that one day we may be able to collaborate on both of our projects together. The one catch with their project is it will take some time, but I know without a doubt that when they unveil it all for us to enjoy, it’ll be an experience unlike any other.

So hopefully that answers most of your initial questions that may not have been answered in the other areas here at the Manehattan Project!

But don’t worry, you’ll be hearing plenty from us in the future. We’ll be posting regular development reports on our progress, along with work-in-progress and completed screenshots, videos, music and artwork. We might even release our unique “Ministry of Wartime Technology Experimental Technologies” pack (purely fictional of course. We here at the Manehattan Project have no knowledge of any of the MWT’s ongoing projects) for you to while you await the arrival of the full simulation. But more details on that later.

Until next time, stay safe out there and have fun!

-Novel Idea – Creative Director & Lead Designer for The Manehattan Project

–WARNING–

Minor damage to Fourth Wall detected. Caution is advised in any future exploration of The Manehattan Project. If you wish to continue despite this warning, you may seek out information on the Origins of the Gardens of Equestria by clicking this link.

*Stable-Tec and the Manehattan Project assume no responsibility for any dimensional breaks that may occur.