Hey there folks! It’s been a while since we’ve had an update, but we’re still around and kicking. A few of our staff members had to take some personal time, and get life back in order before we could prioritize the project again, but now that we’ve done that we’re ready to get back in gear and start making more progress again!
Good morning everypony!
Novel Idea here with something you have all been waiting for. I know I have. Now, I could tease and play with the information and drive you all crazy, but instead, I’ll just tell you what’s going on.
For those of you who attended Pacific PonyCon, you already got most of this information. For everypony else… it’s time for the good stuff.
We’ve got three major announcements today.
- Gardens of Equestria is moving to an episodic content schedule. Instead of releasing the entire game at once, we’ll be releasing the game chapter-by-chapter, starting with “Gardens of Equestria – Prologue: The Watcher.”
- We are currently aiming to release “Prologue: The Watcher” at the beginning of February 2017.
- Today, you get to see the Opening Cinematic of Gardens of Equestria: This Coming Storm. This is the actual cinematic you’ll be seeing in-game when you play the Prologue.
So, let’s talk about what this all means, shall we?
Why episodic content? Well, the truth is, the scope of Gardens of Equestria: This Coming Storm is massive. An original worldspace, over ninety levels, four unique voiced characters, dozens of new weapons and armor and so very much more. In addition, we’re a purely volunteer project. That means wives, husbands, kids, full-time jobs, college and a thousand other things.
What that means is that because of real life, we likely wouldn’t release anything for at least two years if we went for a full production model (and that’s on the extremely optimistic side. In truth, it would probably be longer).
I don’t want to wait that long and I know you don’t either. Going episodic means you’ll actually get the content in a better timeframe. Yes, there will be delays and you won’t be able to play the whole thing in one go (unless you wait until the very end), but the important thing is you’ll be able to see what we have coming!
What this means tech-wise is that you’ll just be replacing the GoE files with the new ones!
Upcoming Prologue Release!
That’s right folks! While our guests at Pacific PonyCon 2017 got to see a live playthrough of the “The Watcher,” soon you’ll be able to adventure there yourself! Get a mysterious message from DJ-PON3 and investigate the strange events in the cliffs north of Goodsprings.
Not only that, but you’ll get the first phase of the reality distortions! New billboards, new artwork, new music, a new radio station and so much more. Now, the thing to remember is that reality itself is changing! Things will get progressively worse until you put a stop to the chaos! So there’s even more to come!
While we were originally going to launch at the end of the month, we need just a bit more time to put the finishing touches on it. After all, I run this group with a mission of “Do it right and do it with style!”
Watch for the release of Gardens of Equestria: This Coming Storm – Prologue: The Watcher in February of 2017!
The Opening Cinematic!
After dealing with a surprising new enemy in a mysterious cave, you’ll encounter a strange Spritebot. After a brief conversation, he’ll head outside to give you a rundown as to just what has been transpiring to cause these strange shifts in reality…
This cinematic will play in-game once you reach the correct moment of the Prologue, like the opening of Fallout 3, Fallout: New Vegas or Fallout: New Vegas’s DLCs!
In the coming months, we’ll have more information as to the release schedule of Chapter 1: Strangers in a Strange Land and Chapter 2: Small Advantages.
First of all, a special thanks to the staff of Pacific PonyCon for having us and hosting the very first GoE panel. It was an amazing experience for all involved. Sadly, we had a miscommunication on the Manehattan side of the team and weren’t able to record video of the panel. In addition, the audio we recorded didn’t turn out very well (though our audio team did an awesome job salvaging most of it!).
That’s okay, because in the next few months, we’ll be releasing interviews with the entire Board of Directors of The Manehattan Project!
But wait, there’s more!
We’re currently looking into doing panels for more conventions! That’s right, so if you missed us at Pacific PonyCon, you might get a chance to see us in person at another major MLP convention! Once we have confirmed venues, we’ll release more information, but we’re currently aiming for at least two more conventions with a possible third!
Interested in Doing Art or Modeling for Manehattan?
Finally, we’re doing an open call for any artists or 3D modelers who might be interested in joining our staff. We’ve got a lot of art assets slated for this game and we’re looking for new talent to help us bring Gardens of Equestria to life. If you’re interested in helping us out in art, modeling, scripting or think you can contribute to the project in another way, head over to our recruitment center and send in an application!
Remember, if you’re interested in a career in game design or a similar field, this is the perfect sort of project to have on your resume!
And that’s it for this week folks. We’ll have more for you in the coming weeks, but today I’m going to leave you with a look of the brand-new Sunset Sarsaparilla Billboard you’ll be seeing in This Coming Storm. This was designed by yours truly on Tuesday night!
Until next time, have fun!
I’ve got some big news for you today everypony. Seriously major news. Epic news.
I’m beyond ecstatic to announce that principal level design production is complete for Gardens of Equestria: This Coming Storm.
So I hear you asking, “What the heck does that mean?!”
Well, settle down. I’m about to tell you.
It means that the Appleloosa Valley and 70+ levels of GoE: This Coming Storm have all been structurally completed, decorated with the proper aesthetic, refined for gameplay and more. Containers have been added for weapons. Shields and forcefields are up. Massive complex machinery has been installed.
The closest analogy is when principal filming is complete for a movie. While there’s a ton of work that goes into any movie after filming is complete (audio, special effects, music, etc, etc), it’s still a major milestone. Don’t get me wrong, we’ve still got a long way to go, but this is a big deal. In celebration, we’ll be releasing a new environmental preview trailer in the coming weeks. You might even get a glimpse of some of the secret areas I haven’t revealed yet!
So get hyped people.
In fact, here are a few things to help you with your hype! Check out what’s been done already with our first two Environmental Preview Trailers!
And that leads us to part two of today’s post: recruitment!
We have immediate openings on our Technical Team for scripters. Scripters are what make the game really happen. They’re the ones who control the dialogue, the quests and the encounters. They work hand and hand in making the world of GoE real.
If you have any experience with game design (specifically Skyrim, Fallout 4, New Vegas or Fallout 3), especially with quest design, scripting, encounters or anything similar, please let us know by heading to our Recruitment Center.
We need your help folks. If you want to see GoE sooner rather than later, it’s time to pitch in and make this game!
That’s all for this week folks. See you in two weeks!
P.S. I’m also looking for beta readers (otherwise known as pre-readers) for a couple stories that don’t involve GoE or FO:E at all. If you’re interested, hit me up in the comments! Time for you folks to see that I can write. 😉
Good afternoon folks!
Novel Idea here with your regular Thursday update. Because it’s awesome. And you know you love it.
Now technically, I have some new art I could show you. But instead, I want to keep that under our hats a bit longer. Don’t worry, there’s a very good reason for it. And I promise you’ll like it. A lot.
But now, we’ve got a member who just joined this morning. Actually, he accepted the position while I was writing this post! Serendipity, anyone? I’m happy to introduce Ebon Quill, who will be joining The Manehattan Project as a Worldbuilding Writer!
Worldbuilding Writers are a critical part of our storytelling team. While I may have written all the story script and dialogue, I simply can’t write everything. These brave souls fill that enormous gap. They will be writing the terminal entries, notes and scraps that breathe life into the backstory and world of Gardens of Equestria.
Ebon Quill: A humble luminist who has stumbled into working on a project that blends two of his favorite things. He is working on terminal entries, and will provide nothing less than his best. He has been writing non-professionally for years, and has been involved in all manner of geekdom forever. He’s always available to talk, so drop him a line!
I realized it’s been a while since we’ve done a recruitment post! While we have an utterly amazing team of artists, modelers, writers and scripters, we’re always on the lookout for more talent. So I want to highlight a few of the positions where we could use some help!
- Artists: We’re always looking for more artists. It’s my hope to create posters for every single poster or image that Kkat described in Fallout: Equestria and a whole lot more, not only for GoE 1 for Fallout: New Vegas, but for GoE 2 for Fallout 4 as well! Art is the one thing where we simply can’t have enough!
- Scripters: Scripts are the lifeblood of any game and GoE is no different. Every quest, every encounter and even every conversation is controlled by scripts. We’ve got some amazing talent in the scripting department, but we could always use some more help here. If you have any programming experience and have some familiarity with the GECK, we’d love to have you.
- PR Director: Yeah, I know. I’ve been asking for this for about a year or so. I know it’s a pipe dream, but if you want some experience doing public relations (such as this post!) for Manehattan, please let us know!
- New Position – Web Director: We’ve got some concepts for a major overhaul for the GoE site, but I simply don’t have the time to do it on my own. If you have experience with CSS, HTML and other elements of website design, please contact us for further details.
If you’re interested in any of these roles or think you might be able to contribute in another way, please head over to our newly-revamped Development Team Recruitment Center!
That’s all for this week folks. Have fun and stay safe out there!
Happy Thursday everypony!
Novel here with something really cool.
Appleloosa Valley Worldspace Map
We’ve been cooking this up for a while now. Blue Nova has been slaving away at this for weeks and from what he told me, it was a bloody nightmare. Who knew that setting up a Fallout-style map would be so blasted hard? Well, it was, but Blue pulled it off with flying colors.
So I am thrilled to present to you the in-game map of Appleloosa Valley!
Now, I know that it looks like a fair amount of empty space on there, but there’s still a few adjustments we need to make to get it fully ready to use in-game. Hopefully in the next couple of weeks, you’ll be able to see it on the PipBuck itself!
And in case you’re curious, this was done by taking screenshots from within the GECK and then stitching them together by hand. Nightmare fuel. Seriously.
Here’s another version of it that’s much more like the classic New Vegas PipBuck Map, complete with roads and railways!
To mark a few highlights here, the large white mountain contains the massive structure of the Rock Farm South Complex. To the far northeast is the sheltered town of New Appleloosa, while the short road sticking out in the middle of the curve to the southwest of New Appleloosa is the Overlook. Finally, on the far west of the map is the Visionary stronghold of Topaz Lake and the Rock Farm Western Complex, which will be featured prominently in the first act of Gardens of Equestria: Dances of Light and Shadow.
But that’s not all I have for you today! No indeed! I am very proud to announce that we’ve had some promotions on the team!
Blue Nova, the one behind that awesome map up there and so much of the cool custom artwork such as the Ministry of Peace and Steel Ranger poster, has generously agreed to become our new Creative Asset Director. He will now be leading the charge in making sure that our artwork and models are top-notch. His commitment to quality and drive will help tremendously and take an enormous load off of me.
In addition, EgoJonathon has agreed to take on the position of Technical Director and will be taking the lead of our scripting and technical aspects. With his extensive programming experience, Trench and I agreed he was a natural choice for the position.
Finally, everyone’s favorite Scripting Consultant, Red Kat, has taken up the mantle of QA Lead for still-forming QA Team. While she will not be doing any of the actual testing, she has a tremendous amount of experience in both active QA and managing QA tasks. This is in addition to her position as a consultant with the Manehattan Project.
In fact, it was her expertise that allowed me to finally break through the roadblocks that were preventing me from creating a unique vendor in GoE called the “Exchange Terminal.” The Exchange Terminal is based on the Lonesome Road Commissary, which allows players to repair gear and sell/buy items without having to leave the worldspace to find a NPC vendor. Makes a lot of sense because just about everything in the Divide is psychotically hostile. You aren’t going to find any shopkeepers in there. Just like that, the automated systems of the seemly deserted Rock Farm are still in effect…allowing you places to buy, sell and repair your gear (though you’ll always be able to ask Calamity for help repairing your gear. 😉 ). There may even be a way to hack the system to allow the terminals to store goodies that you don’t want to carry at the moment! (But I’m still working on that little trick). Oh, and don’t worry, you don’t need ED-E to unlock the terminals. 😉
But don’t worry, all this was done using scripting techniques, none of which were exclusive to Lonesome Road. So for now, the only DLC required remains Old World Blues (and that is not going to change. We’re simply using too many assets to make a non-DLC version).
Thank you to everyone who’s applied for our newly forming QA Team. Red Kat will be with in the next several days and help you go through the “test experience.” If you’re interested in helping us out and getting to see the ever-evolving form of GoE, head on over to our new QA Team Recruitment Center!
Finally, I am so very happy to announce that we completed unlocking the last chapters of the Fallout: Equestria (The Manehattan Edition) audiobook on YouTube on Monday! You can now listen to the entire novel on YouTube!
That’s it for this week folks. Until next time, stay safe out there!
Happy Thursday everypony!
Novel here with something a little different for you. A few of you have asked when you’ll get to see GoE and I know everyone’s wondering.
Well, guess what? We’re looking for folks to help us test the game!
Now, before we go any further, let me tell you a secret. All those commercials about how testing video games is playing video games all day? (Especially the one where the stunning woman walks in with drinks for two guys on a couch. *Facehoof*) Those ones from Westwood, DeVry or Full Sail or other groups? They’re all flat out lying.
Game testing is a very detailed and methodical trade. It requires attention to detail, consistency and excellent communication skills. We’re looking for folks with that mentality. People who might be interested in going into professional video game QA at some point. This is a great way to get some real experience in the field. We happen to have some folks on the team with professional QA experience, so we’re happy to help start you on the right path.
So here’s the plan! If you’re interested in joining The Manehattan Project’s QA Team, head on over to our brand new QA Recruitment Page. Here’s what you’ll need:
- A legitimate copy of Fallout: New Vegas
- A legitimate copy of the Fallout: New Vegas DLC: Old World Blues
How we’re starting everyone off is by doing some QA on our already-existing mod, Smuggler’s Run. While you may have already downloaded and played it, there’s going to be a special QA version that we’ll release specifically to those who are interested in joining this subteam. It’ll be ready by tomorrow.
After the Smuggler’s Run “test,” we’ll move you into the position as a full member of the QA Team. At this phase, we’re doing environment exploration testing. All those cool spots you got to see in the Environmental Preview trailers? We want you to check them out. Go over them with a fine tooth comb. Are they cool? Did you like them? Did you get lost? Was it too easy? Did you find any blasted floating trees (floating trees are the bane of my existence…me and anyone else who’s ever done a worldspace)?
Finally, don’t forget that we’re on the home stretch for the Fallout: Equestria (Manehattan Edition) audiobook YouTube release! In just a few days, we’ll have the entire book up on YouTube! Celebrations! Joy! Delight! Squee! So if you’ve never read or listened to Fallout: Equestria (and if you’re reading this, seriously, what’s your excuse?), now’s the perfect time! You’ll find the current playlist below.
That’s it for this week folks. We look forward to chatting with all of you who are interested in helping test out GoE and making it 20% Cooler! (Oh shut up. It had to be done).
A very happy new year to all of you!
We here at the Manehattan Project hope that the holidays treated you well. As for us, ironically half of us were sick during most of them and the other half spent a bit more time in Fallout 4 when we should have been working in GoE. Such is the way of gamers. But don’t worry, we’re almost completely back on track. We’ve made some internal changes to the way we’re handling the workload that should bring things to fruition much sooner.
At the moment, I’m happy to say that we even have a general goal for launch. While we’re not ready to share that just yet, know that this is coming. Soon, the Manehattan Project will invite you to head back to New Pegasus and save two worlds.
It’s in that vein that I’m here today. We have a couple important openings I’m sure you will be interested in.
Artist: The MLP and Fallout: Equestria community is filled with gifted and talented artists. Thankfully, many folks have given us permission to use their material, giving us the opportunity to create some truly awesome customized items for GoE 1. But there’s still a lot of work to do. We’re looking for someone with experience in GIMP, Photoshop or a similar program. It doesn’t need to be extensive. There are two sides of our artistic endeavors:
- Retextures: We’re looking for folks who are adept at changing existing in-game elements to fit the FO:E asthetic. For example, you would change the primary image file for the signs says “Overseer” to “Overmare.” There are a lot of little changes that need to be made and we need someone to make this happen. We’re also looking for people to create higher-resolution versions of the existing material (such as foodstuffs and drinks).
- Original Artwork: We’re also looking for individuals to create original artwork for the various skill books, magazines, Ministry posters and other Fallout: Equestria-style material. We need them to be high-resolution (at least at Fallout 4’s level) so we can reuse them for GoE 2. There’s a lot of freedom in this role, but we do have a few critical projects. You’ll be working hand-in-hand with our Lead Artist, Littlepip/FancyCat. In addition, if you already have some art like this (or know of people with art like this), please let us know in the comments!
PMV/Visualizer/YouTube Effects Artist (After Effects): This is a completely new position we’re just announcing today! We’re looking for someone with some minor experience in After Effects. We have several big trailer projects (including a totally epic Launch Trailer for GoE 1) along with our music announcements. Heck, if you want to even add some cool effects to the audiobook videos, that would be great! All you need to have is After Effects and a willingness to make epic things.
Those are the two big roles we have open at the moment. If you’re interested, please drop us an application!
Thanks to Reddit, we have our new Calamity tentatively cast already. Polyphonic is over the moon about this potential candidate. In addition, massive work has been done on the Rock Farm Sector 3.
Let me just say that the Rock Farm is by far the most complex and ambitious level I’ve ever designed. It’s utterly MASSIVE. (It’s six stories tall with numerous labs and facilities on each level!). There’s an enormous amount of custom material. I’ve actually created unique Maneframes for the Ministry of Arcane Science, the Ministry of Technology and joint MAS/MWT Maneframes for this, complete with custom glow colors and actual ministry logos. That’s all with a completely recolored purple glow version of the glowing blue utility set from “Old World Blues.”
It’s epic. Seriously.
That’s all we have for this week. But now that the holidays are over, the kid gloves are coming off. We’re making this happen. We’re going to give you an awesome reason to head back to New Pegasus…and make you wonder just what we have in store for you in GoE 2 in Buckston.
Until next week folks, have fun and stay safe!
Featured Image by “ToasterRepairUnit” can be found at http://toasterrepairunit.deviantart.com/art/Ask-Littlepip-Tradition-344640128
Good afternoon everyone!
First and foremost, I wanted to let you know that Discord* stole Corvus’s audiobook files and he only just got them back, so it looks like we won’t be releasing the final version today. Hopefully next week, though I haven’t confirmed that yet.
The other thing I wanted to talk to you about was that we’re looking for some new folks to join the team! Here are our currently open positions:
- PR Director
- Must have experience as a mod, a blogger or another form of social media. You’ll be voice of the Manehattan Project throughout all the known universe!**
- Level Designers
- Must have experience with either the GECK for Fallout 3 or Fallout: New Vegas or the TES Creation Kit for Oblivion or Skyrim. At this point, we’re working on finishing up internal decor and NavMeshes.
- We have multiple options for artists. Sometimes we need a recolor of an existing in-game asset, sometimes we need a “ponified” version of a poster or something similar. Sometimes it’s something totally new! All material will also come over into GoE 2 for Fallout 4
- At this juncture, we’re specifically looking for folks experienced in detailed armor and weapons design. All material will also come over into GoE 2 for Fallout 4.
Now, we are looking for serious inquiries. While this is a volunteer project, it’s one we approach with an professional attitude.
That being said, this is a great way to add something huge to your portfolio or resume if you’re looking to get into game design or a similar field. We actually have some experienced folks on staff who have done video game work in the past, so this project is also great for networking connections.
If you’re interested in any of the positions above, please put in an application at our recruitment page. We’ll get back to you within the week!
In addition, if this month is just too busy for you but want to join up in January, that’s perfectly fine. Drop us a line now so we can get everything set up with you!
That’s all for this week folks!
Have fun and stay safe out there!
*When all else fails, blame Discord.
**Universe size/definition may vary according to your mental landscape. See your local psychologist for details.
We edit this post with the very freaking epic Fallout 4 Launch Trailer!
So the first question on your mind is probably “Did Novel actually start NaNoWriMo? Is he really that crazy?” Well, I’m 9,592 words in as of this morning. Which means I’m actually nearly 3,000 words ahead of the target.
So yes, I am just that crazy. I have to say that this is probably the most challenging story I’ve ever attempted. Having to figure out how much to inform our heroes about what happened in Equestria is difficult. I feel like I’m waking several tightropes at once. However, this is not my first foray into a pre-existing universe. I’m happy to say that I’ve won some serious awards for previous engagements in other people’s worlds.
It also helps that I am a devout fan of J. Michael Straczynski, the creator of the beloved science fiction epic, Babylon 5. And as many know, Kkat is as well. So interestingly enough, the stories seem to make sense to me.
Cool news for those participating in Equestria Daily’s NaPoWriMo (National Pony Writing Month): We are offering up three “beta keys” to people who pass the 50,000 word mark! So if you want to see GoE: This Coming Storm early, get crackin’!
(BTW, the picture for the cover is a temp version. I plan on totally redoing it).
Anyway, enough of the story (though expect update throughout the month!). Let’s talk GoE: This Coming Storm!
First of all, I’m happy to announce that our former Technical Director, Red Kat, has decided to return to the Manehattan Project as a technical consultant. Thankfully, some of the real life assaults have lessened somewhat, giving her a bit more time. In addition, Wolfie will continue as one of our primary scripters, having moved over from modeling to help us make this game possible.
In addition, I’m also very happy to announce that we have yet another new member. This one is a personal friend of mine who’s decided to go under the name of Trench Broom (Trench Broom, in case you were wondering, is one of the nicknames for the famous “Thompson Machine Gun” better known as the Tommy Gun.). He’ll be joining us on the scripting side to help make this game happen, working directly with Wolf and myself.
Here you can find out a bit more about Trench Broom:
Trench Broom is a master of desenrascanço, his abilities honed over years spent in the trenches, cleaning up other people’s messes.
After being fed up with the war, he retreated to a stable (which one, he refuses to say) and spent his time in silent contemplation until he heard the call of the Gardens of Equestria crew.
He has been able to do a surprising amount of things, considering he has no hands or fingers, and the only magic he knows is “The Life-Changing Magic of Tidying Up”.
In his spare time, he likes to:
– Build things out of spare parts he has laying around. Widgets, gadgets, any kind of –dgets, really.
– Play games where choices matter; half playing and half reminiscing, but always thinking, “What could I have done better” either way.
– Read self-help books due to stress from his choices always mattering.
I have yet to update the Staff page as things have been a bit busy, but I’ll be doing it soon. We’ve decided to merge the technical team in with the design team, making things a bit easier. At the moment, we have two teams: Design and Audio. Art, modeling, scripting and level design all fall under design, while sound effects, music and voicework fall under audio.
I’d also like to officially introduce Clanky4’s bio, who I mentioned a bit ago as being the epic modeler and animator behind the FO:NV Pony Mod recently released.
I have enjoyed the Fallout franchise since I was first introduced to Fallout 3. I can honestly say after meeting Trouble Man of The Pitt, my life was never really the same. At least until encountering Mr. House. He is truly the single greatest character in the entire Fallout franchise. I have modded a few other games such as Fallout 3, Star Wars: Battlefront 2 and Civilization 4 (clearly the best one). Generally converting and rigging meshes onto various skeletons. Even if they obviously weren’t meant to be there.
Remember folks, we’re always looking for new talent. If you’re interested in helping out making GoE a reality, be it in scripting, voice acting, level design, artwork or PR, drop us a line at our Recruitment Page.
New Audiobook Chapter
Only one chapter this week folks. I’ve had a lot of trouble lately with iMovie not uploading correctly to YouTube (and making sure to take about an hour before actually erroring out). This week, Xenith enters the fray. I also apologize for the different pronunciations that I use instead of Crazed Rambling’s. You can find the latest chapter here.
Fallout 4 and GoE 2 Story
As many of you know this is going to be an eventful week. Many of us here at the Manehattan Project are huge Blizzard fans and several of us will be going to BlizzCon. (I for one cannot wait to see the full trailer for Warcraft. This movie is going to be freaking amazing). And you all know what happens next Tuesday: Fallout 4 is released!
Sadly, I had to get my PipBoy edition from France, so I’ll have to wait two weeks to play the dang thing. So I’ll be hiding in a “write-only” bubble to avoid spoilers. 😉
Speaking of spoilers, I recently discovered something about Fallout 4. It’s the only bit of information I actively sought out. However, I’ve decided to put it at the end of this post so (because at the moment, I can’t get the spoiler scripts to work right to hide it properly and the color trick isn’t working either). You’ll also get a little preview of some of the story planning for the end of GoE 1 and the beginning of GoE 2, plus Dances of Light and Shadow!
Tiny Fallout 4 Spoiler Alert: all it concerns is when the events of Fallout 4 occur in relation to New Vegas and Fallout 3. For those who are avoiding all spoilers, you should skip the next section.
Hello everypony! Novel Idea here with a very special update for you and some really cool new treats that we’ve been saving just for today.
First thing’s first though. I’m sorry to say that we will not be able to release Gardens of Equestria: This Coming Storm before the launch of Fallout 4.
As to why, let me start by saying the launch date annoucement of Fallout 4 caught us somewhat off-guard. We were expecting Q1 2016 or something similar. Suddenly we found ourselves in a time crunch. The Directors took a long look at the project and decided that we would split things apart. This was the beginning of GoE: This Coming Storm and GoE: Racing Apotheosis.
We didn’t want to focus everything on Fallout 4 as we already had an enormous amount of work already invested in the Fallout: New Vegas GoE experience. It was work that couldn’t transfer to Fallout 4.
Now we could have just taken everything we had, thrown some random enemies in there for you to shoot and just call it a day. But we promised you a story-driven experience and we wanted to honor that.
Now, a few weeks before the launch of Fallout 4, we wanted to show you what we’ve been working on for all these months.
So today, I’m very happy to reveal to you not one, but two Environment Preview Trailers! Set to the score of our in-house master of musics, Corvus, you’ll get to see a lot more than screenshots. We have a full ten minutes of previews of just some of the levels you’ll be exploring and fighting through in “This Coming Storm.”
But wait, there’s more! In Trailer 1, we’re covering the Appleloosa Valley Entrance, the Overlook, Topaz Lake, New Appleloosa and the Primm Basement. In Trailer 2, you’ll be seeing Stable 16 and the Rock Farm exterior along with the Rock Farm Sector 0 and Sector 1. Please note that all of these levels are works-in-progress so there are a few hiccups here and there.
While we’re not at a point when we can pin down an exact release date for you yet, we will let you know as soon as we have something.
We’re also always looking for more talent. If this looks like something you want to be a part of, head on over to our Recruitment Page and let us know!
Next week we’ll be getting up the next few chapters of the “Fallout: Equestria (The Manehattan Edition)” audiobook as well. We will also be releasing our fourth and final edit of the audiobook in the near future.
Until next week, stay safe out there!