We have a nice little treat for you this week in apology for us missing last week.
For those of you who have read Fallout: Equestria…this might look somewhat familiar. And it’s just a hint of what’s to come.
Just a teaser. Nothing more. ^^
We’re continuing to work diligently on GoE. We’re currently in the midst of implementing the massive amount of scripts required for GoE to become what we really want it to be. In addition, I personally have been finalizing the final level of Gardens of Equestria: The Gateway Research Facility. Here’s a bit of information about the GRF:
The Gateway Research Facility is one of the unique structures in Gardens of Equestria, special because it exists on both the Earth and Equestria side. On Earth, the GRF was built using reverse-engineered advanced technology. It was designed as both a bulwark and a research facility and hosts some of the most advanced technology the USA ever developed.
On the Equestria side, it was a Ministry of Arcane Sciences facility designed specifically to study the spellwork of none other than Starswirl the Bearded. Unlike the Rock Farm, which was built primarily by the MWT (though funded by both the MAS and the MWT), the GRF was a top-secret facility run only by the very elite of the Ministry of Arcane Sciences. Equipped with advanced camouflage talismans, it was one of the few facilities that the enemy never knew about.
What became of the GRF after “The Incident” will be for you to discover on your own. But here, you will find yourself in the midst of a war that threatens to destroy two worlds.
To be honest, I’m having a ton of fun with this. It’s completely different and it definitely works.
On another note, we’re still looking for qualified scripters to join the team, even at this late junction. If you have some scripting experience, especially in modding, the GECK or something similar, please let us know! ‘
In addition, we’ll be releasing the next few chapters of Fallout: Equestria on YouTube shortly. You can find out playlist here:
Until next week folks, have fun and stay safe out there!
Note: Minor update completed with fixed album art and it should show Kkat’s name as the author instead of Crazed Rambling.
Good day, mares and gentlestallions!
Novel Idea here with some exciting news. But before we get to that, we’re doing an official call out to any and all musicians who would like to have their music featured in “Gardens of Equestria: This Coming Storm & Racing Apotheosis!” Remember, we’re looking not only for Fallout: Equestria-style music, but a little bit of everything! From dance beats to blues, from electronica to country, we want your material!
The day many of you have been waiting for is finally here! That’s right, the completely remastered deluxe audiobook of Fallout: Equestria (The Manehattan Edition) by Kkat is now available!
Now, I’m sure plenty of you will head down immediately and grab the file. For those of you who are still with me, I want to take a few moments to tell you just what went into this.
First of all, our Master of Music, Corvus, has been working on this for months. You see, he’s not just going to be the voice of DJ-PON3 and the creator of the fantastic “Smuggler’s Run Theme,” he’s also a master audio producer. It is his brilliance and devotion to the best possible listening experience that made this possible. He went through each chapter with unique software to make sure it was up to scratch (pun intended). The reason it took so long to get this out to you is because the software took that long to actually process this sixty-two hour behemoth!
But that’s not all. We here at the Manehattan Project applaud Crazed Rambling for being the only narrator to tackle Fallout: Equestria. We wanted to make his work even better. So not only do you have the chapter headings, quotes and footnotes done by yours truly, but you also have a newly edited version! That’s right, we removed many of the audio errors and even found a few missing lines and fixed those too!
Lastly, Corvus decided to put himself on the spot and write a full song to the beloved number that’s so frequently referenced in Fallout: Equestria. While the song was never given a title, we’ve taken to calling it “This Coming Storm.” Better known as Steelhooves and Applejack’s song, Corvus has crafted a new song based on and inspired by that original masterpiece. In fact, we’re be releasing this song today for all to listen to outside the audiobook and we’ll be featuring it on DJ-PON3’s radio station in “Gardens of Equestria: This Coming Storm!”
With this influx of attention, the Manehattan Project has blossomed with new talent! We are proud to welcome FancyCat, the creator of the original “Wild Pegasus Whiskey” design from the original Stable-Tec experience, “Fallout 3!” We are also joined by Wolfie, who will be doing a multitude of custom models, including true statuettes of the Ministry Mares for you to collect throughout “This Coming Storm!” We’re also joined by Poprocks–the designer of the other Sparkle-Cola mod–who will be joining yours truly in perfecting and designing the levels you’ll soon be battling through! Finally, we have KangarooSwag, who’s also joining us as a modeling master, having done several unique and completely epic weapon and armor designs.
We’ll be going deeper into our new team members in a future post and give you a chance to get to know them better!
There’s plenty more to share with you…but I’d rather just show you!
The following material is a selection of just some of what we have in store for you in “Gardens of Equestria: This Coming Storm.” Please note that we are still deep in development and all of this is subject to change. But all of us here are just so thrilled with the progress, we had to give you a sneak peek.
[Sneak Peek removed from post due to website change]
We’re hard at work making this project a reality and trust me when I say you have a lot to be excited for!
Until next week, have fun and stay safe out there!
The Manehattan Project is proud to announce the unique preview experience of “Gardens of Equestria: Smuggler’s Run!”
Last night, there were sounds of explosions and minigun fire in the hills to the northwest of Goodsprings. Residents of the quiet town reported seeing something like a Steel Ranger slowly plodding through the foothills to the south. None of them have dared to investigate…but something definitely happened.
Discover the truth in the hills of Goodsprings and uncover the beginnings of something much greater in this special preview of the upcoming story-driven experience “Gardens of Equestria: This Coming Storm!”
Here at The Manehattan Project studio, we’ve been hard at work on this special project. It is our gift to you in celebration of the revelation Stable-Tec’s “Fallout 4” post-apocalyptic simulation experience. While we’re not fully ready to release our plans for Stable-Tec’s latest installment of the Fallout franchise, we are happy to announce that aside from releasing this new story-driven experience, we’re also releasing the new titles of Gardens of Equestria projects!
Prologue – Fallout: New Pegasus
Gardens of Equestria: Smuggler’s Run
Part 1 – Fallout: New Pegasus
Gardens of Equestria: This Coming Storm
Part 2 – Fallout 4
Gardens of Equestria: Racing Apotheosis
That’s right folks, you’re not only getting one story-driven experience from the Manehattan Project, you’re getting two! We’re already working on what we’ll be doing in Racing Apotheosis with the all new Creation Engine. We can wait to show you what we have in store for you. It promises to be unlike anything you’ve ever experienced before from Stable-Tec!
But we didn’t want to make you wait any longer. It was time to put our bits where our mouths are. So check out the list below to see just some of what we have in store for you in “Smuggler’s Run!”
A hidden safehouse deep in the hills outside Goodsprings holds many secrets and few answers.
Locate some of the most advanced weaponry the Ministry of Wartime Technology ever developed and wield these fearsome weapons through your travels throughout the Mojave Wasteland!
Three unique sets of armor, each with their own special trait, await you.
Find a way into the depths of the safehouse and discover a virtual treasure trove for those skilled enough to get to it.
The distortions in reality have already started. Nuka-Cola has become Sparkle-Cola and Sunset Sarsaparilla has become Sunset Shimmer Sarsaparilla! And the changes aren’t limited to just the Safehouse.
Many other items have changed as well, but you’ll have to discover the extent of the changes yourself. Who knows how far they have spread?
Know that for every lock, there exists a key for those with keen eyes and nimble fingers.
Custom music by Corvus Productions, made specially for Smuggler’s Run. (We’ll be releasing this for download on our SoundCloud site at a future date).
I have a couple news items for you today. Our wildest dreams came true and we’ll be able to implement the main plotlines of Gardens of Equestria in Stable-Tec’s recently announced Fallout 4, as we had hoped. What have we been showing so far, then? I’m glad you asked!
There will be changes to the Gardens of Equestria experience, including settings, environments and overall story. We plan to have a tentative course of action in place by this time next week. But don’t worry, we have exciting things in store for you. And we’ll let you sneak a peek.
Speaking of exciting things, after some discussion within the development team, not only will you know some of the Manehattan Project’s plans for the newest Fallout, but you might just get to see some of our material a lot sooner than expected. We have a surprise for you. However, we are all under Pinkie Pie Swears not to spoil it until next week. Trust me though, it’ll be worth the wait.
I also wished to address any concerns about the “Fallout: Equestria” audiobook. I know many of you are eager to know about this new version. Our newest addition to the Manehattan Project, Corvus, has graciously decided to lend his incredible talent to the Manehattan Edition of Fallout: Equestria. The new audio experience promises to be fantastic and we’ve also made some effort in fixing some issues in the later chapters where our files ended up being corrupted, causing the narration to repeat itself in places. We want to get you the best version we can do and that takes time. Until then, hopefully the current version will tide you over.
Lastly, I wanted to mention that we are still recruiting! Specifically, we’re looking for some talented scripters with experience in any of Stable-Tec’s Fallout titles or even the popular Elder Scrolls series. We’re also looking for some texture artists, modelers and someone to handle our PR and website. If you’re interested, head on over to our Recruitment Center and one of our friendly staff will be in touch with you!
Until next week folks, have fun and stay safe out there!
Fillies and gentlecolts, welcome to the first of many updates on the Manehattan Project: Gardens of Equestria! Today we have some exciting announcements, including photos of several locations in the project, the introduction of the first Manehattan Project member sourced from the public, and an update on our recruitment program! Please sit back and enjoy another sneak peek of Gardens of Equestria.
Stable 16 is a defunct Stable located deep within the southern hills of Appleloosa Valley. While the Stable’s population survived and thrived, they eventually moved on, leaving the Stable unattended. Without proper upkeep, a Stable’s usually reliable lighting systems grow dim and eerie, and even metal and stone rust and crumble. A few too many disasters–natural or unnatural–can put serious strain on a Stable’s infrastructure, rendering it all but unlivable for anyone but the most undiscriminating of the Wasteland’s inhabitants. But something has moved into the Stable in recent years…
One of the first things you encounter in Gardens of Equestria, this strange place seems to be some sort of rift in reality. The enigmas of this cave are too cryptic for even Stable-Tec to fully decipher, but those with expansive knowledge of the Wasteland might be able to speculate…
The Rock Farm – Sector 1
Deep in the desert around New Pegasus was an underground complex known only as “The Rock Farm.” A closely-guarded secret of the Ministry of Wartime Technology, the Rock Farm was home to some of the most advanced armor and weapon collaborations between the Ministry of Arcane Sciences and the MWT. Nopony knows exactly what happened to the original inhabitants of the Rock Farm, but those Wastelanders attempting to gain access–the ones who survive the attempt, anyway–speak of an advanced and deadly network of turrets, sentry bots, and other defenses among the bones. Stable-Tec has managed to pull some archival photography from its initial construction, but after so many years, nopony knows what may lurk at the heart of the Farm.
And now, the moment you’ve all been waiting for. The Manehattan Project is thrilled to introduce its newest member, Corvus, a talented musician with a voice that’s a dead ringer for… well, listen for yourself!
We’re excited to have Corvus on board as we plan out the musical, atmospheric, and broadcasting needs of Gardens of Equestria. Please give him a warm Pony welcome in the comments! If you’re interested in seeing more of his work, please head over to his personal profile.
Last but certainly not least, the entire team of the Manehattan Project would like to extend an invitation to a few talented individuals who can fill our most urgently needed roles. Please visit the Manehattan Project Recruitment Center to get in touch with us if you have an interest in the following! As always, we’re always looking for more talent in all arenas, but the areas listed below are where our needs are most urgent.
Social Media/PR Coordinator: Is your Reddit dashboard always full of collapsed threads? Do you know what Equestria Daily is going to post about before they do? Could you have written a catchier progress update than the one you just read? The Manehattan Project is looking for someone to take the reins on social media and public relations to take the work of getting the word out off the shoulders of our artists and developers so they can get back to working on the mod. Please include a sample of your writing with your application. This can be anything from a page of the last paper you wrote to a link to the blog you’ve been keeping for years – just give us an idea of your writing style and competencies.
Modeler/Texture Artist: We’re in need of an additional artist to help adjust some of our existing models and work on some exciting new elements of GoE. Familiarity with GECK/TES Construction Sets and .nif files preferred. Please include a sample of your work.
Junior Scripter: Our primary scripters and tech designers have their hooves full. The individual best suited to this role is someone with experience creating quest and actor content in Skyrim, Fallout 3, Fallout: New Vegas, or The Elder Scrolls: Oblivion, but need not be an expert code wizard. Please include a sample or detailed description of the content you’ve created in the past along with your application.
Thank you all for joining us, and stay tuned for our next update: Voice Actor Roundtable!
I hope you’ll forgive the break in the Fourth Wall. So many of you have come by to check out Gardens of Equestria…well, let’s just say we should have done a better job of shoring that thing up. But we’ll leave that for next week. Instead, I’m going to give you a peek at what’s going on behind the scenes of the Manehattan Project and Gardens of Equestria.
Before we go any further, if you haven’t already seen it, we’ve started to release “Fallout: Equestria (The Manehattan Edition)” on YouTube! Today we’re starting out small with the Introduction, the Prologue and Chapter 1: Out of the Stable. We’ve done some special custom artwork for this YouTube release, so go check it out! We’ll be releasing 3 chapters a week starting next week, so make sure to subscribe to either GardensofEquestria.com or our YouTube Channel to stay in the loop!
In today’s development blog, we’ll talk a little about some of the in-development areas for Gardens of Equestria and give you some cool screenshots of things we have in store for you. You won’t be disappointed. But first, I realized that I forgot something very important when it came to designing this website. A Frequently Asked Questions page!
We’ve had a lot of questions come over our various announcement channels. So let’s take a few minutes to answer some of them!
It tells a unique tale of the Mojave Wasteland partially merged with Equestrian as familiar heroes from Fallout: Equestria appear in another form in our world. Something has gone terribly wrong and it’s up to you as the Courier to figure out what happened and how to stop it.
Will I be playing as a human or a pony?
You’ll be playing as a human. While GoE will support the New Vegas Pony Anthro Mod (as do most other mods), we are not including it as part of the package. That being said, humans aren’t the only sentient race you will encounter in your adventures. And that’s all we’re saying about that. ^^
What do I need to play GoE?
GoE will require a current and legitimate copy of Fallout: New Vegas. It will also require the DLC “Old World Blues.” While we recommend having the full DLC package, only “Old World Blues” is essential due to its many unique assets. (Note: This may change during development. If it does, we’ll keep you apprised)
In addition, you will need to have the mods “Fallout Character Overhaul” and “Mikoto Hair Pack.” Normally these mods have compatibility issues, but we’ve managed to come up with a solution to that, so don’t worry.
What about Fallout 4?
As of this writing, Fallout 4 is only a rumor. While we hope to port the GoE experience to Fallout 4 (whenever it is released), there are many factors in play. A fair amount of the game is based off of JHawk1666’s Pony Texture Pack Plus for Fallout 3. How much of that will translate to Fallout 4 is unknown. That being said, if it’s possible and feasible to bring Gardens of Equestria to Fallout 4, we will do it, though the story will likely end up being different and will likely take longer.
What about Fallout 3?
Fallout 3 was originally released in 2008. While still an awesome game (that we highly recommend playing), there are some substantial differences between New Vegas and Fallout 3. We may release our weapons and texture packs for Fallout 3 at a later date.
Isn’t Overmare Studios already doing this?
From my understanding, Overmare Studios started out originally as a Fallout mod project, but then decided to move to the Unity3D engine as opposed to GECK/Gamebyro engine. This gives them a huge range of options and whole new possibilites (Seriously, check out their Firearms video. It’s amazing!). They’re dedicated to turning Littlepip’s adventures into a full-fledged game in the true Equestrian Wasteland. GoE is about the world of Equestria invading the human world and the repercussions and origins of that event. While there are similarities, they are two separate projects.
Can I play as Littlepip?
The core story of Gardens of Equestria revolves around the player as the Courier, who for unique reasons, is one of the few humans that remained unaffected by the mysterious reality shift. You’ll be the one at the front of the group this time, Littlepip and her friends by your side.
Hey, why isn’t Littlepip wielding Little Macintosh?
While you can give Littlepip Little Macintosh to wield, we decided that it would be more fun for the player if they got to wield the trademark Fallout: Equestria weapons rather than leaving them solely in the hands of your companions.
Will I really be playing with five different companions throughout the game?
In Fallout: Equestria, Littlepip’s group grows over time as she discovers new allies. The same happens in Gardens of Equestria. In some missions, you will fight with one or two of your companions, while in others you’ll be fighting as a cohesive team. There will even be missions where you choose who joins you and who stays behind…and those decisions can have lasting repercussions for both you and your friends.
Can I also play GoE with other companions like Veronica, Arcade or even Willow?
The version of the companion extender we use is set to a maximum of five companions. The GoE Companions each have their own part to play in the story with their own fully-voiced dialogue. You will be unable to undergo the story missions without certain members of the GoE team. That being said, you can adventure with any combination you wish in the New Pegasus area for quests or areas that aren’t attached to the GoE storyline.
What about Blackjack, Glory, P-21, Puppysmiles, Silver Storm/Hired Gun, etc? Are they going to be in Gardens of Equestria?
At present, we do not have plans to include anyone other than the original Fallout: Equestria characters in GoE.
When will Gardens of Equestria be released?
When it’s done. The entire Manehattan Project team has full-time jobs and many have families and many other commitments. Some of us can spend more time than others. But in the end, to quote a well-known gaming company, “players won’t remember if a game is late, only if it’s great.” (Well, except for Duke Nukem, but let’s not go there
Will GoE be compatible with [INSERT MOD HERE]?
We plan to make this as compatible as possible with as many mods as possible, but of course there will be limitations. At this point in development, it’s a little early to get into more specifics
Now that’s out of the way, I want to give you some screenshots from two new areas currently under development. Please note that these are still works-in-progress, so there’s a good possibility that they may change.
The first location is called “The Primm Basement.” In the quest “Strangers in a Strange Land,” you’ll journey beneath the town of Primm to an old mine and refinery plant beneath the town that was supposed to be sealed-off years ago. You’ll encounter hostile Powder Gangers here, but their attention will be focused on your first new companion, pinned down in a side room. After getting your new friend out of trouble, you’ll fight your way down into the depths of the mining facility…finding that Powder Gangers are the least of your worries as you race to save kidnapped townspeople from a new threat.
The second location is from a much later quest, “Fire From On High.” Below you’ll get a better glimpse of the bridge of the EHS Nimbus, an Enclave Hovership with a terrifying reputation. Crewed by some of the most elite and dangerous soldiers the Enclave has, you and your companions will race against a ticking clock to reach its deadly cargo before it can destroy all of New Pegasus. Right now, this is my favorite quest line, save for maybe the grand finale. What we’ll be doing here will blow your mind!
I hope you’ve enjoyed this Behind The Fourth Wall peek into the inner secrets of the Gardens of Equestria!
Now if you’ll excuse me, I have a Fourth Wall to fix.