Aug 032015
 

[Sorry about the confusion folks, but it appears the interwebs ate our last post!]

Calling all musicians! We at the Manehattan Project are currently in development of a story driven Fallout: New Vegas mod the Gardens of Equestria, and are now accepting music submissions for our in game radio station! If you’ve ever wanted to hear your music featured in a video game setting, now could be your chance! 

My name is Corvus, and I’m the Music and Audio Director for the Manehattan Project. For the past few months, I’ve had my hands full composing soundtrack music for GoE. Attached to this blogpost will be a rough work in progress example of some of the soundtrack music that will be played in-game.

Traditionally, the radio stations in the Fallout games have been limited to a handful of period songs that repeat over and over. We’re hoping to break out of this style. We want all sorts of musical styles, new and old, to be represented in GoE! Be it rock, hip hop, jazz, country, or even electronica, we want it represented on our radio station! Submissions can, but are not required to be pony related. If you’re interested in submitting music to us, send an email addressed to Corvus to manehattanrecruitment@gmail.com with either an attachment or link to 1-3 candidates.

You can find a current listing of all featured Gardens of Equestria: This Coming Storm Music by following this link here. 

Jul 232015
 

—From the Desk of Novel Idea—

[[WARNING: FOURTH WALL BREACH DETECTED]]

You’ll have to excuse the broken fourth wall. I’ve spent all week slaving away on GoE.com V2.0 and have not gotten nearly amount of sleep I should have, so I haven’t gotten to fixing it. But today, all that effort has finally born fruit.

Fillies and colts, welcome to Gardens of Equestria Version 2.0!

This day has been months in the works. I’ve designed an all-new series of special logos, artwork and much more for this new site. But there are a couple things you should know.

First of all, we flipped the switch on this new site around midnight last night. As such, there’s a system called DNS servers (which you may or may not be familiar with) that are occasionally kicking folks back to the old site. If you see the old design, just click the back button or try again later. Any of these issues should be resolved by Saturday.

Second, there’s still a bit of fine-tuning left in the site, specifically on the graphics on the new Locations page. Don’t worry, I’ll be fixing that within the next day or two.

But most importantly, if you’re interested in seeing what’s next for GoE and the Manehattan Project and want to keep appraised of what’s going on, head over to our brand-new forums and register! Drop by the general discussion page and introduce yourself!

While I’ve posted in the forums about our new features, I’ll also give you them right here!

We’re just getting started here, so mind the dust. Please, take a look around and don’t be shy.

Here’s some of the highlights of the new features of our revised website:

That’s right folks, we’re also releasing the MP3 version of Fallout: Equestria (The Manehattan Edition) today along with the first three parts of Fallout: Equestria on YouTube!

So keep a close eye on things. Because we’ve got much more in store!

We also have a lot more announcements, including some new team member and some final casting decisions. But we’ll be exploring that next week. If you’re interested in getting to know a little bit more about the folks behind The Manehattan Project, check out our staff page!

-Novel Idea

May 142015
 

–WARNING: FOURTH WALL BREAK DETECTED–

Welcome back to the Manehattan Project!

I hope you’ll forgive the break in the Fourth Wall. So many of you have come by to check out Gardens of Equestria…well, let’s just say we should have done a better job of shoring that thing up. But we’ll leave that for next week. Instead, I’m going to give you a peek at what’s going on behind the scenes of the Manehattan Project and Gardens of Equestria.

FOE Manehattan YouTube Logo

Before we go any further, if you haven’t already seen it, we’ve started to release “Fallout: Equestria (The Manehattan Edition)” on YouTube! Today we’re starting out small with the Introduction, the Prologue and Chapter 1: Out of the Stable. We’ve done some special custom artwork for this YouTube release, so go check it out! We’ll be releasing 3 chapters a week starting next week, so make sure to subscribe to either GardensofEquestria.com or our YouTube Channel to stay in the loop!

In today’s development blog, we’ll talk a little about some of the in-development areas for Gardens of Equestria and give you some cool screenshots of things we have in store for you. You won’t be disappointed. But first, I realized that I forgot something very important when it came to designing this website. A Frequently Asked Questions page!

We’ve had a lot of questions come over our various announcement channels. So let’s take a few minutes to answer some of them!


 Frequently Asked Questions

  • What’s the story behind Gardens of Equestria?
    • It tells a unique tale of the Mojave Wasteland partially merged with Equestrian as familiar heroes from Fallout: Equestria appear in another form in our world. Something has gone terribly wrong and it’s up to you as the Courier to figure out what happened and how to stop it.
  • Will I be playing as a human or a pony?
    • You’ll be playing as a human. While GoE will support the New Vegas Pony Anthro Mod (as do most other mods), we are not including it as part of the package. That being said, humans aren’t the only sentient race you will encounter in your adventures. And that’s all we’re saying about that. ^^
  • What do I need to play GoE?
    • GoE will require a current and legitimate copy of Fallout: New Vegas. It will also require the DLC “Old World Blues.” While we recommend having the full DLC package, only “Old World Blues” is essential due to its many unique assets. (Note: This may change during development. If it does, we’ll keep you apprised)
    • In addition, you will need to have the mods “Fallout Character Overhaul” and  “Mikoto Hair Pack.” Normally these mods have compatibility issues, but we’ve managed to come up with a solution to that, so don’t worry.
  • What about Fallout 4? 
    • As of this writing, Fallout 4 is only a rumor. While we hope to port the GoE experience to Fallout 4 (whenever it is released), there are many factors in play. A fair amount of the game is based off of JHawk1666’s Pony Texture Pack Plus for Fallout 3. How much of that will translate to Fallout 4 is unknown. That being said, if it’s possible and feasible to bring Gardens of Equestria to Fallout 4, we will do it, though the story will likely end up being different and will likely take longer.
  • What about Fallout 3?
    • Fallout 3 was originally released in 2008. While still an awesome game (that we highly recommend playing), there are some substantial differences between New Vegas and Fallout 3. We may release our weapons and texture packs for Fallout 3 at a later date. 
  • Isn’t Overmare Studios already doing this?
    • From my understanding, Overmare Studios started out originally as a Fallout mod project, but then decided to move to the Unity3D engine as opposed to GECK/Gamebyro engine. This gives them a huge range of options and whole new possibilites (Seriously, check out their Firearms video. It’s amazing!). They’re dedicated to turning Littlepip’s adventures into a full-fledged game in the true Equestrian Wasteland. GoE is about the world of Equestria invading the human world and the repercussions and origins of that event. While there are similarities, they are two separate projects.
  • Can I play as Littlepip?
    • The core story of Gardens of Equestria revolves around the player as the Courier, who for unique reasons, is one of the few humans that remained unaffected by the mysterious reality shift. You’ll be the one at the front of the group this time, Littlepip and her friends by your side.
  • Hey, why isn’t Littlepip wielding Little Macintosh?
    • While you can give Littlepip Little Macintosh to wield, we decided that it would be more fun for the player if they got to wield the trademark Fallout: Equestria weapons rather than leaving them solely in the hands of your companions.
  • Will I really be playing with five different companions throughout the game?
    • In Fallout: Equestria, Littlepip’s group grows over time as she discovers new allies. The same happens in Gardens of Equestria. In some missions, you will fight with one or two of your companions, while in others you’ll be fighting as a cohesive team. There will even be missions where you choose who joins you and who stays behind…and those decisions can have lasting repercussions for both you and your friends.
  • Can I also play GoE with other companions like Veronica, Arcade or even Willow?
    • The version of the companion extender we use is set to a maximum of five companions. The GoE Companions each have their own part to play in the story with their own fully-voiced dialogue. You will be unable to undergo the story missions without certain members of the GoE team. That being said, you can adventure with any combination you wish in the New Pegasus area for quests or areas that aren’t attached to the GoE storyline.
  • What about Blackjack, Glory, P-21, Puppysmiles, Silver Storm/Hired Gun, etc? Are they going to be in Gardens of Equestria?
    • At present, we do not have plans to include anyone other than the original Fallout: Equestria characters in GoE.
  • When will Gardens of Equestria be released?
    • When it’s done. The entire Manehattan Project team has full-time jobs and many have families and many other commitments. Some of us can spend more time than others. But in the end, to quote a well-known gaming company, “players won’t remember if a game is late, only if it’s great.” (Well, except for Duke Nukem, but let’s not go there
  • Will GoE be compatible with [INSERT MOD HERE]?
    • We plan to make this as compatible as possible with as many mods as possible, but of course there will be limitations. At this point in development, it’s a little early to get into more specifics

(I will be posting this as a full page next week)

Now that’s out of the way, I want to give you some screenshots from two new areas currently under development. Please note that these are still works-in-progress, so there’s a good possibility that they may change.

The first location is called “The Primm Basement.” In the quest “Strangers in a Strange Land,” you’ll journey beneath the town of Primm to an old mine and refinery plant beneath the town that was supposed to be sealed-off years ago. You’ll encounter hostile Powder Gangers here, but their attention will be focused on your first new companion, pinned down in a side room. After getting your new friend out of trouble, you’ll fight your way down into the depths of the mining facility…finding that Powder Gangers are the least of your worries as you race to save kidnapped townspeople from a new threat.

The second location is from a much later quest, “Fire From On High.” Below you’ll get a better glimpse of the bridge of the EHS Nimbus, an Enclave Hovership with a terrifying reputation. Crewed by some of the most elite and dangerous soldiers the Enclave has, you and your companions will race against a ticking clock to reach its deadly cargo before it can destroy all of New Pegasus. Right now, this is my favorite quest line, save for maybe the grand finale. What we’ll be doing here will blow your mind!

I hope you’ve enjoyed this Behind The Fourth Wall peek into the inner secrets of the Gardens of Equestria!

Now if you’ll excuse me, I have a Fourth Wall to fix.

-Novel Idea

May 062015
 

TMP WordPress Header

–From the Terminal of Novel Idea–

Welcome to the Manehattan Project, a special division of Stable-Tec dedicated to the absolute best in post-apocalyptic simulations. Make sure to take a look around. Stable-Tec just gave us the authorization to release some of what we have in store for you in Gardens of Equestria and we’re eager to show it off!

I’m Novel Idea, Creative Director and Lead Designer of the Manehattan Project. I’ll be your host for today. In the future, I hope to have other members of the team come out to have a chat with you, but as I’m sure you’re aware, we’re all extremely busy creating a whole new reality. And believe it or not, creating entire new realities is hard work.

The first thing you might be asking yourself is…is this real or some sort of hoax? I can tell you it’s very much real. I myself have walked the halls of Stable 207, explored the bridge of the EHS Nimbus and descended into the depths of the Primm Basement. In my own personal battles across the Equestrian Wasteland, I’ve wielded the fearsome firepower of Little Macintosh and the infamous Zebra Carbine. I have even journeyed alongside an early version of Littlepip herself. Let me tell you that she is utterly vicious with that pistol of hers. I really hope never to tick her off.

The second thing you might be asking yourself is…why would we be designing a new module for Stable-Tec’s hit simulation, “Fallout: New Pegasus?” After all, the simulation’s been out for several years now. Well, I can’t speak to Stable-Tec’s current plans for the series as I’m under non-disclosure agreements and all that. However, in truth, New Pegasus is all that’s available at the moment. And ironically, that’s also where the current popularity of these sims truly began. One pony started this journey for all of us with a single piece of artwork after playing New Pegasus. That pony’s name was (oddly enough) Dan Shive.

I have a small confession to make to you all. I’ve been a fan of Dan Shive for years, especially of his webcomic regarding the magical adventures of creatures called humans. It’s ironic that he was the one who began it all with that piece of artwork. He has graciously allowed us to show it here.

Fallout: Pony Vegas By Dan Shive

I am still entertained by Mr. Shive’s own branding of Stable-Tec’s Sim as “Pony Vegas” instead of “New Pegasus.”

Mr. Shive ended up inspiring none other than the world-renowned author Kkat into crafting the masterpiece known as “The Book of Littlepip” or by its more common title, “Fallout: Equestria.” I don’t think anypony foresaw what would happen next. An entire subculture grew up around Stable-Tec’s “Fallout” series because of this. A brand new community that Stable-Tec never expected.

While in truth, I hadn’t had much interest in Stable-Tec’s work with the Fallout simulations, that changed after I finally read The Book of Littlepip for myself. So I approached a well-known creator of modular content for the original “Fallout 3.” In our conversations, Gardens of Equestria was born.

While the project has grown since its initial inception, going from a one-pony operation to a team of eight, the goal has never changed. That goal is to bring you nothing less than the absolute best in creating a new vision of the Equestrian Wasteland.

Finally, there’s one most question you might be asking yourself. Isn’t there already another group doing exactly the same thing? If you’re asking yourself that, you are probably thinking of another one of Stable-Tec’s divisions, the amazing Overmare Studios. Let me just start by saying that what Overmare Studios is doing is far and away a hundred times more ambitious than what we at the Manehattan Project are doing. They are creating an actual simulation based off of Littlepip’s adventures in “The Book of Littlepip” directly. They’re also creating the entire thing from scratch, using technology Stable-Tec has never implemented before. I wish them the best of luck in their endeavors and hope that one day we may be able to collaborate on both of our projects together. The one catch with their project is it will take some time, but I know without a doubt that when they unveil it all for us to enjoy, it’ll be an experience unlike any other.

So hopefully that answers most of your initial questions that may not have been answered in the other areas here at the Manehattan Project!

But don’t worry, you’ll be hearing plenty from us in the future. We’ll be posting regular development reports on our progress, along with work-in-progress and completed screenshots, videos, music and artwork. We might even release our unique “Ministry of Wartime Technology Experimental Technologies” pack (purely fictional of course. We here at the Manehattan Project have no knowledge of any of the MWT’s ongoing projects) for you to while you await the arrival of the full simulation. But more details on that later.

Until next time, stay safe out there and have fun!

-Novel Idea – Creative Director & Lead Designer for The Manehattan Project

–WARNING–

Minor damage to Fourth Wall detected. Caution is advised in any future exploration of The Manehattan Project. If you wish to continue despite this warning, you may seek out information on the Origins of the Gardens of Equestria by clicking this link.

*Stable-Tec and the Manehattan Project assume no responsibility for any dimensional breaks that may occur.