Mar 242016
 

Good Thursday to you all!

Novel Idea here with your weekly GoE update! Today, we’ve got something special. While we’re keeping a vast majority of the immense Rock Farm under wraps until launch, I’ve decided that you should get to see one particular part of it…the Security Redoubt 43-A, better known as the Rock Farm Security Bunker!

The command center of Security Redoubt 43-A

The command center of Security Redoubt 43-A

Each major MWT installation had some sort of security bunker on or near the premises. These Redoubts were designed as a command and control point for Equestria’s military forces if one of the Princesses or Ministry Mares was caught in one of the facilities during a major crisis. Sadly, none of these individuals were at a MWT facility when the bombs fell. As such, bunkers such as the one in the Rock Farm remained uninhabited. While many of these places fell into disrepair as their associated facilities failed, the Rock Farm was unique. 43-A remained in fully operational status, though the communication lines, which were designed to go through the unfinished Stable 207 nearby, were never connected into Equestria’s military network.

Bunker Primary Access 1

Bunker Primary Access 1

As with all MWT Redoubts, the Security Bunker is outfitted with some of the most advanced technology developed at the Rock Farm, including a small dormitory, CO’s quarters, a dining mess and storage facilities.

Bunker Dorm 2

Bunker Dormitory

CO's Quarters

Bunker CO Quarters

Due to the Rock Farm’s liaison work with the Ministry of Peace, the Bunker was also outfitted with the powerful Autonomous Healing Booth Mark III and a fully stocked medical bay. This healing booth not only can entirely heal a body of radiation and crippling injuries, but even had the full cosmetic subroutines unlocked for reasons that are still not entirely clear.

Bunker Med Bay Interior

Autonomous Healing Booth Mark III

Bunker Med Supplies

Healing Potions and Other Medical Supplies

Bunker Med Bay Supplies 2

Medical Supplies II

Finally, no security bunker would be complete without a fully outfitted armory, complete with an Exchange Terminal tied directly into the Rock Farm’s arcano-tech fabrication grid. Through this device, anyone using the bunker will be able to buy and sell items as they would with any vendor.*

*(Please note that the MWT is aware of the current flaw in the Exchange Terminals that allows for bottlecaps to be used instead of requisition tokens. Exchange Terminal Mark IIs will rectify this design oversight. Any personnel found using bottlecaps instead of the proper currency will be required to pay the full amount in addition to a week’s pay. Repeated offenses may result in further disciplinary action up to and including termination and/or military sanction.)

Rock Farm Exchange Terminal

Bunker Armory Interior

Unique Armor & Weapons Developed at the Rock Farm

Bunker Armory 2

Ammunition Supplies

Now that the tour is complete, let me tell you why I’m showing this to you! As you likely may have guessed, this is indeed one of two player housing locations available to you in GoE: This Coming Storm! Both the Security Redoubt 43-A and Stable 207 will be available as player homes. The Security Redoubt will also include a teleportation matrix talisman, allowing the player to return there at any time. From here, you’ll also be able to explore most of the Rock Farm if you happened to miss something inside. You’ll also find powerful upgrades for all of your companions within, provided as the spoils of war for helping end the threat located deep with the Maneframe Nexus of the Rock Farm, as well as special equipment for you and you alone.

Bunker War Room 2

C&C II

Bunker Inter-Sector Teleporter

Inter-Sector Teleporter into the Rock Farm

Surface Access Bay 1

Surface Access Bay

Two last things. The first you may have missed above…but we now have healing potions in-game! That’s right! The mysterious changes have even swept through the medical supplies of the wasteland, turning all stimpacks into the familiar glowing healing potion we’ve come to know and love! (The Super Stimpacks haven’t yet changed…but rumor is that they will…)

Healing Potions

Now with a special strawberry and carrot taste!

And finally, some of you may notice a couple things. First of all, why does the Bunker look so different from the rest of the Rock Farm? Secondly, doesn’t the War Room look somewhat familiar? Well, all Security Redoubts were built with the same general design schematics, while each of the associated facilities were designed to the needs of the facility. So it’s not unusual for a Security Redoubt to have a different design aesthetic.

But you likely know the real reason.

The original bridge of the EHS Nimbus

The bridge of the EHS Nimbus from the original storyline of Gardens of Equestria

That’s right folks…the reason the War Room looks so familiar is that it is indeed the bridge of the EHS Nimbus, back before GoE became GoE: This Coming Storm. I was very sad when this epic mission and epic ship got cut for time, so I decided that it needed to live on in some way. And considering how this was originally designed as the Enclave command center from Fallout 3, the idea just fell into place! So the Nimbus lives on in GoE, though in an underground, non-Enclave way…though the whole non-Enclave thing will change the moment you step outside of the Bunker!

A few other things to check out: we now have the Ministry of Peace and Steel Ranger Recruitment posters live and in the game, along with a brand-new MWT Master Control Console. We’ve also designed a MoP Master Control Console and are in the process of creating a MAS variant as well. (Bonus points if you can find the little “easter egg” in the MWT Control Console. 😉 )

That’s it for this week folks. I hope you’ve enjoyed your preview at the Security Redoubt 43-A…the Rock Farm Security Bunker, your rewarding for fighting through the harrowing depths of Installation 043 and making it through to the other side. But don’t worry, there’s still much more to come.

So we’ll see you next week!

-Novel Idea

May 142015
 

–WARNING: FOURTH WALL BREAK DETECTED–

Welcome back to the Manehattan Project!

I hope you’ll forgive the break in the Fourth Wall. So many of you have come by to check out Gardens of Equestria…well, let’s just say we should have done a better job of shoring that thing up. But we’ll leave that for next week. Instead, I’m going to give you a peek at what’s going on behind the scenes of the Manehattan Project and Gardens of Equestria.

FOE Manehattan YouTube Logo

Before we go any further, if you haven’t already seen it, we’ve started to release “Fallout: Equestria (The Manehattan Edition)” on YouTube! Today we’re starting out small with the Introduction, the Prologue and Chapter 1: Out of the Stable. We’ve done some special custom artwork for this YouTube release, so go check it out! We’ll be releasing 3 chapters a week starting next week, so make sure to subscribe to either GardensofEquestria.com or our YouTube Channel to stay in the loop!

In today’s development blog, we’ll talk a little about some of the in-development areas for Gardens of Equestria and give you some cool screenshots of things we have in store for you. You won’t be disappointed. But first, I realized that I forgot something very important when it came to designing this website. A Frequently Asked Questions page!

We’ve had a lot of questions come over our various announcement channels. So let’s take a few minutes to answer some of them!


 Frequently Asked Questions

  • What’s the story behind Gardens of Equestria?
    • It tells a unique tale of the Mojave Wasteland partially merged with Equestrian as familiar heroes from Fallout: Equestria appear in another form in our world. Something has gone terribly wrong and it’s up to you as the Courier to figure out what happened and how to stop it.
  • Will I be playing as a human or a pony?
    • You’ll be playing as a human. While GoE will support the New Vegas Pony Anthro Mod (as do most other mods), we are not including it as part of the package. That being said, humans aren’t the only sentient race you will encounter in your adventures. And that’s all we’re saying about that. ^^
  • What do I need to play GoE?
    • GoE will require a current and legitimate copy of Fallout: New Vegas. It will also require the DLC “Old World Blues.” While we recommend having the full DLC package, only “Old World Blues” is essential due to its many unique assets. (Note: This may change during development. If it does, we’ll keep you apprised)
    • In addition, you will need to have the mods “Fallout Character Overhaul” and  “Mikoto Hair Pack.” Normally these mods have compatibility issues, but we’ve managed to come up with a solution to that, so don’t worry.
  • What about Fallout 4? 
    • As of this writing, Fallout 4 is only a rumor. While we hope to port the GoE experience to Fallout 4 (whenever it is released), there are many factors in play. A fair amount of the game is based off of JHawk1666’s Pony Texture Pack Plus for Fallout 3. How much of that will translate to Fallout 4 is unknown. That being said, if it’s possible and feasible to bring Gardens of Equestria to Fallout 4, we will do it, though the story will likely end up being different and will likely take longer.
  • What about Fallout 3?
    • Fallout 3 was originally released in 2008. While still an awesome game (that we highly recommend playing), there are some substantial differences between New Vegas and Fallout 3. We may release our weapons and texture packs for Fallout 3 at a later date. 
  • Isn’t Overmare Studios already doing this?
    • From my understanding, Overmare Studios started out originally as a Fallout mod project, but then decided to move to the Unity3D engine as opposed to GECK/Gamebyro engine. This gives them a huge range of options and whole new possibilites (Seriously, check out their Firearms video. It’s amazing!). They’re dedicated to turning Littlepip’s adventures into a full-fledged game in the true Equestrian Wasteland. GoE is about the world of Equestria invading the human world and the repercussions and origins of that event. While there are similarities, they are two separate projects.
  • Can I play as Littlepip?
    • The core story of Gardens of Equestria revolves around the player as the Courier, who for unique reasons, is one of the few humans that remained unaffected by the mysterious reality shift. You’ll be the one at the front of the group this time, Littlepip and her friends by your side.
  • Hey, why isn’t Littlepip wielding Little Macintosh?
    • While you can give Littlepip Little Macintosh to wield, we decided that it would be more fun for the player if they got to wield the trademark Fallout: Equestria weapons rather than leaving them solely in the hands of your companions.
  • Will I really be playing with five different companions throughout the game?
    • In Fallout: Equestria, Littlepip’s group grows over time as she discovers new allies. The same happens in Gardens of Equestria. In some missions, you will fight with one or two of your companions, while in others you’ll be fighting as a cohesive team. There will even be missions where you choose who joins you and who stays behind…and those decisions can have lasting repercussions for both you and your friends.
  • Can I also play GoE with other companions like Veronica, Arcade or even Willow?
    • The version of the companion extender we use is set to a maximum of five companions. The GoE Companions each have their own part to play in the story with their own fully-voiced dialogue. You will be unable to undergo the story missions without certain members of the GoE team. That being said, you can adventure with any combination you wish in the New Pegasus area for quests or areas that aren’t attached to the GoE storyline.
  • What about Blackjack, Glory, P-21, Puppysmiles, Silver Storm/Hired Gun, etc? Are they going to be in Gardens of Equestria?
    • At present, we do not have plans to include anyone other than the original Fallout: Equestria characters in GoE.
  • When will Gardens of Equestria be released?
    • When it’s done. The entire Manehattan Project team has full-time jobs and many have families and many other commitments. Some of us can spend more time than others. But in the end, to quote a well-known gaming company, “players won’t remember if a game is late, only if it’s great.” (Well, except for Duke Nukem, but let’s not go there
  • Will GoE be compatible with [INSERT MOD HERE]?
    • We plan to make this as compatible as possible with as many mods as possible, but of course there will be limitations. At this point in development, it’s a little early to get into more specifics

(I will be posting this as a full page next week)

Now that’s out of the way, I want to give you some screenshots from two new areas currently under development. Please note that these are still works-in-progress, so there’s a good possibility that they may change.

The first location is called “The Primm Basement.” In the quest “Strangers in a Strange Land,” you’ll journey beneath the town of Primm to an old mine and refinery plant beneath the town that was supposed to be sealed-off years ago. You’ll encounter hostile Powder Gangers here, but their attention will be focused on your first new companion, pinned down in a side room. After getting your new friend out of trouble, you’ll fight your way down into the depths of the mining facility…finding that Powder Gangers are the least of your worries as you race to save kidnapped townspeople from a new threat.

The second location is from a much later quest, “Fire From On High.” Below you’ll get a better glimpse of the bridge of the EHS Nimbus, an Enclave Hovership with a terrifying reputation. Crewed by some of the most elite and dangerous soldiers the Enclave has, you and your companions will race against a ticking clock to reach its deadly cargo before it can destroy all of New Pegasus. Right now, this is my favorite quest line, save for maybe the grand finale. What we’ll be doing here will blow your mind!

I hope you’ve enjoyed this Behind The Fourth Wall peek into the inner secrets of the Gardens of Equestria!

Now if you’ll excuse me, I have a Fourth Wall to fix.

-Novel Idea

May 062015
 

TMP WordPress Header

–From the Terminal of Novel Idea–

Welcome to the Manehattan Project, a special division of Stable-Tec dedicated to the absolute best in post-apocalyptic simulations. Make sure to take a look around. Stable-Tec just gave us the authorization to release some of what we have in store for you in Gardens of Equestria and we’re eager to show it off!

I’m Novel Idea, Creative Director and Lead Designer of the Manehattan Project. I’ll be your host for today. In the future, I hope to have other members of the team come out to have a chat with you, but as I’m sure you’re aware, we’re all extremely busy creating a whole new reality. And believe it or not, creating entire new realities is hard work.

The first thing you might be asking yourself is…is this real or some sort of hoax? I can tell you it’s very much real. I myself have walked the halls of Stable 207, explored the bridge of the EHS Nimbus and descended into the depths of the Primm Basement. In my own personal battles across the Equestrian Wasteland, I’ve wielded the fearsome firepower of Little Macintosh and the infamous Zebra Carbine. I have even journeyed alongside an early version of Littlepip herself. Let me tell you that she is utterly vicious with that pistol of hers. I really hope never to tick her off.

The second thing you might be asking yourself is…why would we be designing a new module for Stable-Tec’s hit simulation, “Fallout: New Pegasus?” After all, the simulation’s been out for several years now. Well, I can’t speak to Stable-Tec’s current plans for the series as I’m under non-disclosure agreements and all that. However, in truth, New Pegasus is all that’s available at the moment. And ironically, that’s also where the current popularity of these sims truly began. One pony started this journey for all of us with a single piece of artwork after playing New Pegasus. That pony’s name was (oddly enough) Dan Shive.

I have a small confession to make to you all. I’ve been a fan of Dan Shive for years, especially of his webcomic regarding the magical adventures of creatures called humans. It’s ironic that he was the one who began it all with that piece of artwork. He has graciously allowed us to show it here.

Fallout: Pony Vegas By Dan Shive

I am still entertained by Mr. Shive’s own branding of Stable-Tec’s Sim as “Pony Vegas” instead of “New Pegasus.”

Mr. Shive ended up inspiring none other than the world-renowned author Kkat into crafting the masterpiece known as “The Book of Littlepip” or by its more common title, “Fallout: Equestria.” I don’t think anypony foresaw what would happen next. An entire subculture grew up around Stable-Tec’s “Fallout” series because of this. A brand new community that Stable-Tec never expected.

While in truth, I hadn’t had much interest in Stable-Tec’s work with the Fallout simulations, that changed after I finally read The Book of Littlepip for myself. So I approached a well-known creator of modular content for the original “Fallout 3.” In our conversations, Gardens of Equestria was born.

While the project has grown since its initial inception, going from a one-pony operation to a team of eight, the goal has never changed. That goal is to bring you nothing less than the absolute best in creating a new vision of the Equestrian Wasteland.

Finally, there’s one most question you might be asking yourself. Isn’t there already another group doing exactly the same thing? If you’re asking yourself that, you are probably thinking of another one of Stable-Tec’s divisions, the amazing Overmare Studios. Let me just start by saying that what Overmare Studios is doing is far and away a hundred times more ambitious than what we at the Manehattan Project are doing. They are creating an actual simulation based off of Littlepip’s adventures in “The Book of Littlepip” directly. They’re also creating the entire thing from scratch, using technology Stable-Tec has never implemented before. I wish them the best of luck in their endeavors and hope that one day we may be able to collaborate on both of our projects together. The one catch with their project is it will take some time, but I know without a doubt that when they unveil it all for us to enjoy, it’ll be an experience unlike any other.

So hopefully that answers most of your initial questions that may not have been answered in the other areas here at the Manehattan Project!

But don’t worry, you’ll be hearing plenty from us in the future. We’ll be posting regular development reports on our progress, along with work-in-progress and completed screenshots, videos, music and artwork. We might even release our unique “Ministry of Wartime Technology Experimental Technologies” pack (purely fictional of course. We here at the Manehattan Project have no knowledge of any of the MWT’s ongoing projects) for you to while you await the arrival of the full simulation. But more details on that later.

Until next time, stay safe out there and have fun!

-Novel Idea – Creative Director & Lead Designer for The Manehattan Project

–WARNING–

Minor damage to Fourth Wall detected. Caution is advised in any future exploration of The Manehattan Project. If you wish to continue despite this warning, you may seek out information on the Origins of the Gardens of Equestria by clicking this link.

*Stable-Tec and the Manehattan Project assume no responsibility for any dimensional breaks that may occur.