Hey there folks! It’s been a while since we’ve had an update, but we’re still around and kicking. A few of our staff members had to take some personal time, and get life back in order before we could prioritize the project again, but now that we’ve done that we’re ready to get back in gear and start making more progress again!
Hey everyone! Mercury here just letting you know that we were super excited to have seen everyone who attended our recent panel at EFNW 2017!
For anyone who missed it, our panel was on the 13th of May. The wonderful crew at EFNW have provided us with a video of the panel so that no one gets left out from the excitement!
I’ve got some big news for you today everypony. Seriously major news. Epic news.
I’m beyond ecstatic to announce that principal level design production is complete for Gardens of Equestria: This Coming Storm.
So I hear you asking, “What the heck does that mean?!”
Well, settle down. I’m about to tell you.
It means that the Appleloosa Valley and 70+ levels of GoE: This Coming Storm have all been structurally completed, decorated with the proper aesthetic, refined for gameplay and more. Containers have been added for weapons. Shields and forcefields are up. Massive complex machinery has been installed.
The closest analogy is when principal filming is complete for a movie. While there’s a ton of work that goes into any movie after filming is complete (audio, special effects, music, etc, etc), it’s still a major milestone. Don’t get me wrong, we’ve still got a long way to go, but this is a big deal. In celebration, we’ll be releasing a new environmental preview trailer in the coming weeks. You might even get a glimpse of some of the secret areas I haven’t revealed yet!
So get hyped people.
In fact, here are a few things to help you with your hype! Check out what’s been done already with our first two Environmental Preview Trailers!
And that leads us to part two of today’s post: recruitment!
We have immediate openings on our Technical Team for scripters. Scripters are what make the game really happen. They’re the ones who control the dialogue, the quests and the encounters. They work hand and hand in making the world of GoE real.
If you have any experience with game design (specifically Skyrim, Fallout 4, New Vegas or Fallout 3), especially with quest design, scripting, encounters or anything similar, please let us know by heading to our Recruitment Center.
We need your help folks. If you want to see GoE sooner rather than later, it’s time to pitch in and make this game!
That’s all for this week folks. See you in two weeks!
P.S. I’m also looking for beta readers (otherwise known as pre-readers) for a couple stories that don’t involve GoE or FO:E at all. If you’re interested, hit me up in the comments! Time for you folks to see that I can write. 😉
Happy Thursday everypony!
Novel Idea here, as usual, with your weekly Manehattan Update!
Things are going pretty well over here. We’re finally starting to fill some of these positions we needed, though we’re still looking for a few more artists. If you’re interested in helping out, head over to our Recruitment Page!
I’m happy to announce that we’ve also submitted “This Coming Storm” and “GoE: This Coming Storm Main Theme” to the Ponyville Live radio network. So if you listen to that great selection of stations, you might just be hearing us in the near future! We’ve also updated our Soundcloud page with the Main Theme and new Album Art for both songs, both of which can be downloaded there.
But today is about art of another kind. Namely, the vocal kind!
During GoE’s conception, I came across a companion mod for Fallout: New Vegas that featured the Wasteland Five and Homage. It was great to see these characters, but I realized quickly they just weren’t working for me. First of all, they didn’t have any custom dialogue and that just bugged me (I found out that there was a very good reason for it as the framework the mod used to build the companions made it nearly impossible to have custom dialogue). And then there was the voice thing. While Skyrim had the mod that allowed original characters to act as if they’re speaking even without a voice actor, New Vegas (to the best of my knowledge) never got that ability.
So when it came time to do GoE, I was absolutely determined to have every single character fully voiced by good voice actors that could do these characters we’ve come to know and love justice.
Thankfully, through the magic of friendship (and networking), that’s actually happened. We’re still deep into recording the 80,000 lines of dialogue contained with “This Coming Storm,” but we’re doing very well.
However, I’ve made a grave error. You see, I haven’t handled any of the Voice Actor stuff! In fact, I hadn’t even met some of them (virtually, of course). Everything went through our Vocal Director!
This, of course, was completely unacceptable. These people are working tirelessly to create the characters you’ll fight alongside and against in your quest to save two worlds.
You’ll be hearing Calamity’s twang as you ask him to help you with repairs, Littlepip’s anger when you find you’ve been played, Velvet’s impatience when she finds that you’ve been using Wasteland drugs and Homage’s teasing when she speaks about Littlepip. Watcher will be there, trying desperately to explain what’s going on. DJ-PON3 will be belting out that iconic voice over the radio. Silver Bell will be eager to sell you stuff in Absolutely Everything and the Enclave officers are more than happy to tell you exactly what’s going to happen to you if you oppose them.
So, without further ado, it’s time to reveal the full cast list of Gardens of Equestria: This Coming Storm! We’ve actually opened a brand-new page where you can find out all about these amazingly talented people. But let’s just dive right in!
Gardens of Equestria: This Coming Storm Voice Cast
Yuni – Littlepip & Eagle Eye
I found out about this project from Corvus, he thought that I would be a good fit for LilPip. Him and I actually met on my only other voice acting experience. That was a small role where I played a kitty in an animation.
Tyro – Calamity & Cloud Hunt
I found the project from a Reddit post after the previous Calamity had to suddenly vacate the position. I sent in some test files from previous things I had recorded and the voice director at the time sent me back a picture of Rarity gasping. Which I think was a good thing.
I have no real prior VO experience save for little things I have recorded for fun, but I have a nice microphone and I’m eager to try more. I wasn’t expecting the ‘more’ to be one of the main voices players will be hearing throughout the course of the mod! I’m nervous, but excited to see where things go.
I’m mainly a roleplayer and fic-writer, though I haven’t written anything in a while. I came to the MLP fandom just before season 2 of the current generation aired, though only discovered FoE once a friend of mine started writing his own things based on the story.
Polyphonic – Velvet Remedy, Candi & Rain Check
Polyphonic has voice acted since 2001, became a fan of Fallout with the release of Fallout 3 in 2008, and has been with the My Little Pony fandom through thick and thin since the first time she saw Rescue at Midnight Castle in 1987. She’s an avid modder, having worked on mods for Fallout 3, Elder Scrolls IV: Oblivion, Elder Scrolls V: Skyrim, and World of Warcraft. She’s also one of the few MLP fans she knows who DOESN’T hate Equestria Girls, and has been enjoying Fallout 4 quite a bit.
Strange Fiction – Steelhooves, Professor Fairweather & Render
Strange Fiction has been acting in theater for over eight years, his more notable parts including Sir Toby Belch in William Shakespeare’s Twelfth Night and Luther Billis in Rodgers and Hammerstein’s South Pacific. He’s also done some background work in the film industry, including the TV show Manhattan and the movie Independence Day: Resurgence. Gardens of Equestria is his first voice work, and he hopes he did the amazing characters justice.
Mirage – Homage & Doctor Flagbearer
My name is Georgiana, I’m 19. I’m studying forensics and criminology, which takes up a lot of time.
I first found the project when the demo was released on the nexus, and thought I’d have a closer look.
When I saw that voice actresses were wanted I thought it couldn’t hurt to apply, as I’d actually always wanted to be an actress, before realising that, sadly, science is a more viable career.
This is actually my first voice acting role, and I was very excited when I got the parts of Homage and Dr. Flagbearer.
Blue Nova (Creative Asset Director) – Watcher & Gemstone
Nova, also known as on sites such as DeviantArt by the handle “Droakir”, is a professional freelance illustrator and independent comic artist.
An avid fan of both the MLP and Fallout franchises, it was only natural that eventually he would discover the perfect blend of the two known as Fallout: Equestria. Now he is joining the team and lending his talents to make the rich history of the world come to life in the form of faded billboards, worn out old posters and musty book covers.
Nova spends his free time reading, drawing, writing music, tinkering with electronics, and building artificial superintelligences.
Corvus (Music & Audio Director) – DJ-PON3 & Blackhoof
Howdy! I’m Corvus, music lover and devoted fan of the Equestrian wasteland. I’m the type of fella who takes a bit of comfort in knowing that no matter how hard I try, I’ll never make anything that sounds as perfect as a thunderstorm. But that certainly won’t keep me from tryin’! Anyway, I feel honored to have the opportunity with my many projects to get to have a say in what the Equestrian wasteland sounds like. That’s about all I have for now, expect to hear a lot more from me soon!
Red Kat (QA Lead) – Silver Bell
Formerly an Executive Producer and the Technical Director of the Manehattan Project, the demands of real life forced Red Kat to take a step back from the project. We are delighted to have her back as a consultant, which generally means bothering her whenever we can’t figure something out. She has also recently taken charge of our newly formed QA Team.
Red Starr – Railright & Colonel Vanquish
I’m 24 year old college student working on my masters degree. I heard about the project through a friend who saw the opening for Calamity, and I sent in an audition. I’ve provided voice work for a few short videos during college, but I haven’t really voiced anything for the fandom outside of info videos on the animation channel I’m part of.
Zedachyia Aturr – Crane & Major Squall
My name is Zedachyia, I’ve been an aspiring voice actor for what feels like ages now. Sadly, I’ve got no practical experience with voice acting. But hopefully the Gardens project changes all that.
I found the Gardens project through Novel Idea’s open casting call on Reddit, and was lucky enough to be selected. When I’m not mucking about in the voice world, I play video games, listen to music, or run or participate in pathfinder games.
Somnus – Midnight Storm
I’m an engineer by trade. I participated in theater back in high school and loved it, but this is my first voice acting gig. I found the project through Orion.
Inkblot – Gail
Inkblot is age 32, a therapist, and found the project via a friend. Her favorite pony is the inimitable Rarity.
Grizwald – Redeye
[Pinkie Pie, you bring that bio right back here! Excuse me folks. I need to chase a pony *Runs off*]
Novel Idea (Executive Producer) – Script Legacy, Doctor Master & Bob the Deathclaw
You all know me and what I do here. For the most part at least. So it seemed only fitting that I voice the mad scientist Doctor Master. I’m also the poor beleaguered Script Legacy, who you heard in our very first teaser trailer. I did the chapter titles, quotes and footnotes, as well as the intro and outro for the Fallout: Equestria (Manehattan Edition) audiobook project. However, these were the first times I’ve ever voiced anything, so this is yet another new skill to work on. Don’t worry, I’m still working plenty hard on all the other stuff.
Finally, if you made it this far (kudos to you), I’ll give you a little treat: I’m working on something potentially very big. I’ve already cleared the first major hurdle and I’m now waiting for a response on the second one. After that, we’ve got a big announcement for you…maybe a chance to get a much more personal look at GoE! 😉
That’s all for this week folks. Have a great day and stay safe out there!
Good afternoon folks!
Novel Idea here with your regular Thursday update. Because it’s awesome. And you know you love it.
Now technically, I have some new art I could show you. But instead, I want to keep that under our hats a bit longer. Don’t worry, there’s a very good reason for it. And I promise you’ll like it. A lot.
But now, we’ve got a member who just joined this morning. Actually, he accepted the position while I was writing this post! Serendipity, anyone? I’m happy to introduce Ebon Quill, who will be joining The Manehattan Project as a Worldbuilding Writer!
Worldbuilding Writers are a critical part of our storytelling team. While I may have written all the story script and dialogue, I simply can’t write everything. These brave souls fill that enormous gap. They will be writing the terminal entries, notes and scraps that breathe life into the backstory and world of Gardens of Equestria.
Ebon Quill: A humble luminist who has stumbled into working on a project that blends two of his favorite things. He is working on terminal entries, and will provide nothing less than his best. He has been writing non-professionally for years, and has been involved in all manner of geekdom forever. He’s always available to talk, so drop him a line!
I realized it’s been a while since we’ve done a recruitment post! While we have an utterly amazing team of artists, modelers, writers and scripters, we’re always on the lookout for more talent. So I want to highlight a few of the positions where we could use some help!
- Artists: We’re always looking for more artists. It’s my hope to create posters for every single poster or image that Kkat described in Fallout: Equestria and a whole lot more, not only for GoE 1 for Fallout: New Vegas, but for GoE 2 for Fallout 4 as well! Art is the one thing where we simply can’t have enough!
- Scripters: Scripts are the lifeblood of any game and GoE is no different. Every quest, every encounter and even every conversation is controlled by scripts. We’ve got some amazing talent in the scripting department, but we could always use some more help here. If you have any programming experience and have some familiarity with the GECK, we’d love to have you.
- PR Director: Yeah, I know. I’ve been asking for this for about a year or so. I know it’s a pipe dream, but if you want some experience doing public relations (such as this post!) for Manehattan, please let us know!
- New Position – Web Director: We’ve got some concepts for a major overhaul for the GoE site, but I simply don’t have the time to do it on my own. If you have experience with CSS, HTML and other elements of website design, please contact us for further details.
If you’re interested in any of these roles or think you might be able to contribute in another way, please head over to our newly-revamped Development Team Recruitment Center!
That’s all for this week folks. Have fun and stay safe out there!
Happy Thursday everypony!
Novel here with something really cool.
Appleloosa Valley Worldspace Map
We’ve been cooking this up for a while now. Blue Nova has been slaving away at this for weeks and from what he told me, it was a bloody nightmare. Who knew that setting up a Fallout-style map would be so blasted hard? Well, it was, but Blue pulled it off with flying colors.
So I am thrilled to present to you the in-game map of Appleloosa Valley!
Now, I know that it looks like a fair amount of empty space on there, but there’s still a few adjustments we need to make to get it fully ready to use in-game. Hopefully in the next couple of weeks, you’ll be able to see it on the PipBuck itself!
And in case you’re curious, this was done by taking screenshots from within the GECK and then stitching them together by hand. Nightmare fuel. Seriously.
Here’s another version of it that’s much more like the classic New Vegas PipBuck Map, complete with roads and railways!
To mark a few highlights here, the large white mountain contains the massive structure of the Rock Farm South Complex. To the far northeast is the sheltered town of New Appleloosa, while the short road sticking out in the middle of the curve to the southwest of New Appleloosa is the Overlook. Finally, on the far west of the map is the Visionary stronghold of Topaz Lake and the Rock Farm Western Complex, which will be featured prominently in the first act of Gardens of Equestria: Dances of Light and Shadow.
But that’s not all I have for you today! No indeed! I am very proud to announce that we’ve had some promotions on the team!
Blue Nova, the one behind that awesome map up there and so much of the cool custom artwork such as the Ministry of Peace and Steel Ranger poster, has generously agreed to become our new Creative Asset Director. He will now be leading the charge in making sure that our artwork and models are top-notch. His commitment to quality and drive will help tremendously and take an enormous load off of me.
In addition, EgoJonathon has agreed to take on the position of Technical Director and will be taking the lead of our scripting and technical aspects. With his extensive programming experience, Trench and I agreed he was a natural choice for the position.
Finally, everyone’s favorite Scripting Consultant, Red Kat, has taken up the mantle of QA Lead for still-forming QA Team. While she will not be doing any of the actual testing, she has a tremendous amount of experience in both active QA and managing QA tasks. This is in addition to her position as a consultant with the Manehattan Project.
In fact, it was her expertise that allowed me to finally break through the roadblocks that were preventing me from creating a unique vendor in GoE called the “Exchange Terminal.” The Exchange Terminal is based on the Lonesome Road Commissary, which allows players to repair gear and sell/buy items without having to leave the worldspace to find a NPC vendor. Makes a lot of sense because just about everything in the Divide is psychotically hostile. You aren’t going to find any shopkeepers in there. Just like that, the automated systems of the seemly deserted Rock Farm are still in effect…allowing you places to buy, sell and repair your gear (though you’ll always be able to ask Calamity for help repairing your gear. 😉 ). There may even be a way to hack the system to allow the terminals to store goodies that you don’t want to carry at the moment! (But I’m still working on that little trick). Oh, and don’t worry, you don’t need ED-E to unlock the terminals. 😉
But don’t worry, all this was done using scripting techniques, none of which were exclusive to Lonesome Road. So for now, the only DLC required remains Old World Blues (and that is not going to change. We’re simply using too many assets to make a non-DLC version).
Thank you to everyone who’s applied for our newly forming QA Team. Red Kat will be with in the next several days and help you go through the “test experience.” If you’re interested in helping us out and getting to see the ever-evolving form of GoE, head on over to our new QA Team Recruitment Center!
Finally, I am so very happy to announce that we completed unlocking the last chapters of the Fallout: Equestria (The Manehattan Edition) audiobook on YouTube on Monday! You can now listen to the entire novel on YouTube!
That’s it for this week folks. Until next time, stay safe out there!
A very happy Thursday to you all today. Novel Idea here, as usual, with your (mostly) weekly Manehattan Project Update!
We’ve got something fun for you today. A new staff member!
Silver Chord, originally from the world of FiMFiction, now joins on on staff as a writer for Gardens of Equestria: This Coming Storm. He will be handling a great deal of the terminal, logs and journals that will give you a bigger glimpse into the changed reality of the Mojave in This Coming Storm.
While it may seem like a small task, terminal entries are one of the core elements of storytelling in the Fallout games. One of the things that was consistently praised about Smuggler’s Run was the storytelling, even though it was completely non-interactive, told only by a series of terminal entries on Stark’s computer. There are many other examples, first of which being the Vaults in Fallout. Almost all of those stories are told either through audio diaries or terminal entries of some sort of another.
While I will be writing a fair amount of them (as I wrote the Smuggler’s Run material), Silver Chord has graciously offered to tackle the enormous task of helping bring the history and world of GoE to life. Through him, you’ll learn about the plight of the scientists in the Rock Farm, the fate of the former inhabitants of Stable 16, the Visionaries deal with Redeye, the history of Stable 207 and much, much more!
I am thrilled to have someone take part of the burden for this huge task. So please welcome him!
Here’s his own short bio:
(Testing. Testing. One. Two. Thre– Wait, what…? I’m already on the air… Oh, okay.)
Silver Chord is just another writer who happened to have been dragged into the project by sheer dumb luck. He’s one of the people who is responsible for writing many of the terminal entries that will be seen throughout GoE. He’s a seasoned writer and has been writing for at least six years now, and yet he has never won a single NaNoWriMo competition ever… Yeesh.
When Silver is not writing, he’s either writing stories about ponies, pursuing his musical passion in string instruments, or playing video games. Feel free to bug this guy as much as you want. He doesn’t mind the company.
You can see the material he’s already done at on his author page on FiMFiction.com.
I’m also pleased to mention that we potentially have a new member of the technical team with some serious skills. I hope to introduce him to you all soon!
Until next week folks, have fun and stay safe!
A very happy new year to all of you!
We here at the Manehattan Project hope that the holidays treated you well. As for us, ironically half of us were sick during most of them and the other half spent a bit more time in Fallout 4 when we should have been working in GoE. Such is the way of gamers. But don’t worry, we’re almost completely back on track. We’ve made some internal changes to the way we’re handling the workload that should bring things to fruition much sooner.
At the moment, I’m happy to say that we even have a general goal for launch. While we’re not ready to share that just yet, know that this is coming. Soon, the Manehattan Project will invite you to head back to New Pegasus and save two worlds.
It’s in that vein that I’m here today. We have a couple important openings I’m sure you will be interested in.
Artist: The MLP and Fallout: Equestria community is filled with gifted and talented artists. Thankfully, many folks have given us permission to use their material, giving us the opportunity to create some truly awesome customized items for GoE 1. But there’s still a lot of work to do. We’re looking for someone with experience in GIMP, Photoshop or a similar program. It doesn’t need to be extensive. There are two sides of our artistic endeavors:
- Retextures: We’re looking for folks who are adept at changing existing in-game elements to fit the FO:E asthetic. For example, you would change the primary image file for the signs says “Overseer” to “Overmare.” There are a lot of little changes that need to be made and we need someone to make this happen. We’re also looking for people to create higher-resolution versions of the existing material (such as foodstuffs and drinks).
- Original Artwork: We’re also looking for individuals to create original artwork for the various skill books, magazines, Ministry posters and other Fallout: Equestria-style material. We need them to be high-resolution (at least at Fallout 4’s level) so we can reuse them for GoE 2. There’s a lot of freedom in this role, but we do have a few critical projects. You’ll be working hand-in-hand with our Lead Artist, Littlepip/FancyCat. In addition, if you already have some art like this (or know of people with art like this), please let us know in the comments!
PMV/Visualizer/YouTube Effects Artist (After Effects): This is a completely new position we’re just announcing today! We’re looking for someone with some minor experience in After Effects. We have several big trailer projects (including a totally epic Launch Trailer for GoE 1) along with our music announcements. Heck, if you want to even add some cool effects to the audiobook videos, that would be great! All you need to have is After Effects and a willingness to make epic things.
Those are the two big roles we have open at the moment. If you’re interested, please drop us an application!
Thanks to Reddit, we have our new Calamity tentatively cast already. Polyphonic is over the moon about this potential candidate. In addition, massive work has been done on the Rock Farm Sector 3.
Let me just say that the Rock Farm is by far the most complex and ambitious level I’ve ever designed. It’s utterly MASSIVE. (It’s six stories tall with numerous labs and facilities on each level!). There’s an enormous amount of custom material. I’ve actually created unique Maneframes for the Ministry of Arcane Science, the Ministry of Technology and joint MAS/MWT Maneframes for this, complete with custom glow colors and actual ministry logos. That’s all with a completely recolored purple glow version of the glowing blue utility set from “Old World Blues.”
It’s epic. Seriously.
That’s all we have for this week. But now that the holidays are over, the kid gloves are coming off. We’re making this happen. We’re going to give you an awesome reason to head back to New Pegasus…and make you wonder just what we have in store for you in GoE 2 in Buckston.
Until next week folks, have fun and stay safe!
Featured Image by “ToasterRepairUnit” can be found at http://toasterrepairunit.deviantart.com/art/Ask-Littlepip-Tradition-344640128
A very happy Hearth’s Warming to all!
Novel Idea here (you know, like every other time). I won’t keep you long today. I just wanted to let you know that we won’t be doing updates for the next two weeks. You know, Christmas/Holiday/Hearth’s Warming, etc.
However, it doesn’t mean that we won’t be busy! I will be doing a lot of backend work to set up for some efficiency and reporting improvements on our internal systems.
As I haven’t received a response from the admins of the Nexus (and I strongly suspect I know the answer), I’m also going to be preparing our internal forums for the potential launch of “The Manehattan Network,” a central hub for all MLP and Fo:E mods for Fallout 3, Fallout: New Vegas, Skyrim and Fallout 4. (And maybe other games too!). I have no intention of hosting any mod directly on this site, but I intend this to become a database where everyone can find and discuss our favorite mods. Hopefully, some great collaborations can come from this. However, if this is going to work, I’ll need your help. You’ll need to spread the word and let everyone know about it so they can join up.
After all, we’re stronger together!
I also intend to get some bug fixes into Smuggler’s Run in the next two weeks, so you’ll have a fun new version to play with in 2016. And don’t worry, we plan on doing preview mod for Fallout 4, though details on that are completely under wraps (deep inside my head…it’s a scary place, so don’t try and get them out).
Remember, we’re still looking for folks willing to help out! We’ve opened up all positions, but you need to have samples and experience. We’re essentially creating a full-fledged DLC here for both New Vegas and Fallout 4, so bring your A game!
We’ve had a communications snafu with the audiobook, so I’m sorry to say we’re still on hold for that. But as soon as I get the new version, I plan on updating all of the YouTube videos.
We’re also looking for anyone who has experience in creating visualizer effects for YouTube videos (specifically for our music videos, not the audiobook. 😉 ). If you’re interested, let us know!
Have a great Hearth’s Warming and we’ll see you in 2016!
-Novel Idea & The Manehattan Project
Good afternoon everyone!
First and foremost, I wanted to let you know that Discord* stole Corvus’s audiobook files and he only just got them back, so it looks like we won’t be releasing the final version today. Hopefully next week, though I haven’t confirmed that yet.
The other thing I wanted to talk to you about was that we’re looking for some new folks to join the team! Here are our currently open positions:
- PR Director
- Must have experience as a mod, a blogger or another form of social media. You’ll be voice of the Manehattan Project throughout all the known universe!**
- Level Designers
- Must have experience with either the GECK for Fallout 3 or Fallout: New Vegas or the TES Creation Kit for Oblivion or Skyrim. At this point, we’re working on finishing up internal decor and NavMeshes.
- We have multiple options for artists. Sometimes we need a recolor of an existing in-game asset, sometimes we need a “ponified” version of a poster or something similar. Sometimes it’s something totally new! All material will also come over into GoE 2 for Fallout 4
- At this juncture, we’re specifically looking for folks experienced in detailed armor and weapons design. All material will also come over into GoE 2 for Fallout 4.
Now, we are looking for serious inquiries. While this is a volunteer project, it’s one we approach with an professional attitude.
That being said, this is a great way to add something huge to your portfolio or resume if you’re looking to get into game design or a similar field. We actually have some experienced folks on staff who have done video game work in the past, so this project is also great for networking connections.
If you’re interested in any of the positions above, please put in an application at our recruitment page. We’ll get back to you within the week!
In addition, if this month is just too busy for you but want to join up in January, that’s perfectly fine. Drop us a line now so we can get everything set up with you!
That’s all for this week folks!
Have fun and stay safe out there!
*When all else fails, blame Discord.
**Universe size/definition may vary according to your mental landscape. See your local psychologist for details.