Jan 192017
 

Good morning everypony!

Novel Idea here with something you have all been waiting for. I know I have. Now, I could tease and play with the information and drive you all crazy, but instead, I’ll just tell you what’s going on.

For those of you who attended Pacific PonyCon, you already got most of this information. For everypony else… it’s time for the good stuff.

We’ve got three major announcements today.

  1. Gardens of Equestria is moving to an episodic content schedule. Instead of releasing the entire game at once, we’ll be releasing the game chapter-by-chapter, starting with “Gardens of Equestria – Prologue: The Watcher.”
  2. We are currently aiming to release “Prologue: The Watcher” at the beginning of February 2017.
  3. Today, you get to see the Opening Cinematic of Gardens of Equestria: This Coming Storm. This is the actual cinematic you’ll be seeing in-game when you play the Prologue.

So, let’s talk about what this all means, shall we?

Episodic Content!

Why episodic content? Well, the truth is, the scope of Gardens of Equestria: This Coming Storm is massive. An original worldspace, over ninety levels, four unique voiced characters, dozens of new weapons and armor and so very much more. In addition, we’re a purely volunteer project. That means wives, husbands, kids, full-time jobs, college and a thousand other things.

What that means is that because of real life, we likely wouldn’t release anything for at least two years if we went for a full production model (and that’s on the extremely optimistic side. In truth, it would probably be longer).

I don’t want to wait that long and I know you don’t either. Going episodic means you’ll actually get the content in a better timeframe. Yes, there will be delays and you won’t be able to play the whole thing in one go (unless you wait until the very end), but the important thing is you’ll be able to see what we have coming!

What this means tech-wise is that you’ll just be replacing the GoE files with the new ones!

Upcoming Prologue Release!

That’s right folks! While our guests at Pacific PonyCon 2017 got to see a live playthrough of the “The Watcher,” soon you’ll be able to adventure there yourself! Get a mysterious message from DJ-PON3 and investigate the strange events in the cliffs north of Goodsprings.

Not only that, but you’ll get the first phase of the reality distortions! New billboards, new artwork, new music, a new radio station and so much more. Now, the thing to remember is that reality itself is changing! Things will get progressively worse until you put a stop to the chaos! So there’s even more to come!

While we were originally going to launch at the end of the month, we need just a bit more time to put the finishing touches on it. After all, I run this group with a mission of “Do it right and do it with style!”

Watch for the release of Gardens of Equestria: This Coming Storm – Prologue: The Watcher in February of 2017!

The Opening Cinematic!

After dealing with a surprising new enemy in a mysterious cave, you’ll encounter a strange Spritebot. After a brief conversation, he’ll head outside to give you a rundown as to just what has been transpiring to cause these strange shifts in reality…

This cinematic will play in-game once you reach the correct moment of the Prologue, like the opening of Fallout 3, Fallout: New Vegas or Fallout: New Vegas’s DLCs!

In the coming months, we’ll have more information as to the release schedule of Chapter 1: Strangers in a Strange Land and Chapter 2: Small Advantages.

Manehattan Live!

First of all, a special thanks to the staff of Pacific PonyCon for having us and hosting the very first GoE panel. It was an amazing experience for all involved. Sadly, we had a miscommunication on the Manehattan side of the team and weren’t able to record video of the panel. In addition, the audio we recorded didn’t turn out very well (though our audio team did an awesome job salvaging most of it!).

That’s okay, because in the next few months, we’ll be releasing interviews with the entire Board of Directors of The Manehattan Project!

But wait, there’s more!

We’re currently looking into doing panels for more conventions! That’s right, so if you missed us at Pacific PonyCon, you might get a chance to see us in person at another major MLP convention! Once we have confirmed venues, we’ll release more information, but we’re currently aiming for at least two more conventions with a possible third!

Interested in Doing Art or Modeling for Manehattan?

Finally, we’re doing an open call for any artists or 3D modelers who might be interested in joining our staff. We’ve got a lot of art assets slated for this game and we’re looking for new talent to help us bring Gardens of Equestria to life. If you’re interested in helping us out in art, modeling, scripting or think you can contribute to the project in another way, head over to our recruitment center and send in an application!

Remember, if you’re interested in a career in game design or a similar field, this is the perfect sort of project to have on your resume!

And that’s it for this week folks. We’ll have more for you in the coming weeks, but today I’m going to leave you with a look of the brand-new Sunset Sarsaparilla Billboard you’ll be seeing in This Coming Storm. This was designed by yours truly on Tuesday night!

…and if you’re surprised it’s Sunset Shimmer, you definitely aren’t paying enough attention. 😉

Until next time, have fun!

-NI

Oct 272016
 

Happy Thursday Everypony!

Novel Idea here with a very special surprise for you! As many of you know, last Saturday, October 23, was Fallout Day! (October 23, 2077 was the day the bombs fell in the Fallout Universe). Well, we didn't want to let this special day pass without something for you. So now, we are very proud to present the next two Environment Preview Trailers for Gardens of Equestria: This Coming Storm!

Before we get to that, though, I have a special announcement!

The Manehattan Project is currently looking for a few good folks to come and help us! In particular, we're looking for the following positions:

  • Musicians (specifically orchestral in the same style you've heard in our trailers)
  • 2D Texture Artists
  • Vector Artists

If you're interested in becoming a part of The Manehattan Project, creating an epic game and having something truly awesome to put on your portfolio, please let us know at our Recruitment Center!

Now, we have a new piece of art for you! Another gem by Blue Nova, this is the official artwork for everypony's favorite breakfast cereal: Sugar Apple Bombs!

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This one was fun. Blue and I had a long discussion/argument about who should be featured on the poster. Originally, it was going to be Pinkie or AJ, but they just didn't work for a multitude of reasons. So finally, we decided we needed an Apple on there! We played around with the idea of Babs Seed, but since I don't think her fate has ever been covered in FO:E (or even mentioned, since she appeared after the 'canon lock'), we decided to go with everypony's favorite Appleloosan Resident: Braeburn! 

Now seriously, how epic did Blue do on this? Details as fine as the shape of the cereal pieces? And by the way, yes that is indeed the box you'll be seeing in This Coming Storm!

Now, onto the mane event!

I am delighted to announce that this is the debut of our new Cinematics Lead, Scarlet Moon. A talented mare with years of experience working cinematographic magic, Scarlet Moon was simply critical in putting these together. I know they look similar to the previous ones, but they are indeed quite different. While I did the game capture and we used the intro and outro I had designed for the previous trailers, she did all the editing and clipping, including working Corvus's wonderful music into the pieces!

First, we have the GoE: This Coming Storm Environment Preview Trailer #3.

In this special preview trailer, you'll get a sneak peek at the Stable 207 Living Quarters as well as the brand new version of Appleloosa Valley!

Stable 207 Living Quarters is a vast complex containing an apartment for the Courier as well as rooms for Littlepip, Velvet Remedy, Calamity and Steelhooves. Use it as your base of operations as you put an end to the threat against all reality! Plus, you'll get pictures of the new and improved Appleloosa Valley, carefully reconstructed and expanded for maximum epic output! This is most likely what you will end up seeing in the final game folks!

Finally, we have GoE: This Coming Storm Environment Preview Trailer #4.

In this special preview trailer, you'll get a sneak peek at the new exterior of the Rock Farm, as well as the sprawling Sector 2 - Administration Wing, the Security Bunker player home and a sneak peek at the top-secret Sector 3 - Labs!

That's right folks. For the very first time, you get a tiny glimpse at the Sector 3 - Labs. What you're seeing is the Pegasus Rifle Testing Range and the "Soft Words" Testing Facility, as well as the Sector 3 - Level D Utility Control breakroom and control room! I've kept Sector 3 under tight wraps because it's going to be a shocker at just what's waiting for you within, but I decided it can't hurt to show you a little, eh?

Well, that's it for this month folks from The Manehattan Project! Within the next couple weeks, we hope to have a major announcement where you might get a chance to meet us in person if you happen to be going to a particular convention! (How's that hype train coming?)

 

Now a tiny little bit just from Novel!

As some of you know, I've been writing a brand-new series of MLP stories available on FimFiction. My fourth story, The Cloudsdale Report just went live last week and managed to climb its way to the #3 spot in the Featured Box for four and a half days! If you haven't had a chance to check out these stories, go read them! I think they're pretty good (and apparently, some people actually agree with me! How weird is that?).

Until next time, this has been Novel Idea, have fun and stay safe out there!

Jul 072016
 

I’ve got some big news for you today everypony. Seriously major news. Epic news.

Bunker Inter-Sector Teleporter

I’m beyond ecstatic to announce that principal level design production is complete for Gardens of Equestria: This Coming Storm.

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So I hear you asking, “What the heck does that mean?!”

Well, settle down. I’m about to tell you.

It means that the Appleloosa Valley and 70+ levels of GoE: This Coming Storm have all been structurally completed, decorated with the proper aesthetic, refined for gameplay and more. Containers have been added for weapons. Shields and forcefields are up. Massive complex machinery has been installed.

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The closest analogy is when principal filming is complete for a movie. While there’s a ton of work that goes into any movie after filming is complete (audio, special effects, music, etc, etc), it’s still a major milestone. Don’t get me wrong, we’ve still got a long way to go, but this is a big deal. In celebration, we’ll be releasing a new environmental preview trailer in the coming weeks. You might even get a glimpse of some of the secret areas I haven’t revealed yet!

The command center of Security Redoubt 43-A

So get hyped people.

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In fact, here are a few things to help you with your hype! Check out what’s been done already with our first two Environmental Preview Trailers!

And that leads us to part two of today’s post: recruitment!

We have immediate openings on our Technical Team for scripters. Scripters are what make the game really happen. They’re the ones who control the dialogue, the quests and the encounters. They work hand and hand in making the world of GoE real.

If you have any experience with game design (specifically Skyrim, Fallout 4, New Vegas or Fallout 3), especially with quest design, scripting, encounters or anything similar, please let us know by heading to our Recruitment Center.

We need your help folks. If you want to see GoE sooner rather than later, it’s time to pitch in and make this game!

That’s all for this week folks. See you in two weeks!

-NI

P.S. I’m also looking for beta readers (otherwise known as pre-readers) for a couple stories that don’t involve GoE or FO:E at all. If you’re interested, hit me up in the comments! Time for you folks to see that I can write. 😉

Jun 232016
 

Happy Thursday everypony!

You know the annoying thing about working on the Gateway Research Facility? I've got all this totally awesome stuff I can't show you! While you may think this is me just teasing you, it's honestly frustrating! I'm really proud of the design of this place, but since it's the grand finale of This Coming Storm...I just can't reveal it until launch. It would be like revealing the end of any big video game. After all...

no spoilers

Gah. Extremely frustrating. The consequence, of course, is that I don't have a lot to show you at present, at least in the way of new stuff. Other surprises are in the works, but I want a day-one reveal of it, meaning you can experience those surprises the moment we announce them.

We do way too much behind the scenes. Grrrrr...

So instead, I'm unlocking a part of Stable 207 you haven't seen before!

Stable 207 is (currently) divided into several different sections. There's Auxiliary Support A, Auxiliary Support B, Main Level, the Living Quarters, the Com Tower and the Com Tower Exterior. You've all seen the Main Level (it's very close to what we first revealed in our Teaser Trailer and two weeks ago we gave you a little sneak peak at the Living Quarters.

Today, you get to see something different.

The Com Tower.

The Communications Tower of Stable 207 is built directly into the mountainside with an enormous platform jutting from the rock under the shadow of Stable 207's powerful satellite arrays. A massive column of arcano-tech conduits and spark generators dominates the center space of this advanced section of the facility. Ringed by numerous catwalks, utility access corridors and storerooms, the communications tower of Stable 207 rivals the complexity and capability of the MAS Emergency Broadcast System hub in Tenpony Tower. It is from here that DJ-PON3 tweaks and adjusts the signals from his sources across the Wasteland, giving tips and saving lives as far as his voice can reach.

For those of you who remember, there's a unique level within the Fallout 3 DLC Broken Steel. It's your first mission--where you see the fate of Liberty Prime--and you take out an Enclave bunker. This chaotic encounter was one of the few places in Fallout where you had vertical-based combat in a tower structure (and you also did it with a team of Knights) However, even that was only four stories high.

The Com Tower is twelve stories high. And it's all visible and accessible from the start.

What's worse...your enemy has the high ground. That's right, you'll be fighting up the massive superstructure of the Com Tower.

You'll be racing against time to stop the nefarious invader's plan for Stable 207 that would silence DJ-PON3 forever...and cost you and your friends your lives. You'll fight through hijacked security systems, hardened shock troopers, lethal tech analysts and much, much more. And at the top of Stable 207, you'll be dealing with the deadly Lieutenant Colonel Windfury. And he's not alone.

Because he called in air support to help take you down.

Without further ado, I give you the Stable 207 Com Tower!

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On a side note, the following gif sums up my level of sanity today.

Junkrat Puppet

 

Now, as for a personal note, as I mentioned in a post a few weeks ago, I'm also doing Cover Art for various FiMFiction stories. I've sent them off to the authors and most of them have decided they liked them! So go check out the stories.

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Long Road to Friendship by the Albinocorn

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Summer Island by Bachiavellian

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The Jet Powered Pegasus by billymorph

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Rise of the Solar Wind by Impossible Numbers

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Morning Light by RadiantBeam

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Reclaimed by RadiantBeam

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Rule of Three by RadiantBeam

May 052016
 

Good day everypony!

Don’t worry, I won’t talk your ear off here. I already did that in the other posts. I just wanted to make sure you all had a single place to find all of our One Year Anniversary material!

First of all, let’s get things fired up with the new Gardens of Equestria Main Theme. I am SO VERY THRILLED with this. This is partially inspired by the introduction themes to Fallout 3 and Fallout 4, while spanning the entire music range of GoE itself. Corvus completely outdid himself. I totally freaked out when I heard the thunder bit in there and was going SQUEE SQUEE SQUEE for like ten minutes. But he also did something utterly amazing. At the very end, you might notice a familiar little tune. That is indeed the Fallout theme! While we’ll likely be tweaking it a bit here and there, this is what you’ll be hearing when you fire up GoE: This Coming Storm for the first time…or any time you fire up FO:NV with GoE loaded!

Next up, we have our debut of our amazing new Cinematics Lead, Scarlet Moon. With a ton of After Effects experience (and a ton of other experience that I can’t even begin to list), I am very happy to have someone with her talent on the team. It means I don’t have to do all the cinematics anymore! Yay! Someone who knows what they’re doing!

Since “This Coming Storm” (the song) is a very special song for the Fallout: Equestria universe, we wanted to give it a true and proper music video. (And I confess that I’ve come to hate my original cloud-based designs). So not only was this her “test project,” but it turned out excellent. So go enjoy the new epic sounds of “This Coming Storm.”

Finally, we have one more music trailer that we released early this morning. The Primm Basement sketch!

That wraps up our YouTube material for this week. But wait! There’s more!

If you happened to miss last week, we released the Topaz Lake Score video and more importantly, Smuggler’s Run 2.0! That’s right, new artwork, new file structure (it’s a big deal, really) and a radio station with the Smuggler’s Run Theme!

We’ve also completely updated the “Sounds of the Wasteland” page with all of our new music trailers!

I’ve also written up a One Year Anniversary Retrospective about the Manehattan Project Team, what started this whole thing and some of the wisdom I’ve gathered along the way.

Not only that, but we’ve announced the launch of The Manehattan Network, a new home for all things MLP Modding. Please remember that this is in the very early stages of development and may or may not pan out. It’ll depend entirely on you!

We’ve even got more material on the way in celebration, but it’s not quite ready yet. Don’t worry, soon ™!

We’ve also got three new members of the team!

Scarlet Moon – Cinematics Lead: 

How to even start? Scarlet Moon is an riddle wrapped in an enigma stuffed in a chimicherrychanga. Professionally, she is a special effects and motion designer, but mostly a huge geek and a super nerd. She has been a MLP and video games fanatic since a young child. After losing touch with MLP for several years, through the magic of friendship, she rekindled her love of everypony and met Novel Idea, who encouraged her to use her powers of movie magic for the good of Fallout: Equestria. 

In her free time, she enjoys cooking, reading, drawing, painting, watching movies, making movies, playing games, and chilling with her cats. Her ideal time is building something with her hands, whether it’s a cake or a replica of Hobbiton. 

Mercer – Script Engineer

I’ve been modding Fallout: New Vegas for 2 years now, and have published two mods on Nexus. I applied for Script Engineer position after stumbling upon one of Novel Idea’s blogs. Finland FTW.

Sunshine – QA Technician

Hi there! I’m Sunshine. I enjoy playing games, though I don’t get new games to play very often. I also write stories about ponies, participate in a pony-themed roleplaying group, and occasionally make pictures of ponies in Source Filmmaker. Funnily enough, I first discovered the Fallout series from Fallout: Equestria. And when I did, it was love at first sight. And now I’m a QA tester for GoE, putting my love of Fallout and Fo:E to a more practical use. I’m looking forward to doing my part for the Manehatten Project.

That’s it for this week folks. I’m totally exhausted. This took a heck of a lot out of me.

So until next week, have fun out there!

-NI

Apr 212016
 

Happy Thursday everypony!

Novel Idea here with your usual Manehattan Update. As promised, we have the next two new music trailers. Though the Smuggler’s Run Theme remains firmly ensconced at the top of my favorites list, he definitely knocked it out of the park with both of these pieces. The best part about working with Corvus is that I can give him this really abstract idea of what I’m looking for in level music (or just show him what I have done for the level itself) and he can just whip up music that matches it more perfectly than I imagined.

Stable 16 is inspired by the ill-fated Stable 24 in Fallout: Equestria with one very specific difference: there’s much more than just monsters in the depths of this Stable. I wanted haunting, eerie music where you were sure something was about to jump out at you…because it will…oh it will. I remember when I first walked through the level in-game after my first design pass. Hell, it creeped me out and I designed the damn thing! Corvus nailed it. So if you haven’t heard it, hit the link below to check out the new music trailer for Stable 16!

Next we have the worldspace music for Appleloosa Valley itself. You’ll be hearing this a lot as you wander through the expanse of Appleloosa Valley, journeying to Stable 16, New Appleloosa, Topaz Lake, the Rock Farm and more. I wanted something that gave a feel of fresh wide-open spaces, a place where you still have that frontier feel that New Appleloosa gave you, but a bit wider. I wanted something that felt a bit like Firefly’s frontier worlds. The Wasteland is here, but it isn’t in the soil. Remember, Appleloosa Valley was never hit by a megaspell through the protection of the Rock Farm’s defense grid and the unexpected help from the nearby Lucky 38. We also wanted something a bit more iconic and memorable than the basic New Vegas Wasteland theme, but wouldn’t be too distracting from the gameplay. (It’s a hard balance). But now, sit back and relax and listen to the wonderful strumming of the Appleloosa Valley theme.

That’s all for this week folks, nice and short. Next week, you’ll be getting the last two of the musical score trailers.

But did you know that the week after that is the one year anniversary of the Manehattan Project? That’s right. On May 7, 2015, we unveiled Gardens of Equestria to the world with a full website, a remastered edition of Fallout: Equestria audiobook (the only complete version of the audiobook available at the time) and the GoE Teaser Trailer.

Wow…it’s hard to believe we’ve come so far since then.

So on May 5, 2016, we’re going to have some really cool and really special for you. A few really cool somethings to celebrate this special anniversary. It’ll blow your mind. Hell, another cool idea just came to me as I was writing this and we’ll be doing that too!

You’ll definitely want to be here on May 5. Because it’s going to be awesome.

Apr 142016
 

Happy Thursday everypony!

Sorry about the last couple weeks. We’ve been hard at work on a multitude of projects, but some of them are secrets and some of them aren’t quite ready enough to show you. After all, we only want to provide the best for you!

It’s in that vein that I am so very proud to present to you the latest in our series of trailers and the beginning of our music relaunch!

Now, I don’t know if you’ve noticed, but in Fallout: New Vegas, the music tends to be on the subtle side. In fact, in many places, it’s barely noticeable at all. Thankfully, Fallout 4 has taken a different approach (My favorite in-game music has to be the one in the Switchboard and the Railroad HQ) and that’s the approach we want. Music is an integral component of any gaming experience. I’ve said it before and I’ll say it again…some of the best gaming experiences I’ve ever had were to epic scores. Such as my all-time favorite, the finale to Mass Effect 2.

But we wanted to give you a better picture of just where you’ll be hearing this music in GoE. So we’ve designed a new series of trailers highlighting some of the awesome areas awaiting you in This Coming Storm. Blue Nova, our Creative Asset Director, took charge and created some cool subtle visualizer effects to the Manehattan Shield along with setting up the slideshow. Exterior shots were done with the help of the wonderful Nevada Skies mod (which we strongly recommend no matter what!).

Music, as always, is by our incomparable and irreplaceable Music & Audio Director, Corvus. Level design and trailer design is by Novel Idea.

Now let’s get to it already!

Don’t worry, we’ve got more on the way! We’ll be releasing two of these a week for the new couple of weeks. After that, you’ll get a special preview of the enormous Overmare’s Quarters of Stable 207, a massive living space for you and all your companions (and the second player home in GoE!)

Not only that, but we may have something even cooler for you either next week or the week after. A special treat. But it’s a surprise, so I can’t tell you more. 😉

That’s it for this week folks! Have an awesome day and we’ll see you next week!

-NI

Mar 242016
 

Good Thursday to you all!

Novel Idea here with your weekly GoE update! Today, we’ve got something special. While we’re keeping a vast majority of the immense Rock Farm under wraps until launch, I’ve decided that you should get to see one particular part of it…the Security Redoubt 43-A, better known as the Rock Farm Security Bunker!

The command center of Security Redoubt 43-A

The command center of Security Redoubt 43-A

Each major MWT installation had some sort of security bunker on or near the premises. These Redoubts were designed as a command and control point for Equestria’s military forces if one of the Princesses or Ministry Mares was caught in one of the facilities during a major crisis. Sadly, none of these individuals were at a MWT facility when the bombs fell. As such, bunkers such as the one in the Rock Farm remained uninhabited. While many of these places fell into disrepair as their associated facilities failed, the Rock Farm was unique. 43-A remained in fully operational status, though the communication lines, which were designed to go through the unfinished Stable 207 nearby, were never connected into Equestria’s military network.

Bunker Primary Access 1

Bunker Primary Access 1

As with all MWT Redoubts, the Security Bunker is outfitted with some of the most advanced technology developed at the Rock Farm, including a small dormitory, CO’s quarters, a dining mess and storage facilities.

Bunker Dorm 2

Bunker Dormitory

CO's Quarters

Bunker CO Quarters

Due to the Rock Farm’s liaison work with the Ministry of Peace, the Bunker was also outfitted with the powerful Autonomous Healing Booth Mark III and a fully stocked medical bay. This healing booth not only can entirely heal a body of radiation and crippling injuries, but even had the full cosmetic subroutines unlocked for reasons that are still not entirely clear.

Bunker Med Bay Interior

Autonomous Healing Booth Mark III

Bunker Med Supplies

Healing Potions and Other Medical Supplies

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Medical Supplies II

Finally, no security bunker would be complete without a fully outfitted armory, complete with an Exchange Terminal tied directly into the Rock Farm’s arcano-tech fabrication grid. Through this device, anyone using the bunker will be able to buy and sell items as they would with any vendor.*

*(Please note that the MWT is aware of the current flaw in the Exchange Terminals that allows for bottlecaps to be used instead of requisition tokens. Exchange Terminal Mark IIs will rectify this design oversight. Any personnel found using bottlecaps instead of the proper currency will be required to pay the full amount in addition to a week’s pay. Repeated offenses may result in further disciplinary action up to and including termination and/or military sanction.)

Rock Farm Exchange Terminal

Bunker Armory Interior

Unique Armor & Weapons Developed at the Rock Farm

Bunker Armory 2

Ammunition Supplies

Now that the tour is complete, let me tell you why I’m showing this to you! As you likely may have guessed, this is indeed one of two player housing locations available to you in GoE: This Coming Storm! Both the Security Redoubt 43-A and Stable 207 will be available as player homes. The Security Redoubt will also include a teleportation matrix talisman, allowing the player to return there at any time. From here, you’ll also be able to explore most of the Rock Farm if you happened to miss something inside. You’ll also find powerful upgrades for all of your companions within, provided as the spoils of war for helping end the threat located deep with the Maneframe Nexus of the Rock Farm, as well as special equipment for you and you alone.

Bunker War Room 2

C&C II

Bunker Inter-Sector Teleporter

Inter-Sector Teleporter into the Rock Farm

Surface Access Bay 1

Surface Access Bay

Two last things. The first you may have missed above…but we now have healing potions in-game! That’s right! The mysterious changes have even swept through the medical supplies of the wasteland, turning all stimpacks into the familiar glowing healing potion we’ve come to know and love! (The Super Stimpacks haven’t yet changed…but rumor is that they will…)

Healing Potions

Now with a special strawberry and carrot taste!

And finally, some of you may notice a couple things. First of all, why does the Bunker look so different from the rest of the Rock Farm? Secondly, doesn’t the War Room look somewhat familiar? Well, all Security Redoubts were built with the same general design schematics, while each of the associated facilities were designed to the needs of the facility. So it’s not unusual for a Security Redoubt to have a different design aesthetic.

But you likely know the real reason.

The original bridge of the EHS Nimbus

The bridge of the EHS Nimbus from the original storyline of Gardens of Equestria

That’s right folks…the reason the War Room looks so familiar is that it is indeed the bridge of the EHS Nimbus, back before GoE became GoE: This Coming Storm. I was very sad when this epic mission and epic ship got cut for time, so I decided that it needed to live on in some way. And considering how this was originally designed as the Enclave command center from Fallout 3, the idea just fell into place! So the Nimbus lives on in GoE, though in an underground, non-Enclave way…though the whole non-Enclave thing will change the moment you step outside of the Bunker!

A few other things to check out: we now have the Ministry of Peace and Steel Ranger Recruitment posters live and in the game, along with a brand-new MWT Master Control Console. We’ve also designed a MoP Master Control Console and are in the process of creating a MAS variant as well. (Bonus points if you can find the little “easter egg” in the MWT Control Console. 😉 )

That’s it for this week folks. I hope you’ve enjoyed your preview at the Security Redoubt 43-A…the Rock Farm Security Bunker, your rewarding for fighting through the harrowing depths of Installation 043 and making it through to the other side. But don’t worry, there’s still much more to come.

So we’ll see you next week!

-Novel Idea

Mar 172016
 

Happy Thursday everypony!

Novel here with something really cool.

Appleloosa Valley Worldspace Map

We’ve been cooking this up for a while now. Blue Nova has been slaving away at this for weeks and from what he told me, it was a bloody nightmare. Who knew that setting up a Fallout-style map would be so blasted hard? Well, it was, but Blue pulled it off with flying colors.

So I am thrilled to present to you the in-game map of Appleloosa Valley!

appleoosavalleymapnoroads

Now, I know that it looks like a fair amount of empty space on there, but there’s still a few adjustments we need to make to get it fully ready to use in-game. Hopefully in the next couple of weeks, you’ll be able to see it on the PipBuck itself!

And in case you’re curious, this was done by taking screenshots from within the GECK and then stitching them together by hand. Nightmare fuel. Seriously.

Here’s another version of it that’s much more like the classic New Vegas PipBuck Map, complete with roads and railways!

AppleoosaValleyMapWithRoads

To mark a few highlights here, the large white mountain contains the massive structure of the Rock Farm South Complex. To the far northeast is the sheltered town of New Appleloosa, while the short road sticking out in the middle of the curve to the southwest of New Appleloosa is the Overlook. Finally, on the far west of the map is the Visionary stronghold of Topaz Lake and the Rock Farm Western Complex, which will be featured prominently in the first act of Gardens of Equestria: Dances of Light and Shadow.

But that’s not all I have for you today! No indeed! I am very proud to announce that we’ve had some promotions on the team!

Team Promotions

Blue Nova, the one behind that awesome map up there and so much of the cool custom artwork such as the Ministry of Peace and Steel Ranger poster, has generously agreed to become our new Creative Asset Director. He will now be leading the charge in making sure that our artwork and models are top-notch. His commitment to quality and drive will help tremendously and take an enormous load off of me.

In addition, EgoJonathon has agreed to take on the position of Technical Director and will be taking the lead of our scripting and technical aspects. With his extensive programming experience, Trench and I agreed he was a natural choice for the position.

Finally, everyone’s favorite Scripting Consultant, Red Kat, has taken up the mantle of QA Lead for still-forming QA Team. While she will not be doing any of the actual testing, she has a tremendous amount of experience in both active QA and managing QA tasks. This is in addition to her position as a consultant with the Manehattan Project.

In fact, it was her expertise that allowed me to finally break through the roadblocks that were preventing me from creating a unique vendor in GoE called the “Exchange Terminal.” The Exchange Terminal is based on the Lonesome Road Commissary, which allows players to repair gear and sell/buy items without having to leave the worldspace to find a NPC vendor. Makes a lot of sense because just about everything in the Divide is psychotically hostile. You aren’t going to find any shopkeepers in there. Just like that, the automated systems of the seemly deserted Rock Farm are still in effect…allowing you places to buy, sell and repair your gear (though you’ll always be able to ask Calamity for help repairing your gear. 😉 ). There may even be a way to hack the system to allow the terminals to store goodies that you don’t want to carry at the moment! (But I’m still working on that little trick). Oh, and don’t worry, you don’t need ED-E to unlock the terminals. 😉

But don’t worry, all this was done using scripting techniques, none of which were exclusive to Lonesome Road. So for now, the only DLC required remains Old World Blues (and that is not going to change. We’re simply using too many assets to make a non-DLC version).

QA Team

Thank you to everyone who’s applied for our newly forming QA Team. Red Kat will be with in the next several days and help you go through the “test experience.” If you’re interested in helping us out and getting to see the ever-evolving form of GoE, head on over to our new QA Team Recruitment Center!

YouTube Audiobook

Finally, I am so very happy to announce that we completed unlocking the last chapters of the Fallout: Equestria (The Manehattan Edition) audiobook on YouTube on Monday! You can now listen to the entire novel on YouTube!

That’s it for this week folks. Until next time, stay safe out there!

-Novel Idea

Mar 102016
 

Happy Thursday everypony!

Novel here with something a little different for you. A few of you have asked when you’ll get to see GoE and I know everyone’s wondering.

QA Team Recruitment Center v2

Well, guess what? We’re looking for folks to help us test the game!

Now, before we go any further, let me tell you a secret. All those commercials about how testing video games is playing video games all day? (Especially the one where the stunning woman walks in with drinks for two guys on a couch. *Facehoof*) Those ones from Westwood, DeVry or Full Sail or other groups? They’re all flat out lying.

Game testing is a very detailed and methodical trade. It requires attention to detail, consistency and excellent communication skills. We’re looking for folks with that mentality. People who might be interested in going into professional video game QA at some point. This is a great way to get some real experience in the field. We happen to have some folks on the team with professional QA experience, so we’re happy to help start you on the right path.

So here’s the plan! If you’re interested in joining The Manehattan Project’s QA Team, head on over to our brand new QA Recruitment Page. Here’s what you’ll need:

  • A legitimate copy of Fallout: New Vegas
  • A legitimate copy of the Fallout: New Vegas DLC: Old World Blues

There’s a bit more to it, but we’ve left that on the new QA Recruitment Page. 

How we’re starting everyone off is by doing some QA on our already-existing mod, Smuggler’s Run. While you may have already downloaded and played it, there’s going to be a special QA version that we’ll release specifically to those who are interested in joining this subteam. It’ll be ready by tomorrow.

After the Smuggler’s Run “test,” we’ll move you into the position as a full member of the QA Team. At this phase, we’re doing environment exploration testing. All those cool spots you got to see in the Environmental Preview trailers? We want you to check them out. Go over them with a fine tooth comb. Are they cool? Did you like them? Did you get lost? Was it too easy? Did you find any blasted floating trees (floating trees are the bane of my existence…me and anyone else who’s ever done a worldspace)?

So if you’re interested in helping us out, let us know!

Finally, don’t forget that we’re on the home stretch for the Fallout: Equestria (Manehattan Edition) audiobook YouTube release! In just a few days, we’ll have the entire book up on YouTube! Celebrations! Joy! Delight! Squee! So if you’ve never read or listened to Fallout: Equestria (and if you’re reading this, seriously, what’s your excuse?), now’s the perfect time! You’ll find the current playlist below.

That’s it for this week folks. We look forward to chatting with all of you who are interested in helping test out GoE and making it 20% Cooler! (Oh shut up. It had to be done).

-Novel