Mar 162017
 

Happy Thursday everyone!

Well, it’s been quite a month, hasn’t it? You’ve probably been wondering when we were going to come out of our secret bunker. Well, it’s time to step back out into the sunlight and share a little of what’s happened in the last four weeks.

The Launch

On February 17, 2017 at Noon Pacific, we flipped the switch on Gardens of Equestria: This Coming Storm’s Prologue, “The Watcher.” And the internet exploded. Just a bit. We launched with announcements on Equestria Daily, multiple locations on FimFiction, MLPForums, Twitter and the Reddits for MLP, MLPLounge, Fallout: Equestria as well as Fallout: New Vegas and Fallout Mods. In addition, we did announcement posts on the Discord channels for Manechat, Post-Apoc Emporium, Equestria Daily and several other places.

But wait, there’s more.

Thanks to the brilliant work of Blue Nova, our Art Director, we had a hand-crafted custom vector banner built for Equestria Daily. It came complete with parallax effects (meaning the billboard is on a separate layer than the background). We even used it for our banner on NexusMods.

“Power Plague,” on the announcement post for the launch, had this to say:

It may or may not be related to this post,
But the current banner for this site is the best it has ever had and it should stay as that way forever.

This comment may have been repeated in some way or another in a few other places.

(I also may or may not have just squeed nonstop while playing with scrolling to see just how freakin’ cool that parallax effect is).

We also came out with new custom titles and headers for both Gardens of Equestria: This Coming Storm and for Gardens of Equestria: Smuggler’s Run (also done by Blue Nova). I’d also like to stop and say how proud I am to have him on the team. His efforts are what gave GoE’s NexusMods site that incredibly professional look.

The Stats

But most importantly, we finally let you play the Prologue for Gardens of Equestria: This Coming Storm. The result?

Within the first twelve hours of going live, Gardens of Equestria: This Coming Storm was downloaded 335 times.

On Saturday, February 18 alone, Gardens of Equestria: This Coming Storm was downloaded 525 times. 

As of March 15, these are the stats of Gardens of Equestria: This Coming Storm:

117 Endorsements | 1,183 Unique Downloads | 3,255 Total Downloads | 29,456 Total Views

Oh, but we’re not done. We’re not done by a long shot.

The Top

Gardens of Equestria: This Coming Storm dominated the Fallout: New Vegas Hot Files.

For several days, we were solidly at #2 on the Hot Files list. And then, we took #1 and we kept it until two weeks later. 

Despite an attempt by some to intentionally upvote other mods for the express purpose of preventing us from getting the Top File of the Month, we ended February with a whopping 15-point lead.

The Comments

So, we’ve got the numbers. They’re pretty freaking sweet numbers, too. But what do people have to say about Gardens of Equestria: This Coming Storm? See for yourself.From NexusMods:

From NexusMods:

“As someone who really wasn’t into the whole Brony fandom or Fallout Equestria for that matter I have to admit this is a pretty impressive project. Hell this mod of all things made me read trough Fallout Equestria just to figure out what the mod is about and I have to admit I genuinely enjoyed most of it. Plus there really is no point in complaining about a DLC sized quest mod. Really hope you release chapter one soon, and I’ll be severely disappointed if Calamity doesn’t shoot at me the first time I meet him.” – ThatRandomCroat 3.8.17

“I had my eye on this for awhile…then a friend of mine announced that the Prologue released and I was like “Awwww s***! This gonna be gud!” and yes…it was good. It was like a blast of refreshing rainbow all over my face while wandering the Mojave…” – ryuentran 2.20.17

“I never thought I would download a MLP mod as MLP isn’t my cup o’ tea. I’ll probably dedicate a new character to trying this out though sometime. Looks like you(y’all) put a lot of effort into it and seems to be something worth to look at.

Thank you for the content and effort.~” – FreedomFighter4 2.19.17

“So far the writing and voice acting is great. The intro…you pulled it off. It’s absolutely bonkers but it manages to be bonkers in just the right way. I hope the quality of this remains the same (and you keep the voices because so far I really love these characters and their associated va’s). It’s a bit surreal wandering around the wasteland with PON-3’s music… At any rate looking forward to playing it more. Appreciate all the effort.” – zidders 2.18.17

“Wow… for just a prologue this did everything it needs to do and hooked me HARD, just.. the cave, the oddness, the way it all looked, the little changes.. and then leading into the opening bit with Watcher… it definitely made me eager for the whole story and to see where this is going. In the words of best supersonic pegasi “SO AWESOME!”” – Seraphem7 2.17.17
Hey, this is Zodi from the FoE Discord. Just saying, while short, it is a really good proof of concept and I happily endorse this mod and look forward to “Episode 1” so to speak. Also I wish to give your VO Team a special shoutout because most player-made DLC have either terrible VO with quality all over the place or no VO work at all, so props to them.  – Drivil 2.17.17

From Equestria Daily:

“This is Radio New Pegasus. Time to put on my newsman fedora. Today marks the official release of the first installment of the Gardens of Equestria mod. Fans of the Fallout: Equestria series are flocking in droves for the prologue of what’s planned to be a massive episodic adventure. Expect updates throughout the year.

Well, that’s all the news I have for you today. This is Mr. New Pegasus, wishing you ladylike luck tonight.” – shadowsnake89

“This is truly a great day for this fandom.” – Chad W.

“For this I will reload the game.” – Gallen Dugall

“Gimme gimme gimme GIMME!” – NotARarityFan

The Future

Now, I’m not here to give you release dates for Chapter 1. We’ll tell you when we’re launching when we’re ready. I’m not even going to tell you the content for Chapter 1. You can explore hints of that for yourself on gardensofequestria.com.

What I’m here to do is tell you that this team has done an amazing job. We’ve done something that’s never been done before. We’ve started a story-driven DLC-style experience based on Fallout: Equestria.

And for the record, you haven’t even begun to see what we have in store for you.

Smuggler’s Run was the commercial.

The Watcher was the part before the opening credits.

Now… now we get to the mane attraction.

And it’s going to be epic. 

So saddle up, your in for one hell of ride.

This has been Novel Idea, until next time, stay safe out there and have fun!

Feb 172017
 

Download it now at NexusMods!

The Watcher is the prologue for Gardens of Equestria: This Coming Storm, and the first in a series of episodes in a DLC-length mod for Fallout: New Vegas. It introduces players to Gardens of Equestria, an episodic adventure that shuffles the reality of New Vegas like a pack of cards. GoE introduces new enemies, allies, and unique equipment from beyond the Mojave. As you investigate the cause of these echoes, you will choose a side and decide the fate of two worlds.

However, it’s not just the start of a world-spanning adventure. Changes have swept through the New Pegasus area, altering everything from billboards to ancient Pre-War posters, stimpaks to road signs, teddy bears to the Las Pegasus sign itself. There’s also a new PipBuck radio station featuring 32 of the greatest hits from the MLP:FiM fandom. The reality distortions have even affected your PipBuck’s user interface, complete with new loading screens, a new progress wheel and altered game Perks. Custom cinematics, a fully-voiced cast, unique new ambient music and much, much more await you within.

Gardens of Equestria: This Coming Storm requires Fallout: New Vegas and the Old World Blues DLC.

Prices and participation may vary. See store for details. If your download lasts for more than six hours, contact the Ministry of Peace immediately. This simulation has been approved by the Ministry of Morale, and verified by the Ministry of Arcane Sciences to run on most StableTec(TM) terminals.

Equestria Daily Banner Art by Blue Nova

Feb 162017
 

Novel Idea here with a very special announcement.

This is it.

The moment you’ve been waiting for.

Over a year and a half in the making.

Get hype.

GARDENS OF EQUESTRIA: THIS COMING STORM GOES LIVE FRIDAY, FEBRUARY 17 AT NOON PACIFIC!

It’s finally here. You finally get to experience the prologue of an epic adventure that will span space and time, introduce new factions, new companions, new allies and new enemies. You’ll journey into a hole in reality itself as you uncover the greatest secret hidden in the depths of the Mojave.

The fate of two worlds hangs in the balance. Are you ready? Because you’d better get ready.

Smuggler’s Run was just the beginning. It was the commercial for the brand-new TV series. Well, now you get to experience the pre-credits segment of the series!

The changes have already swept through New Pegasus. Billboards now show ads for the Ministry of Peace, the Ministry of Morale and the Ministry of Arcane Sciences. Every road sign within fifty miles has mysteriously changed to New Pegasus. From stimpaks to the actual New Pegasus sign, the world will never be the same.

But that’s not all of it. A brand-new 32-song radio station is now available, featuring some of the greatest hits in all of the MLP:FiM fandom, including Aviators, MandoPony and so much more.

Our Prologue, “The Watcher,” will introduce you to the story of Gardens of Equestria: This Coming Storm. A strange message sends the Courier to Goodsprings to meet with a girl who claims a mysterious cave has appeared overnight in the cliffs above town. This seemingly innocent event reveals a secret that shakes the very foundations of reality itself.

You’ve watched the trailers. You’ve read the blogs. You’ve seen the screenshots.

Now, experience it for yourself.

Noon Pacific. February 17th.

Get Hype.

(Required High Noon Meme Joke)

 

May 052016
 

Good day everypony!

Don’t worry, I won’t talk your ear off here. I already did that in the other posts. I just wanted to make sure you all had a single place to find all of our One Year Anniversary material!

First of all, let’s get things fired up with the new Gardens of Equestria Main Theme. I am SO VERY THRILLED with this. This is partially inspired by the introduction themes to Fallout 3 and Fallout 4, while spanning the entire music range of GoE itself. Corvus completely outdid himself. I totally freaked out when I heard the thunder bit in there and was going SQUEE SQUEE SQUEE for like ten minutes. But he also did something utterly amazing. At the very end, you might notice a familiar little tune. That is indeed the Fallout theme! While we’ll likely be tweaking it a bit here and there, this is what you’ll be hearing when you fire up GoE: This Coming Storm for the first time…or any time you fire up FO:NV with GoE loaded!

Next up, we have our debut of our amazing new Cinematics Lead, Scarlet Moon. With a ton of After Effects experience (and a ton of other experience that I can’t even begin to list), I am very happy to have someone with her talent on the team. It means I don’t have to do all the cinematics anymore! Yay! Someone who knows what they’re doing!

Since “This Coming Storm” (the song) is a very special song for the Fallout: Equestria universe, we wanted to give it a true and proper music video. (And I confess that I’ve come to hate my original cloud-based designs). So not only was this her “test project,” but it turned out excellent. So go enjoy the new epic sounds of “This Coming Storm.”

Finally, we have one more music trailer that we released early this morning. The Primm Basement sketch!

That wraps up our YouTube material for this week. But wait! There’s more!

If you happened to miss last week, we released the Topaz Lake Score video and more importantly, Smuggler’s Run 2.0! That’s right, new artwork, new file structure (it’s a big deal, really) and a radio station with the Smuggler’s Run Theme!

We’ve also completely updated the “Sounds of the Wasteland” page with all of our new music trailers!

I’ve also written up a One Year Anniversary Retrospective about the Manehattan Project Team, what started this whole thing and some of the wisdom I’ve gathered along the way.

Not only that, but we’ve announced the launch of The Manehattan Network, a new home for all things MLP Modding. Please remember that this is in the very early stages of development and may or may not pan out. It’ll depend entirely on you!

We’ve even got more material on the way in celebration, but it’s not quite ready yet. Don’t worry, soon ™!

We’ve also got three new members of the team!

Scarlet Moon – Cinematics Lead: 

How to even start? Scarlet Moon is an riddle wrapped in an enigma stuffed in a chimicherrychanga. Professionally, she is a special effects and motion designer, but mostly a huge geek and a super nerd. She has been a MLP and video games fanatic since a young child. After losing touch with MLP for several years, through the magic of friendship, she rekindled her love of everypony and met Novel Idea, who encouraged her to use her powers of movie magic for the good of Fallout: Equestria. 

In her free time, she enjoys cooking, reading, drawing, painting, watching movies, making movies, playing games, and chilling with her cats. Her ideal time is building something with her hands, whether it’s a cake or a replica of Hobbiton. 

Mercer – Script Engineer

I’ve been modding Fallout: New Vegas for 2 years now, and have published two mods on Nexus. I applied for Script Engineer position after stumbling upon one of Novel Idea’s blogs. Finland FTW.

Sunshine – QA Technician

Hi there! I’m Sunshine. I enjoy playing games, though I don’t get new games to play very often. I also write stories about ponies, participate in a pony-themed roleplaying group, and occasionally make pictures of ponies in Source Filmmaker. Funnily enough, I first discovered the Fallout series from Fallout: Equestria. And when I did, it was love at first sight. And now I’m a QA tester for GoE, putting my love of Fallout and Fo:E to a more practical use. I’m looking forward to doing my part for the Manehatten Project.

That’s it for this week folks. I’m totally exhausted. This took a heck of a lot out of me.

So until next week, have fun out there!

-NI

May 052016
 

Good day fillies and gentlecolts!

Well, it’s here. It’s actually here. The one year anniversary of Gardens of Equestria. Now, I know there’s a lot we’re putting out today, so I won’t wax nostalgic or anything here.

No, this post is about something very special. It’s something I mentioned back at the end of last year as a random Crazy Idea (™) that popped into my head. There was some mixed reviews on the idea. Some thought it was brilliant. Some thought it was unnecessary. In the end, only time will tell.

So I’m happy to announce the launch of The Manehattan Network, Phase 1.

First and foremost, let me start by saying that this is an experiment. It might work out, it might not. It might change dramatically from this very basic beginning. It might stay the same. I’m not entirely sure.

But what I am sure about is that those who work in modding for MLP need a home base. We need a spot where we can talk about our various MLP mods, collaborate and just relax. We also need a database to know where these all are! While the Nexus now has the ability to sort by MLP-related mods (a much welcomed feature!), there’s still not a dedicated home for us modders.

In addition, please note that these are not only for Fallout: Equestria-themed modsThis is for any pony-related mod of any kind!

So at present, I’m opening up a new subforum here at the Gardens of Equestria Forums dedicated to the Manehattan Network. (http://gardensofequestria.com/forums/forumdisplay.php?fid=21)

Let me outline the objectives and expectations:

  1. Mod Authors are responsible for their own mod listings.
  2. Mod Authors only need to provide the game (when applicable), a short synopsis of the mod and a link to where the mod is hosted.
  3. Each Mod gets their own thread.

In other words, all you need to do is register for an account here at the GoE forums, head over to either one of the dedicated Game Subforums (Currently Fallout 3, Fallout: New Vegas, Skyrim & Fallout 4, plus an assorted section) and post your mod!

I’ve already posted Smuggler’s Run on the FO:NV Thread.

Now, there is going to be one rule here. No adult-themed mods of any kind. If you want to do that, go over to Lover’s Lab.

This may seem fairly simple, but like I said, this is just Phase 1. I want to see how many people are interested in a thing like this before we devote any serious time to this project.

If you’re interested, head on over to our brand-new subforum for the Manehattan Network and get posting! Or maybe you’re just looking for some new mods to try out!

Apr 282016
 

Fillies and gentlecolts, welcome to week one of our one year anniversary celebration!

I’m utterly delighted to announce that we’ve done some awesome new updates in Smuggler’s Run, our preview mod for Fallout: New Vegas!

At the request of a few people, you now have direct access to the Smuggler’s Run Theme anywhere in the Wasteland through the Visionary Broadcast, a new radio station! Now, it’s just that theme for now, but we’ll be improving upon it in the coming weeks!

Not only that, but we have a ton of new artwork for you to enjoy! The ripples caused by the strange reality changes have now changed even more of the Wasteland, so you’ll now have Blue Nova’s amazing Steel Ranger poster, but you’ll also get a revised version of Pinkie Bombs, Giddy Up Applejack, I have a Science Degree in Science and for the first time, Captain Cosmos has been replaced by none other than Daring Do and the Quest for the Sapphire Statue! At present, we only have these as standard posters and haven’t gotten to the Lightbox versions yet, but those are on the way. You’ll also get the Rocks are Cool poster and Vinyl’s Rave poster!

But wait, there’s more! You’ll also get the Rarity Sierra Maredre poster and the Iron Will Sunset Sarsaparilla posters by Pixelkitties!

Not only that, but everything has been now compacted into a single .BSA archive file so no more worrying about files going all over the place. This is more a background change, but it’ll make updates a hell of a lot easier in the future for everyone.

And we’ve saved the best for last. Blue Nova has fought through intense migraines and crazy work schedules to create something truly epic for you.

equestrianflagdistressedbbg

The flag of Equestria herself, which will now replace ALL US Flags in game!

So what are you waiting for? Head over to the Nexus and get it right now! 

But we’re not done yet!

We’ve also got another new Music Score for you! This week is Topaz Lake, the headquarters of the Visionary forces in Appleloosa Valley. While Redeye sends the orders, it is the mysterious Gemstone who carries them out. So take a look at the latest screenshots of Topaz Lake with our brand-new music trailer!

 

 

That’s it for this week folks. Just wait until next week…because we’re going to blow your socks off with what we have in store for you!

Have a great day and enjoy the updates!

-Novel

Apr 212016
 

Happy Thursday everypony!

Novel Idea here with your usual Manehattan Update. As promised, we have the next two new music trailers. Though the Smuggler’s Run Theme remains firmly ensconced at the top of my favorites list, he definitely knocked it out of the park with both of these pieces. The best part about working with Corvus is that I can give him this really abstract idea of what I’m looking for in level music (or just show him what I have done for the level itself) and he can just whip up music that matches it more perfectly than I imagined.

Stable 16 is inspired by the ill-fated Stable 24 in Fallout: Equestria with one very specific difference: there’s much more than just monsters in the depths of this Stable. I wanted haunting, eerie music where you were sure something was about to jump out at you…because it will…oh it will. I remember when I first walked through the level in-game after my first design pass. Hell, it creeped me out and I designed the damn thing! Corvus nailed it. So if you haven’t heard it, hit the link below to check out the new music trailer for Stable 16!

Next we have the worldspace music for Appleloosa Valley itself. You’ll be hearing this a lot as you wander through the expanse of Appleloosa Valley, journeying to Stable 16, New Appleloosa, Topaz Lake, the Rock Farm and more. I wanted something that gave a feel of fresh wide-open spaces, a place where you still have that frontier feel that New Appleloosa gave you, but a bit wider. I wanted something that felt a bit like Firefly’s frontier worlds. The Wasteland is here, but it isn’t in the soil. Remember, Appleloosa Valley was never hit by a megaspell through the protection of the Rock Farm’s defense grid and the unexpected help from the nearby Lucky 38. We also wanted something a bit more iconic and memorable than the basic New Vegas Wasteland theme, but wouldn’t be too distracting from the gameplay. (It’s a hard balance). But now, sit back and relax and listen to the wonderful strumming of the Appleloosa Valley theme.

That’s all for this week folks, nice and short. Next week, you’ll be getting the last two of the musical score trailers.

But did you know that the week after that is the one year anniversary of the Manehattan Project? That’s right. On May 7, 2015, we unveiled Gardens of Equestria to the world with a full website, a remastered edition of Fallout: Equestria audiobook (the only complete version of the audiobook available at the time) and the GoE Teaser Trailer.

Wow…it’s hard to believe we’ve come so far since then.

So on May 5, 2016, we’re going to have some really cool and really special for you. A few really cool somethings to celebrate this special anniversary. It’ll blow your mind. Hell, another cool idea just came to me as I was writing this and we’ll be doing that too!

You’ll definitely want to be here on May 5. Because it’s going to be awesome.

Apr 142016
 

Happy Thursday everypony!

Sorry about the last couple weeks. We’ve been hard at work on a multitude of projects, but some of them are secrets and some of them aren’t quite ready enough to show you. After all, we only want to provide the best for you!

It’s in that vein that I am so very proud to present to you the latest in our series of trailers and the beginning of our music relaunch!

Now, I don’t know if you’ve noticed, but in Fallout: New Vegas, the music tends to be on the subtle side. In fact, in many places, it’s barely noticeable at all. Thankfully, Fallout 4 has taken a different approach (My favorite in-game music has to be the one in the Switchboard and the Railroad HQ) and that’s the approach we want. Music is an integral component of any gaming experience. I’ve said it before and I’ll say it again…some of the best gaming experiences I’ve ever had were to epic scores. Such as my all-time favorite, the finale to Mass Effect 2.

But we wanted to give you a better picture of just where you’ll be hearing this music in GoE. So we’ve designed a new series of trailers highlighting some of the awesome areas awaiting you in This Coming Storm. Blue Nova, our Creative Asset Director, took charge and created some cool subtle visualizer effects to the Manehattan Shield along with setting up the slideshow. Exterior shots were done with the help of the wonderful Nevada Skies mod (which we strongly recommend no matter what!).

Music, as always, is by our incomparable and irreplaceable Music & Audio Director, Corvus. Level design and trailer design is by Novel Idea.

Now let’s get to it already!

Don’t worry, we’ve got more on the way! We’ll be releasing two of these a week for the new couple of weeks. After that, you’ll get a special preview of the enormous Overmare’s Quarters of Stable 207, a massive living space for you and all your companions (and the second player home in GoE!)

Not only that, but we may have something even cooler for you either next week or the week after. A special treat. But it’s a surprise, so I can’t tell you more. 😉

That’s it for this week folks! Have an awesome day and we’ll see you next week!

-NI

Mar 102016
 

Happy Thursday everypony!

Novel here with something a little different for you. A few of you have asked when you’ll get to see GoE and I know everyone’s wondering.

QA Team Recruitment Center v2

Well, guess what? We’re looking for folks to help us test the game!

Now, before we go any further, let me tell you a secret. All those commercials about how testing video games is playing video games all day? (Especially the one where the stunning woman walks in with drinks for two guys on a couch. *Facehoof*) Those ones from Westwood, DeVry or Full Sail or other groups? They’re all flat out lying.

Game testing is a very detailed and methodical trade. It requires attention to detail, consistency and excellent communication skills. We’re looking for folks with that mentality. People who might be interested in going into professional video game QA at some point. This is a great way to get some real experience in the field. We happen to have some folks on the team with professional QA experience, so we’re happy to help start you on the right path.

So here’s the plan! If you’re interested in joining The Manehattan Project’s QA Team, head on over to our brand new QA Recruitment Page. Here’s what you’ll need:

  • A legitimate copy of Fallout: New Vegas
  • A legitimate copy of the Fallout: New Vegas DLC: Old World Blues

There’s a bit more to it, but we’ve left that on the new QA Recruitment Page. 

How we’re starting everyone off is by doing some QA on our already-existing mod, Smuggler’s Run. While you may have already downloaded and played it, there’s going to be a special QA version that we’ll release specifically to those who are interested in joining this subteam. It’ll be ready by tomorrow.

After the Smuggler’s Run “test,” we’ll move you into the position as a full member of the QA Team. At this phase, we’re doing environment exploration testing. All those cool spots you got to see in the Environmental Preview trailers? We want you to check them out. Go over them with a fine tooth comb. Are they cool? Did you like them? Did you get lost? Was it too easy? Did you find any blasted floating trees (floating trees are the bane of my existence…me and anyone else who’s ever done a worldspace)?

So if you’re interested in helping us out, let us know!

Finally, don’t forget that we’re on the home stretch for the Fallout: Equestria (Manehattan Edition) audiobook YouTube release! In just a few days, we’ll have the entire book up on YouTube! Celebrations! Joy! Delight! Squee! So if you’ve never read or listened to Fallout: Equestria (and if you’re reading this, seriously, what’s your excuse?), now’s the perfect time! You’ll find the current playlist below.

That’s it for this week folks. We look forward to chatting with all of you who are interested in helping test out GoE and making it 20% Cooler! (Oh shut up. It had to be done).

-Novel

Feb 252016
 

Happy Thursday everypony!

Been a heck of a week in the Fallout community eh? We get news that the GECK is coming out in April in between DLCs for Fallout 4, the Fallout: Equestria Animated Series project releases their orchestral score and of course, Overmare releases their Wave 3 Tech Demo for the Fallout: Equestria game!

overmare_by_chiramii_chan-d6odfcm

Congratulations to everypony over at Overmare Studios. I know they’ve been working insanely hard to get to this point. Things look pretty sweet, though I haven’t personally had a chance to dig in deep to the game yet. I have learned the the game doesn’t like being run on a virtual machine though. ^^; (Yes, shocker, I actually run primarily on Mac using either virtual machines or Boot Camp…and they also mentioned that it was designed for higher-end systems which a virtual machine is definitely not).

This is a huge accomplishment for them. After all, as I understand it, they started as a mod project before they decided to buck the GECK/Gamebyro engine and go into Unity 3D. You can do just about anything in Unity. Did you know that Blizzard’s wildly popular Hearthstone actually runs on the Unity engine? So just think, if Blizzard Entertainment can harness Unity to create something like Hearthstone, the final product for the FO:E game is going to be pretty damn sweet.

So if you haven’t checked it out yet, you can get the tech demo here and the trailer below!

Now, let’s talk audiobooks shall we?

I hope you’ve been enjoying the latest version of Fallout: Equestria (The Manehattan Edition) and the daily updates to the playlist! Remember, stay tuned on our Twitter Account to know the moment they go up or just subscribe to us on YouTube! Either works!

You can find the full playlist below!

 

Hmmm. Lot of links in this post. Oh well.

As for internal development, I’m so very happy to say that the largest level in all of GoE has FINALLY been completed. Sector 3 of the Rock Farm is central home to the most advanced weapons and armor prototypes developed by Equestria before the bombs fell. A massive vertical level that spans twelve stories with an enormous experimental power core dominating the center shaft, this is where you’ll discover the HARMONY-Series Power Armor based off the Ministry Mares, the experimental weaponry you’ve had a glimpse of in Smuggler’s Run and so very much more.

While originally designed as one massive interconnected level, I eventually split it up so it wouldn’t turn computers into smoldering heaps of slag trying to load everything! (Seriously, it would take about a full 1-2 minutes to load properly in the GECK…I realized it would crash less powerful computers in-game). Now, Sector 3 is actually compromised of over 10 different cells (levels) while still keeping the massive internal structure of the central core intact!

Now, I’d love to show you it in action, but I kinda want to keep it a surprise. However, when we’re closer to launch I have a really cool idea and I’ll probably let you all see it then. 😉

What? I can’t show you all the good stuff right now or else there won’t be any surprises! (Though frankly, I think you’ll be blown away by the sheer audacity of the GRF).

Finally, I was hoping to have one more surprise for you, but it looks like that will have to wait. I may break the Thursday Post rule to reveal this little bit of side work. And before you think that I do more work on side projects than the game itself, it’s how I take my breaks! When working on a project like this, it’s extremely easy to hit burnout. It’s important to pace yourself. So there!

Anyway folks, I hope you’re all doing great with all this Fallout goodness coming your way. Don’t worry, we’re still launching This Coming Storm for New Vegas. We’re going to have a damn good reason to come back to New Pegasus. I promise.

Until next week, have fun and stay safe out there!

-Novel Idea

(Featured art by http://chiramii-chan.deviantart.com/art/Overmare-403734262)