May 252017
 

Hey everyone! Mercury here just letting you know that we were super excited to have seen everyone who attended our recent panel at EFNW 2017!

For anyone who missed it, our panel was on the 13th of May. The wonderful crew at EFNW have provided us with a video of the panel so that no one gets left out from the excitement!
Continue reading »

May 192016
 

Good afternoon folks!

Novel Idea here with your regular Thursday update. Because it’s awesome. And you know you love it.

Now technically, I have some new art I could show you. But instead, I want to keep that under our hats a bit longer. Don’t worry, there’s a very good reason for it. And I promise you’ll like it. A lot.

But now, we’ve got a member who just joined this morning. Actually, he accepted the position while I was writing this post! Serendipity, anyone? I’m happy to introduce Ebon Quill, who will be joining The Manehattan Project as a Worldbuilding Writer!

Worldbuilding Writers are a critical part of our storytelling team. While I may have written all the story script and dialogue, I simply can’t write everything. These brave souls fill that enormous gap. They will be writing the terminal entries, notes and scraps that breathe life into the backstory and world of Gardens of Equestria.

Ebon Quill: A humble luminist who has stumbled into working on a project that blends two of his favorite things. He is working on terminal entries, and will provide nothing less than his best. He has been writing non-professionally for years, and has been involved in all manner of geekdom forever. He’s always available to talk, so drop him a line!

I realized it’s been a while since we’ve done a recruitment post! While we have an utterly amazing team of artists, modelers, writers and scripters, we’re always on the lookout for more talent. So I want to highlight a few of the positions where we could use some help!

  • Artists: We’re always looking for more artists. It’s my hope to create posters for every single poster or image that Kkat described in Fallout: Equestria and a whole lot more, not only for GoE 1 for Fallout: New Vegas, but for GoE 2 for Fallout 4 as well! Art is the one thing where we simply can’t have enough!
  • Scripters: Scripts are the lifeblood of any game and GoE is no different. Every quest, every encounter and even every conversation is controlled by scripts. We’ve got some amazing talent in the scripting department, but we could always use some more help here. If you have any programming experience and have some familiarity with the GECK, we’d love to have you.
  • PR Director: Yeah, I know. I’ve been asking for this for about a year or so. I know it’s a pipe dream, but if you want some experience doing public relations (such as this post!) for Manehattan, please let us know!
  • New Position – Web Director: We’ve got some concepts for a major overhaul for the GoE site, but I simply don’t have the time to do it on my own. If you have experience with CSS, HTML and other elements of website design, please contact us for further details.

If you’re interested in any of these roles or think you might be able to contribute in another way, please head over to our newly-revamped Development Team Recruitment Center!

That’s all for this week folks. Have fun and stay safe out there!

-Novel Idea

May 052016
 

Good day everypony!

Don’t worry, I won’t talk your ear off here. I already did that in the other posts. I just wanted to make sure you all had a single place to find all of our One Year Anniversary material!

First of all, let’s get things fired up with the new Gardens of Equestria Main Theme. I am SO VERY THRILLED with this. This is partially inspired by the introduction themes to Fallout 3 and Fallout 4, while spanning the entire music range of GoE itself. Corvus completely outdid himself. I totally freaked out when I heard the thunder bit in there and was going SQUEE SQUEE SQUEE for like ten minutes. But he also did something utterly amazing. At the very end, you might notice a familiar little tune. That is indeed the Fallout theme! While we’ll likely be tweaking it a bit here and there, this is what you’ll be hearing when you fire up GoE: This Coming Storm for the first time…or any time you fire up FO:NV with GoE loaded!

Next up, we have our debut of our amazing new Cinematics Lead, Scarlet Moon. With a ton of After Effects experience (and a ton of other experience that I can’t even begin to list), I am very happy to have someone with her talent on the team. It means I don’t have to do all the cinematics anymore! Yay! Someone who knows what they’re doing!

Since “This Coming Storm” (the song) is a very special song for the Fallout: Equestria universe, we wanted to give it a true and proper music video. (And I confess that I’ve come to hate my original cloud-based designs). So not only was this her “test project,” but it turned out excellent. So go enjoy the new epic sounds of “This Coming Storm.”

Finally, we have one more music trailer that we released early this morning. The Primm Basement sketch!

That wraps up our YouTube material for this week. But wait! There’s more!

If you happened to miss last week, we released the Topaz Lake Score video and more importantly, Smuggler’s Run 2.0! That’s right, new artwork, new file structure (it’s a big deal, really) and a radio station with the Smuggler’s Run Theme!

We’ve also completely updated the “Sounds of the Wasteland” page with all of our new music trailers!

I’ve also written up a One Year Anniversary Retrospective about the Manehattan Project Team, what started this whole thing and some of the wisdom I’ve gathered along the way.

Not only that, but we’ve announced the launch of The Manehattan Network, a new home for all things MLP Modding. Please remember that this is in the very early stages of development and may or may not pan out. It’ll depend entirely on you!

We’ve even got more material on the way in celebration, but it’s not quite ready yet. Don’t worry, soon ™!

We’ve also got three new members of the team!

Scarlet Moon – Cinematics Lead: 

How to even start? Scarlet Moon is an riddle wrapped in an enigma stuffed in a chimicherrychanga. Professionally, she is a special effects and motion designer, but mostly a huge geek and a super nerd. She has been a MLP and video games fanatic since a young child. After losing touch with MLP for several years, through the magic of friendship, she rekindled her love of everypony and met Novel Idea, who encouraged her to use her powers of movie magic for the good of Fallout: Equestria. 

In her free time, she enjoys cooking, reading, drawing, painting, watching movies, making movies, playing games, and chilling with her cats. Her ideal time is building something with her hands, whether it’s a cake or a replica of Hobbiton. 

Mercer – Script Engineer

I’ve been modding Fallout: New Vegas for 2 years now, and have published two mods on Nexus. I applied for Script Engineer position after stumbling upon one of Novel Idea’s blogs. Finland FTW.

Sunshine – QA Technician

Hi there! I’m Sunshine. I enjoy playing games, though I don’t get new games to play very often. I also write stories about ponies, participate in a pony-themed roleplaying group, and occasionally make pictures of ponies in Source Filmmaker. Funnily enough, I first discovered the Fallout series from Fallout: Equestria. And when I did, it was love at first sight. And now I’m a QA tester for GoE, putting my love of Fallout and Fo:E to a more practical use. I’m looking forward to doing my part for the Manehatten Project.

That’s it for this week folks. I’m totally exhausted. This took a heck of a lot out of me.

So until next week, have fun out there!

-NI

Apr 212016
 

Happy Thursday everypony!

Novel Idea here with your usual Manehattan Update. As promised, we have the next two new music trailers. Though the Smuggler’s Run Theme remains firmly ensconced at the top of my favorites list, he definitely knocked it out of the park with both of these pieces. The best part about working with Corvus is that I can give him this really abstract idea of what I’m looking for in level music (or just show him what I have done for the level itself) and he can just whip up music that matches it more perfectly than I imagined.

Stable 16 is inspired by the ill-fated Stable 24 in Fallout: Equestria with one very specific difference: there’s much more than just monsters in the depths of this Stable. I wanted haunting, eerie music where you were sure something was about to jump out at you…because it will…oh it will. I remember when I first walked through the level in-game after my first design pass. Hell, it creeped me out and I designed the damn thing! Corvus nailed it. So if you haven’t heard it, hit the link below to check out the new music trailer for Stable 16!

Next we have the worldspace music for Appleloosa Valley itself. You’ll be hearing this a lot as you wander through the expanse of Appleloosa Valley, journeying to Stable 16, New Appleloosa, Topaz Lake, the Rock Farm and more. I wanted something that gave a feel of fresh wide-open spaces, a place where you still have that frontier feel that New Appleloosa gave you, but a bit wider. I wanted something that felt a bit like Firefly’s frontier worlds. The Wasteland is here, but it isn’t in the soil. Remember, Appleloosa Valley was never hit by a megaspell through the protection of the Rock Farm’s defense grid and the unexpected help from the nearby Lucky 38. We also wanted something a bit more iconic and memorable than the basic New Vegas Wasteland theme, but wouldn’t be too distracting from the gameplay. (It’s a hard balance). But now, sit back and relax and listen to the wonderful strumming of the Appleloosa Valley theme.

That’s all for this week folks, nice and short. Next week, you’ll be getting the last two of the musical score trailers.

But did you know that the week after that is the one year anniversary of the Manehattan Project? That’s right. On May 7, 2015, we unveiled Gardens of Equestria to the world with a full website, a remastered edition of Fallout: Equestria audiobook (the only complete version of the audiobook available at the time) and the GoE Teaser Trailer.

Wow…it’s hard to believe we’ve come so far since then.

So on May 5, 2016, we’re going to have some really cool and really special for you. A few really cool somethings to celebrate this special anniversary. It’ll blow your mind. Hell, another cool idea just came to me as I was writing this and we’ll be doing that too!

You’ll definitely want to be here on May 5. Because it’s going to be awesome.

Mar 102016
 

Happy Thursday everypony!

Novel here with something a little different for you. A few of you have asked when you’ll get to see GoE and I know everyone’s wondering.

QA Team Recruitment Center v2

Well, guess what? We’re looking for folks to help us test the game!

Now, before we go any further, let me tell you a secret. All those commercials about how testing video games is playing video games all day? (Especially the one where the stunning woman walks in with drinks for two guys on a couch. *Facehoof*) Those ones from Westwood, DeVry or Full Sail or other groups? They’re all flat out lying.

Game testing is a very detailed and methodical trade. It requires attention to detail, consistency and excellent communication skills. We’re looking for folks with that mentality. People who might be interested in going into professional video game QA at some point. This is a great way to get some real experience in the field. We happen to have some folks on the team with professional QA experience, so we’re happy to help start you on the right path.

So here’s the plan! If you’re interested in joining The Manehattan Project’s QA Team, head on over to our brand new QA Recruitment Page. Here’s what you’ll need:

  • A legitimate copy of Fallout: New Vegas
  • A legitimate copy of the Fallout: New Vegas DLC: Old World Blues

There’s a bit more to it, but we’ve left that on the new QA Recruitment Page. 

How we’re starting everyone off is by doing some QA on our already-existing mod, Smuggler’s Run. While you may have already downloaded and played it, there’s going to be a special QA version that we’ll release specifically to those who are interested in joining this subteam. It’ll be ready by tomorrow.

After the Smuggler’s Run “test,” we’ll move you into the position as a full member of the QA Team. At this phase, we’re doing environment exploration testing. All those cool spots you got to see in the Environmental Preview trailers? We want you to check them out. Go over them with a fine tooth comb. Are they cool? Did you like them? Did you get lost? Was it too easy? Did you find any blasted floating trees (floating trees are the bane of my existence…me and anyone else who’s ever done a worldspace)?

So if you’re interested in helping us out, let us know!

Finally, don’t forget that we’re on the home stretch for the Fallout: Equestria (Manehattan Edition) audiobook YouTube release! In just a few days, we’ll have the entire book up on YouTube! Celebrations! Joy! Delight! Squee! So if you’ve never read or listened to Fallout: Equestria (and if you’re reading this, seriously, what’s your excuse?), now’s the perfect time! You’ll find the current playlist below.

That’s it for this week folks. We look forward to chatting with all of you who are interested in helping test out GoE and making it 20% Cooler! (Oh shut up. It had to be done).

-Novel

Feb 252016
 

Happy Thursday everypony!

Been a heck of a week in the Fallout community eh? We get news that the GECK is coming out in April in between DLCs for Fallout 4, the Fallout: Equestria Animated Series project releases their orchestral score and of course, Overmare releases their Wave 3 Tech Demo for the Fallout: Equestria game!

overmare_by_chiramii_chan-d6odfcm

Congratulations to everypony over at Overmare Studios. I know they’ve been working insanely hard to get to this point. Things look pretty sweet, though I haven’t personally had a chance to dig in deep to the game yet. I have learned the the game doesn’t like being run on a virtual machine though. ^^; (Yes, shocker, I actually run primarily on Mac using either virtual machines or Boot Camp…and they also mentioned that it was designed for higher-end systems which a virtual machine is definitely not).

This is a huge accomplishment for them. After all, as I understand it, they started as a mod project before they decided to buck the GECK/Gamebyro engine and go into Unity 3D. You can do just about anything in Unity. Did you know that Blizzard’s wildly popular Hearthstone actually runs on the Unity engine? So just think, if Blizzard Entertainment can harness Unity to create something like Hearthstone, the final product for the FO:E game is going to be pretty damn sweet.

So if you haven’t checked it out yet, you can get the tech demo here and the trailer below!

Now, let’s talk audiobooks shall we?

I hope you’ve been enjoying the latest version of Fallout: Equestria (The Manehattan Edition) and the daily updates to the playlist! Remember, stay tuned on our Twitter Account to know the moment they go up or just subscribe to us on YouTube! Either works!

You can find the full playlist below!

 

Hmmm. Lot of links in this post. Oh well.

As for internal development, I’m so very happy to say that the largest level in all of GoE has FINALLY been completed. Sector 3 of the Rock Farm is central home to the most advanced weapons and armor prototypes developed by Equestria before the bombs fell. A massive vertical level that spans twelve stories with an enormous experimental power core dominating the center shaft, this is where you’ll discover the HARMONY-Series Power Armor based off the Ministry Mares, the experimental weaponry you’ve had a glimpse of in Smuggler’s Run and so very much more.

While originally designed as one massive interconnected level, I eventually split it up so it wouldn’t turn computers into smoldering heaps of slag trying to load everything! (Seriously, it would take about a full 1-2 minutes to load properly in the GECK…I realized it would crash less powerful computers in-game). Now, Sector 3 is actually compromised of over 10 different cells (levels) while still keeping the massive internal structure of the central core intact!

Now, I’d love to show you it in action, but I kinda want to keep it a surprise. However, when we’re closer to launch I have a really cool idea and I’ll probably let you all see it then. 😉

What? I can’t show you all the good stuff right now or else there won’t be any surprises! (Though frankly, I think you’ll be blown away by the sheer audacity of the GRF).

Finally, I was hoping to have one more surprise for you, but it looks like that will have to wait. I may break the Thursday Post rule to reveal this little bit of side work. And before you think that I do more work on side projects than the game itself, it’s how I take my breaks! When working on a project like this, it’s extremely easy to hit burnout. It’s important to pace yourself. So there!

Anyway folks, I hope you’re all doing great with all this Fallout goodness coming your way. Don’t worry, we’re still launching This Coming Storm for New Vegas. We’re going to have a damn good reason to come back to New Pegasus. I promise.

Until next week, have fun and stay safe out there!

-Novel Idea

(Featured art by http://chiramii-chan.deviantart.com/art/Overmare-403734262)

Feb 042016
 

Good afternoon everypony!

(Okay, I just realized that by the numbering scheme I had, this is actually #29, however, there were a few I didn’t label at the beginning, so this is #30 in my head. So it’s now reality)

Can you believe I’ve written thirty of these things? (Yes, I’ve written every one). And to think, all this started from an injury I sustained one year and two weeks ago. It’s amazing how life’s little twists end up sending you in a totally different direction. I never thought I’d become part of the FO:E Community. Hell, to be honest, I always liked the Elder Scrolls over Fallout (Fantasy is a bit more my typical fare).

But now I get a little thrill when I’m scanning through the Reddits and see someone else mention the Manehattan Project and GoE. Heck, the FO:E Reddit Mods decided to even give us our own special “flair” (which I love and am extremely grateful for).

So before we get to the good stuff, I want to thank everyone on the FO:E Reddit and the FiMFiction FO:E Forums for their support. A very special thank you to Kkat for some desperately needed encouragement during the launch of Smuggler’s Run in summer during “The Weekend of The Troll.”

(Speaking of which, we had a minor update to Smuggler’s Run that finally fixes the issue with the Stable 2 barding, so go check it out it you haven’t already!)

But more than anything, I want to thank the Manehattan Project team, both past and present. Especially the past ones. It’s bizarre. I can actually see the finish line from where I’m standing. It’s still a ways off…but it’s there. And that’s due to the incredible talent who have decided (for some crazy reason) to throw their hat into this insane project that started from a concussion.

…you know, that explains a lot.

Anyhoo! Let’s get to the good stuff, shall we?

First, I’m happy to announce that we have new artwork for you!

That’s right, Blue Nova has been hard at work with a brand new replacement for the classic “Courage Today, Victory Tomorrow” poster. And I have to say it looks freaking awesome. Derived directly from Kkat’s original description in Fallout: Equestria, I’m present “You Too Can Be a Steel Ranger!”

Steel Ranger Recruitment - Backlight Lightbox VariantSteel Ranger Recruitment – Backlight Lightbox Variant

Pretty freaking sweet right? This guy’s awesome. Seriously, epicly, amazingly, awesome. You can check out his dA here!

In case you’re curious, here’s the “original” from Fallout. The above picture will be the replacement for both GoE 1 for Fallout: New Vegas and GoE 2 for Fallout 4.

American_Victory_poster_CA

Second bit of news for you: THE FALLOUT: EQUESTRIA (MANEHATTAN EDITION) AUDIOBOOK

Now, I know we’ve dropped the ball on this one. I stopped posting the YouTube versions because I found a fair amount of flubs, repeated lines and errors in our version. With all that’s going on, the audiobook went by the wayside. But I wasn’t satisfied with the quality. You see, I’ve been listening to Audible audiobooks for years and years and years now, so I have pretty high standards when it comes to audiobooks. I wanted to give that same sort of experience. So I’ve listened to the book multiple times, taken notes and found every error (I hope). So next week, the fourth and final edition of “Fallout: Equestria (The Manehattan Edition)” will be released! 

This one will have many fixes (including removing that obnoxious “Footnote: Level Up” comment in the middle of Chapter 37). Every repeated line that I could find will be removed. We’re also including Corvus’s “This Coming Storm” song at the end of the Epilogue, just as Kkat originally intended as DJ-PON3’s last song before the Afterword. I’ve also redone the opening and ending (even going to the point of including my version of “Audible hopes you’ve enjoyed this broadcast” at the very end for those of you who have listened to Audible titles).

The current plan is for the entire MP3 and M4B (Audiobook) formats to be released concurrently. I will be taking down all of the previous YouTube videos and replacing them with the updated versions. It will likely take me a bit to get all of those set up (That takes a TON of processing time, because they are actually movies).

But now, there should be no more delays and no further updates. So if you haven’t had a chance to listen, next week is the time to start.

Finally, we’ve reached a major milestone here at the Manehattan Project.

As you may or may not know, I am our story scriptwriter. The only one, actually. Every line of dialogue and every action has been written by yours truly. Just yesterday, I finalized the last conversation in the Epilogue for Gardens of Equestria: This Coming Storm. While the general draft of this was done quite a while ago, there were some holes that needed to be filled.

So last weekend, I went through 80,000 words of dialogue. (Yes, you read that right). That’s longer than the first Harry Potter novel. That’s how much dialogue we will be recording just for GoE 1 alone. I cannot say how happy this makes me to say that I’m done with the story. Don’t worry, you’re going to love it. You have my money-back guarantee! (Which is convenient since all of this is completely free)

That’s it for this week folks. Look forward to the fourth and final edition of Fallout: Equestria (The Manehattan Edition) coming next week!

Until then, have fun and stay safe!

-Novel Idea

Jan 072016
 

A very happy new year to all of you!

We here at the Manehattan Project hope that the holidays treated you well. As for us, ironically half of us were sick during most of them and the other half spent a bit more time in Fallout 4 when we should have been working in GoE. Such is the way of gamers. But don’t worry, we’re almost completely back on track. We’ve made some internal changes to the way we’re handling the workload that should bring things to fruition much sooner.

At the moment, I’m happy to say that we even have a general goal for launch. While we’re not ready to share that just yet, know that this is coming. Soon, the Manehattan Project will invite you to head back to New Pegasus and save two worlds.

It’s in that vein that I’m here today. We have a couple important openings I’m sure you will be interested in.

ArtistThe MLP and Fallout: Equestria community is filled with gifted and talented artists. Thankfully, many folks have given us permission to use their material, giving us the opportunity to create some truly awesome customized items for GoE 1. But there’s still a lot of work to do. We’re looking for someone with experience in GIMP, Photoshop or a similar program. It doesn’t need to be extensive. There are two sides of our artistic endeavors:

  • Retextures: We’re looking for folks who are adept at changing existing in-game elements to fit the FO:E asthetic. For example, you would change the primary image file for the signs says “Overseer” to “Overmare.” There are a lot of little changes that need to be made and we need someone to make this happen. We’re also looking for people to create higher-resolution versions of the existing material (such as foodstuffs and drinks).
  • Original Artwork: We’re also looking for individuals to create original artwork for the various skill books, magazines, Ministry posters and other Fallout: Equestria-style material. We need them to be high-resolution (at least at Fallout 4’s level) so we can reuse them for GoE 2. There’s a lot of freedom in this role, but we do have a few critical projects. You’ll be working hand-in-hand with our Lead Artist, Littlepip/FancyCat. In addition, if you already have some art like this (or know of people with art like this), please let us know in the comments!

PMV/Visualizer/YouTube Effects Artist (After Effects): This is a completely new position we’re just announcing today! We’re looking for someone with some minor experience in After Effects. We have several big trailer projects (including a totally epic Launch Trailer for GoE 1) along with our music announcements. Heck, if you want to even add some cool effects to the audiobook videos, that would be great! All you need to have is After Effects and a willingness to make epic things.

Those are the two big roles we have open at the moment. If you’re interested, please drop us an application!

Thanks to Reddit, we have our new Calamity tentatively cast already. Polyphonic is over the moon about this potential candidate. In addition, massive work has been done on the Rock Farm Sector 3.

Let me just say that the Rock Farm is by far the most complex and ambitious level I’ve ever designed. It’s utterly MASSIVE. (It’s six stories tall with numerous labs and facilities on each level!). There’s an enormous amount of custom material. I’ve actually created unique Maneframes for the Ministry of Arcane Science, the Ministry of Technology and joint MAS/MWT Maneframes for this, complete with custom glow colors and actual ministry logos. That’s all with a completely recolored purple glow version of the glowing blue utility set from “Old World Blues.”

It’s epic. Seriously.

That’s all we have for this week. But now that the holidays are over, the kid gloves are coming off. We’re making this happen. We’re going to give you an awesome reason to head back to New Pegasus…and make you wonder just what we have in store for you in GoE 2 in Buckston.

Until next week folks, have fun and stay safe!

-Novel Idea

Featured Image by “ToasterRepairUnit” can be found at http://toasterrepairunit.deviantart.com/art/Ask-Littlepip-Tradition-344640128

Dec 172015
 

A very happy Hearth’s Warming to all!

Novel Idea here (you know, like every other time). I won’t keep you long today. I just wanted to let you know that we won’t be doing updates for the next two weeks. You know, Christmas/Holiday/Hearth’s Warming, etc.

However, it doesn’t mean that we won’t be busy! I will be doing a lot of backend work to set up for some efficiency and reporting improvements on our internal systems.

As I haven’t received a response from the admins of the Nexus (and I strongly suspect I know the answer), I’m also going to be preparing our internal forums for the potential launch of “The Manehattan Network,” a central hub for all MLP and Fo:E mods for Fallout 3, Fallout: New Vegas, Skyrim and Fallout 4. (And maybe other games too!). I have no intention of hosting any mod directly on this site, but I intend this to become a database where everyone can find and discuss our favorite mods. Hopefully, some great collaborations can come from this. However, if this is going to work, I’ll need your help. You’ll need to spread the word and let everyone know about it so they can join up.

After all, we’re stronger together!

I also intend to get some bug fixes into Smuggler’s Run in the next two weeks, so you’ll have a fun new version to play with in 2016. And don’t worry, we plan on doing preview mod for Fallout 4, though details on that are completely under wraps (deep inside my head…it’s a scary place, so don’t try and get them out).

Remember, we’re still looking for folks willing to help out! We’ve opened up all positions, but you need to have samples and experience. We’re essentially creating a full-fledged DLC here for both New Vegas and Fallout 4, so bring your A game!

We’ve had a communications snafu with the audiobook, so I’m sorry to say we’re still on hold for that. But as soon as I get the new version, I plan on updating all of the YouTube videos.

We’re also looking for anyone who has experience in creating visualizer effects for YouTube videos (specifically for our music videos, not the audiobook. 😉 ). If you’re interested, let us know!

Have a great Hearth’s Warming and we’ll see you in 2016!

-Novel Idea & The Manehattan Project

Nov 252015
 

NaNo-2015-Winner-Banner
NaNoWriMo/NaPoWriMo Victory

That’s right folks, I’m happy to report that as of Monday night, I’ve officially won National Novel Writing Month with “Gardens of Equestria: Dances of Light and Shadow!”

For those interested, here are the stats:

The Stats:
Novel Name: Gardens of Equestria: Dances of Light and Shadow
Word Count to Date: 50,048
Average Words Per Day: 2,176
Final Day Word Count: 3,638
Total Characters: 282,278
Total Paragraphs: 1,714
Total Lines: 1,819
Pages as Paperback: 135

This is my seventh consecutive win for National Novel Writing Month on a personal level and it has been well worth it. Why?

Because I now know the opening of Gardens of Equestria II: Racing Apotheosis for Fallout 4. 

It came to me while I was writing a short little commentary on the story. I now have a much better idea of what we’re going to do in GoE II (yes, I’m “rebranding it.”). And it’s going to be awesome. Seriously awesome.

Here’s something else awesome: The Manehattan Project has decided to offer up three beta keys for the 50K Winners of National Pony Writing Month, hosted by Equestria Daily. I’ve also decided on behalf of the Manehattan Project to toss in a Starcraft II: Legacy of the Void Collector’s Edition Digital Key for anyone who passes the 50K mark. (I’ve decided to decline any potential rewards myself).

Gardens of Equestria: This Coming Storm Beta Details

Now before you start clamoring for beta keys of your own, please note that these beta keys will only become active when “This Coming Storm” is ready for its beta. That’s likely not going to be for at least a few weeks minimum. We may be doing limited distribution of a few more later, but we’ll cross that bridge when we come to it. The beta includes a full NDA (Non-Disclosure Agreement) similar to what Overmare does with their work. After all, we don’t want to spoil the surprise, do we?

Gardens of Equestria: This Coming Storm Development Update

As for development, this week will likely be slow for us for obvious reasons. That being said, I’m happy to say that both Trench and Wolf are back up and running after a nasty issue that was causing the GECK program to crash every time our central mod was loaded. (Took six hours to nail down that one. I had to copy my own Data folder to finally get that resolved). As for me, I’m thrilled that the full level decor is now complete for the Rock Farm Sector 2: Administration, an immense sprawling office complex where you’ll be hunting for your friends after separated by the Rock Farm’s erratic security systems.

I’ve also started lighting and decor on the biggest level I’ve ever designed: Sector 3, the heart of the Rock Farm’s R&D. It’s here where players will discover some of the most powerful weaponry ever conceived by the MAS and MWT along with unique armor and race to stop the brutal death of every living soul in Appleloosa Valley. It’ll be awesome.

Finally, on a personal note, to my utter shock, Gamestop has Fallout 4 PipBoys (Sorry folks, they sold out before this went live) in stock on Tuesday. I snagged one immediately, which means now I don’t have to worry about the French one coming (that ironically just arrived in San Francisco within a half hour of me making the new order). So I’ll finally get to play the game soon. Can’t say how thrilled I am.

After all, I need to play so I can come up with more cool ideas for GoE II!

Fallout: Equestria (The Manehattan Edition) Audiobook

We’re also going to be pausing our Fallout: Equestria (The Manehattan Edition) audiobook updates for a short time. We’re in the process of preparing the fourth and final version of the audiobook, with a completely re-recorded introduction and finale (with a very Audible-like style!) along with getting rid of the last series of flubs, repeated lines and glitches. Stay tuned for details!

That’s it for this week folks! For those applicable, have a wonderful Thanksgiving.

-Novel Idea

(P.S. As someone who worked for ten years in retail, I’m personally boycotting all retail stores this weekend. If you must shop, please do not shop on Thursday. Don’t support those greedy companies who demand their employees come in on Thanksgiving while their Execs are at home with their families. And be extra kind to anyone this weekend at any store. Trust me. They need every iota of kindness they can get.)